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Difference between revisions of "Adventure Pinball: Forgotten Island"

From PCGamingWiki, the wiki about fixing PC games
 
(47 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Adventure Pinball Forgotten Island cover.jpg
 
|cover        = Adventure Pinball Forgotten Island cover.jpg
Line 6: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Electronic Arts}}
 
{{Infobox game/row/publisher|Electronic Arts}}
 +
{{Infobox game/row/publisher|Sold Out Software|Retail re-release}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 21, 2001}}
 
{{Infobox game/row/date|Windows|March 21, 2001}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|adventure-pinball-forgotten-island|60}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Pinball }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom page  =  
+
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
 +
|hltb        = 24672
 +
|igdb        = adventure-pinball-forgotten-island
 +
|lutris      = adventure-pinball-forgotten-island
 +
|mobygames    = 4349
 
|wikipedia    = Adventure Pinball: Forgotten Island
 
|wikipedia    = Adventure Pinball: Forgotten Island
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.mobygames.com/game/windows/adventure-pinball-forgotten-island MobyGames entry]
+
{{mm}} [https://web.archive.org/web/20011130161356/http://www.pinball.ea.com/ Official site] - retrieved with Wayback machine from November 30, 2001.
  
 
==Availability==
 
==Availability==
Line 26: Line 52:
 
}}
 
}}
 
{{ii}} This game is not available digitally.
 
{{ii}} This game is not available digitally.
 +
 +
===Demo/free trial===
 +
{{ii}} A demo can be downloaded [https://www.gamepressure.com/download.asp?ID=320 here].
 +
 +
===Skip intro videos===
 +
{{Fixbox|description=Rename or delete {{file|{{p|game}}\System\pmovie.exe}}|ref=<ref name="alphayellow_18_04_2024">{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>}}
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = None
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
}}
 
}}
 +
{{ii}} {{file|PB.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
Line 38: Line 100:
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 45: Line 107:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = Menus become too cropped.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Menus become too cropped.
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = false
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Glide renderer is capped at 63 FPS.
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Input settings
+
{{ii}} For resolutions higher than 2048x2048, a DirectX wrapper is needed, like [[dgVoodoo 2]] or [https://github.com/elishacloud/dxwrapper/releases DxWrapper].
|key remap                = unknown
+
{{ii}} {{term|Vert-}}: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
 
 +
{{Fixbox|description=Edit files|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-03-08}}</ref>|fix=
 +
# Open {{file|{{p|game}}/System/D3DDrv.dll}} with a hex editor like [https://mh-nexus.de/en/hxd/ HxD].
 +
# Press {{key|Ctrl|G}} and go to offset <code>000063C0</code>.
 +
# Until the address <code>00006420</code>, highlight the following values: <code>4006</code>, <code>8002</code>, <code>2003</code>, <code>0004</code>, <code>0005</code>.
 +
# Go to the '''Data inspector''' tab, change each of the values above in the '''Int16''' row to the desired width, and press Enter.
 +
# In the same address range, highlight the following values: <code>E001</code>, <code>5802</code>, <code>0003</code>, <code>0004</code>, <code>B004</code>.
 +
# Go to the '''Data inspector''' tab, change each of the values above in the '''Int16''' row to the desired height, and press Enter.
 +
# Save the file.
 +
# Open {{file|{{p|game}}/System/PB.ini}}.
 +
# Change the lines <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired width and height values respectively.
 +
# Save the file.
 +
}}
 +
 
