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Difference between revisions of "Adventure Pinball: Forgotten Island"

From PCGamingWiki, the wiki about fixing PC games
 
(8 intermediate revisions by 2 users not shown)
Line 55: Line 55:
 
===Demo/free trial===
 
===Demo/free trial===
 
{{ii}} A demo can be downloaded [https://www.gamepressure.com/download.asp?ID=320 here].
 
{{ii}} A demo can be downloaded [https://www.gamepressure.com/download.asp?ID=320 here].
 +
 +
===Skip intro videos===
 +
{{Fixbox|description=Rename or delete {{file|{{p|game}}\System\pmovie.exe}}|ref=<ref name="alphayellow_18_04_2024">{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>}}
  
 
==Monetization==
 
==Monetization==
Line 106: Line 109:
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = hackable
+
|multimonitor              = false
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
+
|multimonitor notes        = Menus become too cropped.
|ultrawidescreen            = hackable
+
|ultrawidescreen            = false
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
+
|ultrawidescreen notes      = Menus become too cropped.
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
Line 138: Line 141:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{ii}} For resolutions higher than 2048x2048, a DirectX wrapper is needed, like [[dgVoodoo 2]] or [https://github.com/elishacloud/dxwrapper/releases DxWrapper].
 +
{{ii}} {{term|Vert-}}: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
 
{{Fixbox|description=Edit files|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-03-08}}</ref>|fix=
 
{{Fixbox|description=Edit files|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-03-08}}</ref>|fix=
 
# Open {{file|{{p|game}}/System/D3DDrv.dll}} with a hex editor like [https://mh-nexus.de/en/hxd/ HxD].
 
# Open {{file|{{p|game}}/System/D3DDrv.dll}} with a hex editor like [https://mh-nexus.de/en/hxd/ HxD].
Line 149: Line 155:
 
# Change the lines <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired width and height values respectively.
 
# Change the lines <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired width and height values respectively.
 
# Save the file.
 
# Save the file.
 +
}}
  
'''Notes'''
+
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2967-adventure-pinball-forgotten-island-resolution-fix/ Resolution Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-27}}</ref>}}
{{ii}} For resolutions higher than 2048x2048, a DirectX wrapper is needed, like [[dgVoodoo 2]] or [https://github.com/elishacloud/dxwrapper/releases DxWrapper].
 
{{ii}} {{term|Vert-}}: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 
}}
 
  
{{Fixbox|description=Edit ini file|ref=<ref name="alphayellow"/>|fix=
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit User.ini|ref=<ref name="alphayellow"/>|fix=
 
<ol>
 
<ol>
 
<li>Open {{file|{{p|game}}/System/User.ini}}.</li>
 
<li>Open {{file|{{p|game}}/System/User.ini}}.</li>
Line 167: Line 172:
 
<li>16.9 - 106.26</li>
 
<li>16.9 - 106.26</li>
 
<li>1.85:1 - 108.44</li>
 
<li>1.85:1 - 108.44</li>
<li>21:9 (2560x1080) - 121.28</li>
 
<li>21:9 (3440x1440) - 121.66</li>
 
<li>43:18 - 121.66</li>
 
<li>2.39:1 - 121.68</li>
 
<li>21:9 (3840x1600) - 121.89</li>
 
<li>2.76:1 - 128.43</li>
 
<li>32:10 - 134.76</li>
 
<li>32:9 - 138.89</li>
 
<li>15:4 - 140.85</li>
 
<li>12:3 - 143.13</li>
 
<li>48:10 - 148.95</li>
 
<li>45:9 - 150.14</li>
 
<li>48:9 - 151.93</li>
 
 
</ul>
 
</ul>
 
</ol>
 
</ol>
Line 273: Line 265:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
Line 331: Line 323:
  
 
==Issues fixed==
 
==Issues fixed==
 +
===Game hangs and crashes at startup===
 +
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow_24_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-24}}</ref>|fix=
 +
}}
 +
 
===Brightness slider not working===
 
===Brightness slider not working===
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-22}}</ref>|fix=
+
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-22}}</ref>}}
}}
 
  
 
{{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat">{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=26 May 2023}}</ref>|fix=
 
{{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat">{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=26 May 2023}}</ref>|fix=
Line 341: Line 336:
  
 
===Low frame rate===
 
===Low frame rate===
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024"/>|fix=
+
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024"/>}}
}}
 
  
 
{{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat"/>|fix=
 
{{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat"/>|fix=
Line 351: Line 345:
 
===Game speed inconsistency===
 
===Game speed inconsistency===
 
{{Fixbox|description=Set monitor's refresh rate on 60 Hz|ref=<ref name="AlphaYellow_22_03_2024"/>}}
 
{{Fixbox|description=Set monitor's refresh rate on 60 Hz|ref=<ref name="AlphaYellow_22_03_2024"/>}}
 +
 +
===Music doesn't play from the CD===
 +
{{Fixbox|description=Use the ogg-winmm CD Audio Emulator|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>|fix=
 +
# Rip the music from the game's CD as WAV files and convert them to the OGG format.
 +
# Rename all tracks based on their track number and add one more, so the first music track should be named as {{file|Track02.ogg}}, the second being {{file|Track03.ogg}}, and so on.
 +
# In {{folder|{{p|game}}\System\}}, create a new folder called {{folder|Music}}.
 +
# Move all the OGG tracks from step 2 to {{folder|{{p|game}}\System\Music\}}.
 +
# Download the [https://github.com/ayuanx/ogg-winmm/releases ogg-winmm CD Audio Emulator].
 +
# From the downloaded {{file|ogg-winmm_binary.zip}}, extract all files to {{folder|{{p|game}}\System\}}.
 +
# There should be music playing in-game now.
 +
}}
  
