Difference between revisions of "Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX"
Baronsmoki (talk | contribs) (→Availability: Added Humble Store) |
(Changed engine from KTGL to Katana Engine because they are the same engine.) |
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{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Katana Engine|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-02-24|comment=Checked the data directory using Gust Tools. {{file|{{P|game}}\Data\x64\shader|folder}} contains a filed named {{file|ktgleffect.g1s}}. Checked shaders using 3Dmigoto. The vertex shader file with hash <code>b3b0f3001c33046a</code> contains variables named <code>ktglViewport</code> and <code>ktglColorScale</code>.}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 22, 2021}} | {{Infobox game/row/date|Windows|April 22, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|atelier-lydie-and-suelle-the-alchemists-and-the-2021| }} |
− | {{Infobox game/row/reception| | + | {{Infobox game/row/reception|Opencritic|11278/atelier-lydie-suelle-the-alchemists-and-the-mysterious-paintings-dx|80}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|atelier-lydie-and-suelle-the-alchemists-and-the-mysterious-paintings-dx| }} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | | + | {{Infobox game/row/taxonomy/microtransactions | No microtransactions }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Turn-based }} | {{Infobox game/row/taxonomy/pacing | Turn-based }} | ||
Line 31: | Line 32: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://www.koeitecmoamerica.com/mysteriousdx/ |
− | |||
− | |||
− | |||
− | |||
− | |||
|winehq = | |winehq = | ||
+ | |hltb = 91480 | ||
+ | |igdb = atelier-lydie-and-suelle-the-alchemists-and-the-mysterious-paintings-dx | ||
+ | |lutris = | ||
+ | |mobygames = 163169 | ||
+ | |strategywiki = Atelier_Lydie_&_Suelle:_The_Alchemists_and_the_Mysterious_Paintings | ||
+ | |wikipedia = Atelier_Lydie_&_Suelle:_The_Alchemists_and_the_Mysterious_Paintings | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}'''''{{note|'''''Ridī & Sūru no Atorie ~Fushigi na Kaiga no Renkinjutsushi~ Derakkusu''''' (Japanese: {{lang|ja|''リディー&スールのアトリエ ~不思議な絵画の錬金術士~ DX''}}) in Japan.}} is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. It is part of the ''[[Series:Atelier|Atelier]]'' series. |
− | |release history = | + | A enhanced re-release of ''[[Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings|Atelier Lydie & Suelle]]'', the game includes a new painting world based on the spin-off game ''[[Nelke & the Legendary Alchemists: Ateliers of the New World|Nelke & the Legendary Alchemists]]'', new gameplay additions, photo mode and quality-of-life adjustments like an ability to fast forward in battle and sprinting. It also integrated all DLC content of prior releases into the base game. |
+ | |||
+ | |release history = It was released worldwide on April 22, 2021. | ||
|current state = | |current state = | ||
}} | }} | ||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
Line 61: | Line 62: | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ==Essential Improvements== | ||
+ | ===[https://github.com/TellowKrinkle/atelier-sync-fix/releases/latest Atelier Sync Fix]=== | ||
+ | {{++}} Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result. | ||
+ | {{Fixbox|description=Instructions|ref=<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623</ref>|fix= | ||
+ | # Extract into {{p|game}}. | ||
+ | # Add as a [[Glossary:Command line arguments|command line argument]] <code>WINEDLLOVERRIDES="d3d11=n,b" %command%</code>. Only required on Linux/Steam Deck. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\KoeiTecmo\Atelier Lydie and Suelle DX}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\KoeiTecmo\Atelier Lydie and Suelle DX\SAVEDATA}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 98: | Line 107: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
Line 108: | Line 117: | ||
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
|borderless windowed = unknown | |borderless windowed = unknown | ||
Line 114: | Line 123: | ||
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = FXAA |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
|120 fps = unknown | |120 fps = unknown | ||
Line 128: | Line 137: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | ===Increase internal resolution beyond desktop resolution (Supersampling)=== | ||
+ | |||
+ | {{Fixbox|description=Edit config file | ||
+ | |fix= | ||
+ | # Go to [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{File|Setting.ini}}. | ||
+ | # Under <code>[Graphics]</code>, change <code>ScreenWidth</code> and <code>ScreenHeight</code> to desired values. | ||
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
|acceleration option = unknown | |acceleration option = unknown | ||
Line 250: | Line 267: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Heavy stutters without a controller=== | ||
+ | The game will stutter every few seconds if a controller cannot be found. Possible solutions: | ||
+ | * physically plug any controller into your computer | ||
+ | * simulate a "fake" virtual XInput controller using [https://github.com/luttje/Key2Joy Key2Joy] or [https://special-k.info/ Special K] | ||
+ | |||
+ | Note: Special K does not work with Atelier Sync Fix. | ||
+ | |||
+ | Note 2: The game disables MnK input once it detects a controller. [https://sourceforge.net/projects/vjoystick/ vJoy] is not recommended as it is not PlugNPlay. Enabling and disabling vJoy will permanently lock the game to controller input. | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 278: | Line 305: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 284: | Line 312: | ||
|macos app notes = | |macos app notes = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown |
Latest revision as of 19:33, 15 March 2024
This page is for the DX version. For the original release, see Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings.
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
Katana Engine[1] | |
Release dates | |
Windows | April 22, 2021 |
Reception | |
OpenCritic | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
A enhanced re-release of Atelier Lydie & Suelle, the game includes a new painting world based on the spin-off game Nelke & the Legendary Alchemists, new gameplay additions, photo mode and quality-of-life adjustments like an ability to fast forward in battle and sprinting. It also integrated all DLC content of prior releases into the base game.
It was released worldwide on April 22, 2021.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
Instructions[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\Atelier Lydie and Suelle DX |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1502990/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\Atelier Lydie and Suelle DX\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1502990/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Increase internal resolution beyond desktop resolution (Supersampling)
Edit config file |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Possible solutions:
- physically plug any controller into your computer
- simulate a "fake" virtual XInput controller using Key2Joy or Special K
Note: Special K does not work with Atelier Sync Fix.
Note 2: The game disables MnK input once it detects a controller. vJoy is not recommended as it is not PlugNPlay. Enabling and disabling vJoy will permanently lock the game to controller input.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i5-750 | Intel Core i7-2600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon RX 560 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 5600 XT |
- A 64-bit operating system is required.
Notes
- ↑ Ridī & Sūru no Atorie ~Fushigi na Kaiga no Renkinjutsushi~ Derakkusu (Japanese: リディー&スールのアトリエ ~不思議な絵画の錬金術士~ DX) in Japan.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1502990/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1502990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Enyufiro on 2024-02-24
- Checked the data directory using Gust Tools.
<path-to-game>\Data\x64\shader
contains a filed namedktgleffect.g1s
. Checked shaders using 3Dmigoto. The vertex shader file with hashb3b0f3001c33046a
contains variables namedktglViewport
andktglColorScale
.
- Checked the data directory using Gust Tools.
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623