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Availability
Essential improvements
Patches
- Patches are available here.
- Although these patches are advertised for Russian release, they can be applied on any localized game version, minus the included Russian localization files.[citation needed]
Missing road decals
Lower view distance in order to allow on-terrain decals to load in
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- While in-game main/pause menu, click on "SETTINGS".
- In options control panel, navigate to "Graphics" tab.
- Set "View Distance" to "Normal" or "Medium" (depending on localization).
- Click OK and return to game.
Now the view distance is at 256 in-game length units. It is rather short for modern standards but it is enough for decals to start mostly loading in correctly. The VisibleRadius variable in <path-to-game>\data\config\cfg.ini can be additionally tweaked.
- 256 units is already a bit too high and some decals may not load in. 128 units is even lower view radius but it is guaranteed to load decals correctly.
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Skip intro videos
Disable publisher and developer intros
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- Go to
<path-to-game>\Data\CONFIG .
- Open
cfg.ini .
- Enter
Video=0 right under the [CONFIG] header.
- Save and close the file.
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Game data
Configuration file(s) location
Save game data location
Video
Modify configuration file[1]
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- Go to
<path-to-game>\data\config\
- Open
cfg.ini .
- Find the line which starts with
Antializing .
- Change the line to read
Antializing=XX , where XX is the desired number of AA samples.
- Save and close the file.
Notes
- Valid values are 0-15.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music, Sound, Engine. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Estonian |
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Bulgarian |
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The game was released in Bulgaria, but only its discs cover was in Bulgarian. It is unknown whether or not the game itself, too, was ever localized. |
Czech |
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French |
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An unofficial French patch to 1.06 is available here. |
German |
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Russian |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
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LAN play |
| 16 (default) |
Versus, Co-op Desynchronizes usually rather quickly, especially when entering menus that pause game on client-side. |
Online play |
| Although WAN isn't implemented, VPN can be used as a workaround. |
Asynchronous multiplayer |
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Connection types
Type |
Native |
Notes |
Matchmaking |
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Servers will be automatically scanned for and joined, without any way for players to choose which one to join if multiple servers have been created. |
Peer-to-peer |
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Dedicated |
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In game root directory, named as MMServ.exe , along with its accompanying MMServ.ini configuration file. |
Self-hosting |
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When entering the multiplayer mode and no servers are detected, a new instance will be created and hosted automatically. Alternatively the server executable MMServ.exe can be launched directly. |
Direct IP |
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Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
1 (default) |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8.1 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium 3 800 MHz AMD Athlon 800 MHz |
Intel Pentium 4 1.5 GHz AMD Athlon 1.5 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
2.5 GB | |
Video card (GPU) |
Nvidia GeForce 2 ATI Radeon 7500 32 MB of VRAM DirectX 8.1 compatible
| Nvidia GeForce FX 5600 ATI Radeon 9500 128 MB of VRAM |
Notes
References