Difference between revisions of "Beyond a Steel Sky"
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=CgW0-V9-JBc| | + | |4k ultra hd notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=CgW0-V9-JBc|title=YouTube - Rob Cram - Beyond A Steel Sky PC 4K - Welcome To Cyberpunk Union City=|date=2020-07-11}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Controled by '''Textures''' setting; '''Low''' (disabled) to '''Epic''' (8x).<ref>{{Refcheck|user=Expack3|date=2020-07-11|comment=Checked via console.}}</ref> |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = '''Low''' ( | + | |antialiasing notes = '''Low''' (disabled) to '''Epic'''.<ref>{{Refcheck|user=Expack3|date=2020-07-11|comment=<code>sg.AntiAliasingQuality</code> is set to <code>0</code> when using the '''Low''' setting, which in this game disables anti-aliasing; is easily verified by how utterly aliased the final image is.}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = Togglable. | |vsync notes = Togglable. |
Revision as of 21:11, 11 July 2020
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Developers | |
---|---|
Revolution Software | |
Release dates | |
macOS (OS X) | June 26, 2020[1] |
Windows | July 16, 2020 |
Linux | July 16, 2020 |
Taxonomy | |
Modes | Singleplayer |
Genres | Adventure |
Themes | Cyberpunk |
Series | Steel Sky |
Steel Sky | |
---|---|
Beneath a Steel Sky | 1994 |
Beyond a Steel Sky | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Mac App Store | Included with Apple Arcade. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BASS2\Saved\Config\WindowsNoEditor |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BASS2\Saved\SaveGames |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controled by Textures setting; Low (disabled) to Epic (8x).[3] | ||
Anti-aliasing (AA) | Low (disabled) to Epic.[4] | ||
Vertical sync (Vsync) | Togglable. | ||
60 FPS and 120+ FPS | Can optionally set a frame rate limit of 30 FPS or 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Called Invert Camera Vertical. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Called Invert Camera Vertical. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Dialogue, Music, Effects | |
Surround sound | ||
Subtitles | Can be individually-set for gameplay and cinematic dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | American and British (UK) variants are selectable. | |||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | Canadian and France variants are selectable. | |||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Metal support | ||
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 3.1 GHz AMD Phenom II X4 945 3.0 GHz |
Intel Core i5-3470 3.2 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7770 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 280X 4 GB (Nvidia), 3 GB (AMD) of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.15.0 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 16.5 GB |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 16.04.3 LTS, SteamOS | |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB of VRAM |
- A 64-bit operating system is required.
References
- ↑ 'Beyond a Steel Sky' comes to Apple Arcade tomorrow | Engadget - last accessed on 2020-06-25
- ↑ YouTube - Rob Cram - Beyond A Steel Sky PC 4K - Welcome To Cyberpunk Union City= - last accessed on 2020-07-11
- ↑ Verified by User:Expack3 on 2020-07-11
- Checked via console.
- ↑ Verified by User:Expack3 on 2020-07-11
sg.AntiAliasingQuality
is set to0
when using the Low setting, which in this game disables anti-aliasing; is easily verified by how utterly aliased the final image is.