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2967-adventure-pinball-forgotten-island-resolution-fix/ Resolution Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-27}}</ref>}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit User.ini|ref=<ref name="alphayellow"/>|fix=
 +
<ol>
 +
<li>Open {{file|{{p|game}}/System/User.ini}}.</li>
 +
<li>Change the lines <code>DesiredFOV=90.000000</code> and <code>DefaultFOV=90.000000</code> to the desired values.</li>
 +
<li>Here are recommended values for a {{term|Hor+}} image:</li>
 +
<ul>
 +
<li>5:4 - 86.3</li>
 +
<li>25:16 - 99.07</li>
 +
<li>16:10 - 100.39</li>
 +
<li>15:9 - 102.68</li>
 +
<li>16.9 - 106.26</li>
 +
<li>1.85:1 - 108.44</li>
 +
</ul>
 +
</ol>
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = unknown
 
|controller support        = unknown
Line 139: Line 240:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Effects and Music.
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes         = DirectSound3D.<ref>{{Refurl|url=https://www.youtube.com/watch?v=4KAN9n12568|title=Adventure Pinball: Forgotten Island w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)|date=9 June 2023}}</ref>
 +
|royalty free audio        = true
 +
|royalty free audio notes  =
 +
|red book cd audio       = true
 +
|red book cd audio notes  =
 
}}
 
}}
 +
{{ii}} Using [[DSOAL]] HRTF causes sounds to attenuate more rapidly than with software stereo audio.
  
 
{{L10n|content=
 
{{L10n|content=
Line 159: Line 265:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
Line 216: Line 322:
 
}}
 
}}
  
 +
==Issues fixed==
 +
===Game hangs and crashes at startup===
 +
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow_24_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-24}}</ref>|fix=
 +
}}
 +
 +
===Brightness slider not working===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-22}}</ref>}}
 +
 +
{{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat">{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=26 May 2023}}</ref>|fix=
 +
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 +
# Extract the contents from the {{file|.zip}} file into {{folder|{{p|game}}/System/}}.
 +
}}
 +
 +
===Low frame rate===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024"/>}}
 +
 +
{{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat"/>|fix=
 +
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 +
# Extract the contents from the {{file|.zip}} file into {{folder|{{p|game}}/System/}}.
 +
}}
 +
 +
===Game speed inconsistency===
 +
{{Fixbox|description=Set monitor's refresh rate on 60 Hz|ref=<ref name="AlphaYellow_22_03_2024"/>}}
 +
 +
===Music doesn't play from the CD===
 +
{{Fixbox|description=Use the ogg-winmm CD Audio Emulator|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>|fix=
 +
# Rip the music from the game's CD as WAV files and convert them to the OGG format.
 +
# Rename all tracks based on their track number and add one more, so the first music track should be named as {{file|Track02.ogg}}, the second being {{file|Track03.ogg}}, and so on.
 +
# In {{folder|{{p|game}}\System\}}, create a new folder called {{folder|Music}}.
 +
# Move all the OGG tracks from step 2 to {{folder|{{p|game}}\System\Music\}}.
 +
# Download the [https://github.com/ayuanx/ogg-winmm/releases ogg-winmm CD Audio Emulator].
 +
# From the downloaded {{file|ogg-winmm_binary.zip}}, extract all files to {{folder|{{p|game}}\System\}}.
 +
# There should be music playing in-game now.
 +
}}
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 8
+
|direct3d versions      = 7
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref>
|directdraw versions    =  
+
|directdraw versions    = 2
|directdraw notes      =  
+
|directdraw notes      = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.}}</ref>
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        = true
+
|glide versions        = 2
|glide notes            =  
+
|glide notes            = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.}}</ref>
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 240: Line 380:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          =
 +
|linux executable notes =  
 
}}
 
}}
  
Line 264: Line 414:
 
|recGPU2  = Nvidia RIVA TNT
 
|recGPU2  = Nvidia RIVA TNT
 
|recVRAM  = 8 MB
 
|recVRAM  = 8 MB
 
}}
 
  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 02:24, 27 April 2024

Adventure Pinball: Forgotten Island
Adventure Pinball: Forgotten Island cover
Developers
Digital Extremes
Publishers
Electronic Arts
Retail re-release Sold Out Software
Engines
Unreal Engine 1
Release dates
Windows March 21, 2001
Reception
Metacritic 60
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Pinball
Art styles Stylized
Adventure Pinball: Forgotten Island on HowLongToBeat
Adventure Pinball: Forgotten Island on IGDB
Adventure Pinball: Forgotten Island on MobyGames
Adventure Pinball: Forgotten Island on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Adventure Pinball: Forgotten Island is a singleplayer and multiplayer bird's-eye view pinball game.

