Difference between revisions of "Before We Leave"
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|developers = | |developers = | ||
{{Infobox game/row/developer|Balancing Monkey Games}} | {{Infobox game/row/developer|Balancing Monkey Games}} | ||
+ | {{Infobox game/row/developer|DO Games|Microsoft Store}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Balancing Monkey Games|2020-2021|ref=<ref>{{Refurl|url=https://discord.com/channels/518881049569394688/707756984635752530/1001956011730542722|title=Before We Leave - Official Discord Server - #player-support (permalink)|date=2022-07-27|snippet='''Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games''' (chiefmonkey#8853) on July 27, 2022:<br>Yeah, it was self published on EGS}}</ref>}} | ||
+ | {{Infobox game/row/publisher|Team17|2021-present|ref=<ref>{{Refurl|url=https://discord.com/channels/518881049569394688/564651447468163083/836823548081078293|title=Before We Leave - Official Discord Server - #announcements (permalink)|date=2022-07-27|snippet='''Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games''' (chiefmonkey#8853) on April 28, 2021:<br>We’re partnering with Team17 to help us launch Before We Leave on Steam!}}</ref>}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2019|build=2019.4.26f1|ref=<ref name="engineversion">{{Refcheck|user=Aemony|date=2022-08-15|comment=}}</ref>}} | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2019|Microsoft Store|build=2019.4.30f1|ref=<ref name="engineversion"/>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 8, 2020}} | {{Infobox game/row/date|Windows|May 8, 2020}} | ||
+ | {{Infobox game/row/date|OS X|August 18, 2021}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|before-we-leave|72}} | ||
+ | {{Infobox game/row/reception|OpenCritic|9408/before-we-leave|75}} | ||
+ | {{Infobox game/row/reception|IGDB|before-we-leave|82}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Relaxed }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | Building }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1073910 | |steam appid = 1073910 | ||
− | |steam appid side = | + | |steam appid side = 1568770 |
− | |gogcom id = | + | |gogcom id = 1375957845 |
− | |official site= https://www.balancingmonkeygames.com/ | + | |gogcom id side = 1166528550,1782248916 |
− | | | + | |official site= https://www.balancingmonkeygames.com/before-we-leave |
+ | |hltb = 71495 | ||
+ | |lutris = before-we-leave | ||
+ | |mobygames = 145513 | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
− | |license = | + | |license = commercial |
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Before We Leave''''' is a {{Glossary:Relaxed}} city {{Glossary:Building}} {{Glossary:Singleplayer}} game developed by [[Company:Balancing Monkey Games|Balancing Monkey Games]] and released in May 2020. | ||
+ | |||
+ | |release history = The game was self-published by the developers on Epic Games Store in May 2020. Through a partnership with [[Company:Team17|Team17]] the game was released on Steam in May the following year and ported to the Microsoft Store by [[Company:DO Games|DO Games]] in November 2021. | ||
+ | |||
+ | |current state = As of August 2022 there are two different versions of the game, the original up-to-date Epic Games Store/Steam releases maintained by the original developers, as well as the separate Microsoft Store release maintained by Team17 and DO Games. The Microsoft Store release is based on an older version of the game, specifically the ''Scenario Update'' from May 2021. | ||
+ | |||
+ | On July 15, 2022 Team17 confirmed that the Microsoft Store release would not receive the as of then latest update titled ''The Wasteland Update''.<ref>{{Refurl|url=https://twitter.com/Team17/status/1548049794806923273|title=Team17's Official Twitter account|date=2022-07-16|snippet=The Wasteland Update will not be coming to the console versions of Before We Leave. Team17 and DoGames did their best, but in the end it wasn’t feasible.}}</ref> The same day, Balancing Monkey Games' creative director mentioned that the Microsoft Store release would likely never receive the earlier September 2021 ''Planet Editor Update'' either due to the lack of file sharing making the feature less valuable.<ref>{{Refurl|url=https://discord.com/channels/518881049569394688/600783443055345699/997632469148909658|title=Before We Leave - Official Discord Server - #general (permalink)|date=2022-07-27|snippet='''Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games''' (chiefmonkey#8853) on July 16, 2022:<br>Yup. I don’t think [the Planet Editor] was ever going to come to consoles - lack of file sharing made it a lot less valuable}}</ref> | ||
+ | |||
}} | }} | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | before-we-leave | | + | {{Availability/row| Epic Games Store | before-we-leave | Epic Games Launcher | | | Windows, OS X }} |
+ | {{Availability/row| GamersGate | before-we-leave | Steam | | | Windows, OS X }} | ||
+ | {{Availability/row| Gamesplanet | 5109-1 | Steam | | | Windows, OS X }} | ||
+ | {{Availability/row| GOG | before_we_leave | DRM-free | {{store link|GOG.com|before_we_leave_deluxe_edition|Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| GMG | before-we-leave-pc | Steam | | | Windows, OS X }} | ||
+ | {{Availability/row| Humble | before-we-leave | Epic Games Store | | | Windows, OS X }} | ||
