Difference between revisions of "AirStrike 3D: Operation W.A.T"
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Game requires workarounds to function properly on modern versions of Windows.<ref>{{ | + | {{ii}} Game requires workarounds to function properly on modern versions of Windows.<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref> |
{{ii}} Also known as '''Air Strike 3D''' and '''Helicopter Simulator.''' Later also known as '''Air Hawk: Operation W.A.T.''' | {{ii}} Also known as '''Air Strike 3D''' and '''Helicopter Simulator.''' Later also known as '''Air Hawk: Operation W.A.T.''' | ||
{{Infobox game | {{Infobox game | ||
Line 16: | Line 16: | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer,Multiplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
{{Infobox game/row/taxonomy/pacing | }} | {{Infobox game/row/taxonomy/pacing | }} | ||
{{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | ||
Line 101: | Line 101: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Disabled by default. Either enable via external video settings utility, Or in <code>config.ini</code>. Set <code>WaitVSync</code> to <code>1</code> | |vsync notes = Disabled by default. Either enable via external video settings utility, Or in <code>config.ini</code>. Set <code>WaitVSync</code> to <code>1</code> | ||
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|eax support = hackable | |eax support = hackable | ||
|eax support notes = Use DSOAL, then enable '''3D Sound''' options in the game. | |eax support notes = Use DSOAL, then enable '''3D Sound''' options in the game. | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 224: | Line 229: | ||
===Game refuses to run on modern version of Windows=== | ===Game refuses to run on modern version of Windows=== | ||
− | {{ii}} Some versions of the game | + | {{ii}} Some versions of the game may came with two executable files, <code>game.exe</code> and <code>AirStrike3D.exe</code>. For fixes using wrappers and Nvidia Profile Inspector methods to work properly. It is strongly recommended to move or delete the old executable file, and rename <code>game.exe</code> back to <code>AirStrike3D.exe.</code> |
{{ii}} There is an unofficial bug fix provided [https://gist.github.com/tame-64/1aa0132fc899a044112c53a29d21bf1b here], which according to the [https://www.reddit.com/r/airstrike3d/comments/r9laij/airstrike_3d_updated_links/ creator, named tame64], fixes a buffer overrun error which would cause the game to crash, it is required to be compiled first with msvc or with mingw before it can be used. | {{ii}} There is an unofficial bug fix provided [https://gist.github.com/tame-64/1aa0132fc899a044112c53a29d21bf1b here], which according to the [https://www.reddit.com/r/airstrike3d/comments/r9laij/airstrike_3d_updated_links/ creator, named tame64], fixes a buffer overrun error which would cause the game to crash, it is required to be compiled first with msvc or with mingw before it can be used. | ||
− | {{Fixbox|description=Use [https://github.com/crystice-softworks/QindieGL QindieGL].|ref=<ref>{{ | + | {{Fixbox|description=Use [https://github.com/crystice-softworks/QindieGL QindieGL].|ref=<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= |
{{ii}} OpenGL 1.1 to DirectX 9 wrapper. | {{ii}} OpenGL 1.1 to DirectX 9 wrapper. | ||
{{ii}} Vendor independent which works across modern hardware. Shouldn't cause any missing graphical effects. | {{ii}} Vendor independent which works across modern hardware. Shouldn't cause any missing graphical effects. | ||
}} | }} | ||
− | {{Fixbox|description=Set flags via Nvidia Profile Inspector|ref=<ref>{{ | + | {{Fixbox|description=Set flags via Nvidia Profile Inspector|ref=<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= |
{{ii}} For Nvidia graphics only. | {{ii}} For Nvidia graphics only. | ||
# Add <code>AirStrike3D.exe</code> to Nvidia Control Panel's profile. | # Add <code>AirStrike3D.exe</code> to Nvidia Control Panel's profile. | ||
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'''Notes.''' | '''Notes.''' | ||
{{ii}} You may optionally set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1''' if the issues persists. | {{ii}} You may optionally set <code>OpenGL - Version Override</code> to '''OpenGL Version 1.1''' if the issues persists. | ||
− | {{ii}} | + | {{ii}} Note that settings <code>Extension Limit</code> flag to <code>Enabled (0x1)</code> will results in muddy terrain textures due to the driver flags disables multitexturing for the game. However, this may only affected to certain version of the game. |
+ | }} | ||
+ | |||
+ | {{Fixbox|description=(Linux) Set Mesa and/or Nvidia's OpenGL extension limit through environment variables.|ref=<ref name="refcheck Fudgesiclesxd">{{refcheck|user=Fudgesiclesxd|date=2021-12-15}}</ref>|fix= | ||
+ | {{ii}} For Linux system with game running under Wine. | ||
+ | # Check your Mesa/GL driver vendor, can be done by running <code>glxinfo</code> and look for ''OpenGL renderer string'' | ||