General information

Official site - retrieved with Wayback machine from November 30, 2001.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v2 DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.

Demo/free trial

A demo can be downloaded here.

Skip intro videos

Rename or delete <path-to-game>\System\pmovie.exe[3]

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 2]
PB.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Menus become too cropped.
Ultra-widescreen
Menus become too cropped.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90º by default. See Field of view (FOV).
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Glide renderer is capped at 63 FPS.
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

For resolutions higher than 2048x2048, a DirectX wrapper is needed, like dgVoodoo 2 or DxWrapper.
Vert-: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see Field of view (FOV).
Edit files[4]
  1. Open <path-to-game>/System/D3DDrv.dll with a hex editor like HxD.
  2. Press Ctrl+G and go to offset 000063C0.
  3. Until the address 00006420, highlight the following values: 4006, 8002, 2003, 0004, 0005.
  4. Go to the Data inspector tab, change each of the values above in the Int16 row to the desired width, and press Enter.
  5. In the same address range, highlight the following values: E001, 5802, 0003, 0004, B004.
  6. Go to the Data inspector tab, change each of the values above in the Int16 row to the desired height, and press Enter.
  7. Save the file.
  8. Open <path-to-game>/System/PB.ini.
  9. Change the lines FullscreenViewportX= and FullscreenViewportY= to the desired width and height values respectively.
  10. Save the file.
Use the Resolution Fix[5]

Field of view (FOV)

Edit User.ini[4]
  1. Open <path-to-game>/System/User.ini.
  2. Change the lines DesiredFOV=90.000000 and DefaultFOV=90.000000 to the desired values.
  3. Here are recommended values for a Hor+ image:
    • 5:4 - 86.3
    • 25:16 - 99.07
    • 16:10 - 100.39
    • 15:9 - 102.68
    • 16.9 - 106.26
    • 1.85:1 - 108.44

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Effects and Music.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
DirectSound3D.[6]
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.
Using DSOAL HRTF causes sounds to attenuate more rapidly than with software stereo audio.

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Hot seat
LAN play
Online play

Issues fixed

Game hangs and crashes at startup

Use Creative ALchemy[7]

Brightness slider not working

Use dgVoodoo 2[8]
Use DDrawCompat[9]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>/System/.

Low frame rate

Use dgVoodoo 2[8]
Use DDrawCompat[9]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>/System/.

Game speed inconsistency

Set monitor's refresh rate on 60 Hz[8]

Music doesn't play from the CD

Use the ogg-winmm CD Audio Emulator[10]
  1. Rip the music from the game's CD as WAV files and convert them to the OGG format.
  2. Rename all tracks based on their track number and add one more, so the first music track should be named as Track02.ogg, the second being Track03.ogg, and so on.
  3. In <path-to-game>\System\, create a new folder called Music.
  4. Move all the OGG tracks from step 2 to <path-to-game>\System\Music\.
  5. Download the ogg-winmm CD Audio Emulator.
  6. From the downloaded ogg-winmm_binary.zip, extract all files to <path-to-game>\System\.
  7. There should be music playing in-game now.

Other information

API

Technical specs Supported Notes
Direct3D 7 [11]
DirectDraw 2 Software renderer mode.[12]
Glide 2 [13]
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 266 MHz
AMD K6 250 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 4 MB of VRAM
DirectX 8 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:AlphaYellow on 2024-04-18
  4. 4.0 4.1 Verified by User:AlphaYellow on 2024-03-08
  5. Verified by User:AlphaYellow on 2024-04-27
  6. Adventure Pinball: Forgotten Island w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
  7. Verified by User:AlphaYellow on 2024-03-24
  8. 8.0 8.1 8.2 Verified by User:AlphaYellow on 2024-03-22
  9. 9.0 9.1 GitHub - last accessed on 26 May 2023
  10. Verified by User:AlphaYellow on 2024-04-18
  11. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
  12. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.
  13. Verified by User:AlphaYellow on 2024-04-05
    According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.