+ | {{Availability/row| Microsoft Store | 9n360tzqz0tr | Microsoft Store | Purchase includes an Xbox X/S/One version. | | Windows }} | ||
+ | {{Availability/row| Steam | 1073910 | DRM-free | DRM-free in creating a steam_appid.txt file containing its Steam App ID number 1073910 in <path-to-game><ref>{{Refcheck|user=Bowi|date=2022-08-08|comment=I did not check it myself, but a trustworthy member of the Discord and Fandom community did.}}</ref> | | Windows, OS X }} | ||
}} | }} | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} The '''Epic Games Store''','''Steam''' and '''GOG''' releases are the original up-to-date edition of the game maintained by [[Company:Balancing Monkey Games|Balancing Monkey Games]]. | ||
+ | {{ii}} The '''Microsoft Store''' release is based on the ''Scenario Update'' from May 2021 and is maintained by [[Company:Team17|Team17]] and DO Games. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|HKCU}}\SOFTWARE\Balancing Monkey Games\Before We Leave\}} |
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile}}\AppData\LocalLow\Balancing Monkey Games\Before We Leave\}} |
+ | {{Game data/saves|Microsoft Store|}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = true |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = 20-84, default 52; controls camera hover on landscape. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = On/off toggle. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Off/Low/High |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Framerate is capped at 60 FPS.<ref>{{Refurl|url=https://discord.com/channels/518881049569394688/707786925653622884/845037591027122196|title=Before We Leave - Official Discord Server - #patch-notes (permalink)|date=2022-07-27|snippet='''Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games''' (chiefmonkey#8853) on May 20, 2021:<br>1.0238 [...] When VSync is off, limit framerate to 60 fps not 120}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 96: | Line 149: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = Two bindings per slot. bindings cannot use modifier keys. |
− | |acceleration option = | + | |acceleration option = true |
− | |acceleration option notes = | + | |acceleration option notes = There's a slider to enable and adjust "Smoothed Camera". Other movements snap on hexagonal tiles and can't be smoothed. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Separate "zoom" and "rotate" settings |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = false |
− | |controller support notes = | + | |controller support notes = <ref>{{Refcheck|user=Bowi|date=2022-06-30|comment=I'm also active on the official Discord Server and developer are clear.}}</ref> |
− | |full controller = | + | |full controller = n/a |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = n/a |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = n/a |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = n/a |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = n/a |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = n/a |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = n/a |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = n/a |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = n/a |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = n/a |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = n/a |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = n/a |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = n/a |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 160: | Line 213: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = SFX, UI, and Music |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Simplified Chinese |
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 192: | Line 255: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 200: | Line 263: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 208: | Line 271: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 224: | Line 287: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Spanish |
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 236: | Line 307: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 258: | Line 329: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 272: | Line 346: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | + | |audio = FMOD | |
− | + | |audio notes = | |
− | |audio = | ||
− | |audio notes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 306: | Line 368: | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = Nvidia | + | |recGPU = Nvidia GeForce GTX 970 |
|recGPU2 = AMD Radeon RX 590 | |recGPU2 = AMD Radeon RX 590 | ||
|notes = {{ii}} A 64-bit operating system is required. | |notes = {{ii}} A 64-bit operating system is required. |
Latest revision as of 15:34, 21 January 2024
Developers | |
---|---|
Balancing Monkey Games | |
Microsoft Store | DO Games |
Publishers | |
2020-2021 | Balancing Monkey Games[1] |
2021-present | Team17[2] |
Engines | |
Unity 2019[Note 1] | |
Microsoft Store | Unity 2019[Note 2] |
Release dates | |
Windows | May 8, 2020 |
macOS (OS X) | August 18, 2021 |
Reception | |
Metacritic | 72 |
OpenCritic | 75 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Relaxed |
Genres | Building |
Before We Leave is a relaxed city building singleplayer game developed by Balancing Monkey Games and released in May 2020.