 
==Other information==
 
==Other information==
Line 356: Line 361:
 
{{API
 
{{API
 
|direct3d versions      = 7
 
|direct3d versions      = 7
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref>
|directdraw versions    =  
+
|directdraw versions    = 2
|directdraw notes      =  
+
|directdraw notes      = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.}}</ref>
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        = true
+
|glide versions        = 2
|glide notes            =  
+
|glide notes            = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.}}</ref>
 
|software mode          = true
 
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|metal support          = true
+
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
 
|vulkan versions        =  
 
|vulkan versions        =  

Latest revision as of 02:24, 27 April 2024

Adventure Pinball: Forgotten Island
Adventure Pinball: Forgotten Island cover
Developers
Digital Extremes
Publishers
Electronic Arts
Retail re-release Sold Out Software
Engines
Unreal Engine 1
Release dates
Windows March 21, 2001
Reception
Metacritic 60
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Pinball
Art styles Stylized
Adventure Pinball: Forgotten Island on HowLongToBeat
Adventure Pinball: Forgotten Island on IGDB
Adventure Pinball: Forgotten Island on MobyGames
Adventure Pinball: Forgotten Island on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Adventure Pinball: Forgotten Island is a singleplayer and multiplayer bird's-eye view pinball game.

General information

Official site - retrieved with Wayback machine from November 30, 2001.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v2 DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.

Demo/free trial

A demo can be downloaded here.

Skip intro videos

Rename or delete <path-to-game>\System\pmovie.exe[3]

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 2]
PB.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Menus become too cropped.
Ultra-widescreen
Menus become too cropped.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90º by default. See Field of view (FOV).
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Glide renderer is capped at 63 FPS.
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

For resolutions higher than 2048x2048, a DirectX wrapper is needed, like dgVoodoo 2 or DxWrapper.
Vert-: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see Field of view (FOV).
Edit files[4]
  1. Open <path-to-game>/System/D3DDrv.dll with a hex editor like HxD.
  2. Press Ctrl+G and go to offset 000063C0.
  3. Until the address 00006420, highlight the following values: 4006, 8002, 2003, 0004, 0005.
  4. Go to the Data inspector tab, change each of the values above in the Int16 row to the desired width, and press Enter.
  5. In the same address range, highlight the following values: E001, 5802, 0003, 0004, B004.
  6. Go to the Data inspector tab, change each of the values above in the Int16 row to the desired height, and press Enter.
  7. Save the file.
  8. Open <path-to-game>/System/PB.ini.
  9. Change the lines FullscreenViewportX= and FullscreenViewportY= to the desired width and height values respectively.
  10. Save the file.
Use the Resolution Fix[5]

Field of view (FOV)

Edit User.ini[4]
  1. Open <path-to-game>/System/User.ini.
  2. Change the lines DesiredFOV=90.000000 and DefaultFOV=90.000000 to the desired values.
  3. Here are recommended values for a Hor+ image:
    • 5:4 - 86.3
    • 25:16 - 99.07
    • 16:10 - 100.39
    • 15:9 - 102.68
    • 16.9 - 106.26
    • 1.85:1 - 108.44

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Effects and Music.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
DirectSound3D.[6]
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.
Using DSOAL HRTF causes sounds to attenuate more rapidly than with software stereo audio.

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Hot seat
LAN play
Online play

Issues fixed

Game hangs and crashes at startup

Use Creative ALchemy[7]

Brightness slider not working

Use dgVoodoo 2[8]
Use DDrawCompat[9]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>/System/.

Low frame rate

Use dgVoodoo 2[8]
Use DDrawCompat[9]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>/System/.

Game speed inconsistency

Set monitor's refresh rate on 60 Hz[8]

Music doesn't play from the CD

Use the ogg-winmm CD Audio Emulator[10]
  1. Rip the music from the game's CD as WAV files and convert them to the OGG format.
  2. Rename all tracks based on their track number and add one more, so the first music track should be named as Track02.ogg, the second being Track03.ogg, and so on.
  3. In <path-to-game>\System\, create a new folder called Music.
  4. Move all the OGG tracks from step 2 to <path-to-game>\System\Music\.
  5. Download the ogg-winmm CD Audio Emulator.
  6. From the downloaded ogg-winmm_binary.zip, extract all files to <path-to-game>\System\.
  7. There should be music playing in-game now.

Other information

API

Technical specs Supported Notes
Direct3D 7 [11]
DirectDraw 2 Software renderer mode.[12]
Glide 2 [13]
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 266 MHz
AMD K6 250 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 4 MB of VRAM
DirectX 8 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:AlphaYellow on 2024-04-18
  4. 4.0 4.1 Verified by User:AlphaYellow on 2024-03-08
  5. Verified by User:AlphaYellow on 2024-04-27
  6. Adventure Pinball: Forgotten Island w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
  7. Verified by User:AlphaYellow on 2024-03-24
  8. 8.0 8.1 8.2 Verified by User:AlphaYellow on 2024-03-22
  9. 9.0 9.1 GitHub - last accessed on 26 May 2023
  10. Verified by User:AlphaYellow on 2024-04-18
  11. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
  12. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.
  13. Verified by User:AlphaYellow on 2024-04-05
    According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.