+ | # For proprietary Nvidia driver, use the environment variables <code>__GL_ExtensionStringVersion=17700</code> | ||
+ | #* For Mesa-based driver, such as intel, AMDGPU or radeon. Use the environment variables <code>MESA_EXTENSION_MAX_YEAR=2003</code> | ||
+ | # The output in desktop entry, shell script files or command line arguments should look similar to this: <code>env MESA_EXTENSION_MAX_YEAR=2003 wine "AirStrike3D.exe"</code> | ||
}} | }} | ||
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|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = BASS<ref>Confirmed by the presence of the DLL files.</ref> | + | |audio = BASS |
− | + | |audio notes = <ref>Confirmed by the presence of the DLL files.</ref> | |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
Line 313: | Line 326: | ||
|minGPU = 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | |minGPU = 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | ||
− | |recOS = | + | |recOS = |
|recCPU = Pentium or Athlon 600 MHz | |recCPU = Pentium or Athlon 600 MHz | ||
|recRAM = 256 MB | |recRAM = 256 MB | ||
− | |recHD = | + | |recHD = |
|recGPU = 16 MB NVIDIA GeForce / ATI Radeon | |recGPU = 16 MB NVIDIA GeForce / ATI Radeon | ||
|notes = | |notes = |
Latest revision as of 03:07, 19 January 2023
Key points
- Game requires workarounds to function properly on modern versions of Windows.[1]
- Also known as Air Strike 3D and Helicopter Simulator. Later also known as Air Hawk: Operation W.A.T.
Developers | |
---|---|
DivoGames | |
Release dates | |
Windows | December 17, 2002 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Bird's-eye view |
Genres | Shooter |
Vehicles | Helicopter |
Art styles | Realistic |
Series | AirStrike |
AirStrike | |
---|---|
AirStrike 3D: Operation W.A.T | 2002 |
AirStrike 2 | 2004 |
AirStrike 2: Gulf Thunder | 2005 |
AirStrike 3D: Operation W.A.T is a singleplayer and multiplayer bird's-eye view shooter game in the AirStrike series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Essential improvements
Opening video setup tool. |
---|
|
Skip logo/intro. |
---|
|
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Options for different camera perspective which does not affects the FOV. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabled by default. Either enable via external video settings utility, Or in config.ini . Set WaitVSync to 1 |
||
60 FPS and 120+ FPS | Uncapped as-is. Wrappers may override the frame rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain functions such can't be remapped in-game. Tutorial still refers to default bindings. | |
Mouse acceleration | Follows Windows' mouse acceleration settings. | |
Mouse sensitivity | Options to use mouse for helicopter's movement, follows Windows' mouse sensitivity settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported via DirectInput. | |
Full controller support | Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate. | |
Controller remapping | Only joystick's axis can be mapped to movement. | |
Controller sensitivity | Fixed speed with no acceleration present. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Playable with default configuration. | |
---|---|---|
Xbox button prompts | Game still refers keyboard buttons in information screen and tutorials. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Game still refers keyboard buttons in information screen and tutorials. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects | |
Surround sound | The game has 3D Sound option in the settings | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Use DSOAL, then enable 3D Sound options in the game. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Supports a combination of mouse/keyboard and a controller, or two controllers. |
Issues fixed
Game refuses to run on modern version of Windows
- Some versions of the game may came with two executable files,
game.exe
andAirStrike3D.exe
. For fixes using wrappers and Nvidia Profile Inspector methods to work properly. It is strongly recommended to move or delete the old executable file, and renamegame.exe
back toAirStrike3D.exe.
- There is an unofficial bug fix provided here, which according to the creator, named tame64, fixes a buffer overrun error which would cause the game to crash, it is required to be compiled first with msvc or with mingw before it can be used.
Use QindieGL.[1] |
---|
|
Set flags via Nvidia Profile Inspector[1] |
---|
Notes.
|
(Linux) Set Mesa and/or Nvidia's OpenGL extension limit through environment variables.[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS | [2] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT 4.0, 2000, XP | |
Processor (CPU) | Pentium or Athlon 400 MHz | Pentium or Athlon 600 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | 16 MB NVIDIA GeForce / ATI Radeon |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).