The game was self-published by the developers on Epic Games Store in May 2020. Through a partnership with Team17 the game was released on Steam in May the following year and ported to the Microsoft Store by DO Games in November 2021.
As of August 2022 there are two different versions of the game, the original up-to-date Epic Games Store/Steam releases maintained by the original developers, as well as the separate Microsoft Store release maintained by Team17 and DO Games. The Microsoft Store release is based on an older version of the game, specifically the Scenario Update from May 2021.
On July 15, 2022 Team17 confirmed that the Microsoft Store release would not receive the as of then latest update titled The Wasteland Update.[4] The same day, Balancing Monkey Games' creative director mentioned that the Microsoft Store release would likely never receive the earlier September 2021 Planet Editor Update either due to the lack of file sharing making the feature less valuable.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
GOG.com | Deluxe Edition also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Purchase includes an Xbox X/S/One version. | |||
Steam | DRM-free in creating a steam_appid.txt file containing its Steam App ID number 1073910 in <path-to-game>[6] |
Version differences
- The Epic Games Store,Steam and GOG releases are the original up-to-date edition of the game maintained by Balancing Monkey Games.
- The Microsoft Store release is based on the Scenario Update from May 2021 and is maintained by Team17 and DO Games.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Balancing Monkey Games\Before We Leave\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1073910/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Balancing Monkey Games\Before We Leave\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1073910/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Tested on 32:9 5120x1440, Tested on 21:9 2560x1080 | ||
4K Ultra HD | |||
Field of view (FOV) | 20-84, default 52; controls camera hover on landscape. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | On/off toggle. | ||
Anti-aliasing (AA) | Off/Low/High | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Framerate is capped at 60 FPS.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two bindings per slot. bindings cannot use modifier keys. | |
Mouse acceleration | There's a slider to enable and adjust "Smoothed Camera". Other movements snap on hexagonal tiles and can't be smoothed. | |
Mouse sensitivity | Separate "zoom" and "rotate" settings | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [8] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, UI, and Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4300U AMD Phenom II X4 975 |
Intel Core i5-9400 AMD Ryzen 5 3400X |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 550 Ti ATI Radeon HD 4890 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 590 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.26f1[3]
- ↑ Unity engine build: 2019.4.30f1[3]
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1073910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1073910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Before We Leave - Official Discord Server - #player-support (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 27, 2022:
Yeah, it was self published on EGS"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 27, 2022:
- ↑ Before We Leave - Official Discord Server - #announcements (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on April 28, 2021:
We’re partnering with Team17 to help us launch Before We Leave on Steam!"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on April 28, 2021:
- ↑ 3.0 3.1 Verified by User:Aemony on 2022-08-15
- ↑ Team17's Official Twitter account - last accessed on 2022-07-16
- "The Wasteland Update will not be coming to the console versions of Before We Leave. Team17 and DoGames did their best, but in the end it wasn’t feasible."
- ↑ Before We Leave - Official Discord Server - #general (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 16, 2022:
Yup. I don’t think [the Planet Editor] was ever going to come to consoles - lack of file sharing made it a lot less valuable"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 16, 2022:
- ↑ Verified by User:Bowi on 2022-08-08
- I did not check it myself, but a trustworthy member of the Discord and Fandom community did.
- ↑ Before We Leave - Official Discord Server - #patch-notes (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on May 20, 2021:
1.0238 [...] When VSync is off, limit framerate to 60 fps not 120"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on May 20, 2021:
- ↑ Verified by User:Bowi on 2022-06-30
- I'm also active on the official Discord Server and developer are clear.