DuckTales: Remastered
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
WayForward Technologies | |
Publishers | |
Capcom | |
Engines | |
WF Engine | |
Release dates | |
Windows | August 13, 2013 |
Reception | |
Metacritic | 66 |
OpenCritic | 73 |
IGDB | 75 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Contemporary |
Series | DuckTales |
DuckTales | |
---|---|
Subseries of Donald Duck | |
Subseries of Disney Channel | |
DuckTales: The Quest for Gold | 1990 |
DuckTales: Remastered | 2013 |
The Disney Afternoon Collection | 2017 |
Key points
- An HD remake of DuckTales originally released for the NES in 1989. The original game however has been re-released as part of the The Disney Afternoon Collection.
- Game breaking freeze can occur in the ending of the game for Nvidia users. See Dracula Duck boss fight freeze for workaround.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam | Requires its steam_api.dll , but the game can be played without Steam.[2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\engine.ini[Note 1] |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/237630/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward Technologies\DuckTales\ |
Microsoft Store | |
Steam | <Steam-folder>\userdata\<user-id>\237630\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/237630/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Image quality comparison to show how in-game resolution and desktop resolution affects the image. Click the image for details.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed. | ||
Ultra-widescreen | Anamorphic 16:9. Use the community patcher to remove the pillarboxing. | ||
4K Ultra HD | Game is first scaled from 1920x1080 to the in-game resolution using bilinear filtering (resulting in softer image), then using nearest neighbor to fill the desktop resolution (resulting in scaling artifacts). See the comparison image info for more details. | ||
Field of view (FOV) | Use the PCGW community FOV changer. | ||
Windowed | Toggle with Alt+↵ Enter, freely resizeable. For precise resolution, from configuration file change fakeFullScreen=0 into 1 , then width= and height= to desired values. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | One key per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Microsoft Store version only. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Digital movement only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No volume sliders present. | |
Surround sound | ||
Subtitles | Always on for cutscenes. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation | |||
Italian | ||||
Brazilian Portuguese | ||||
Russian | Fan translation by «ENPY Studio» | |||
Spanish |
Issues unresolved
Dracula Duck boss fight freeze
- The game can freeze after defeating this particular boss. Only known workaround is to quickly open game menu and skip the cinematic
No exclusive fullscreen option
- Exclusive fullscreen is unavailable for this game.
Issues fixed
Game launches on secondary monitor
Edit engine.ini[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | |
Interface | Scaleform |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | Intel Core 2 Duo AMD Athlon 64 X2 |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 9600 GT AMD Radeon HD 3870 Pixel Shader 3.0 512 MB of VRAM | Nvidia GeForce 200 Series AMD Radeon HD 5000 Series Pixel Shader 3.0 512 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/237630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (237630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Fighting Dracula crashes the game - every time :: DuckTales Remastered General Discussions - last accessed on 2016-4-23
- ↑ Verified by User:AmethystViper on 2020-03-06
- Tested on a copy prior to its August 11, 2019 removal with the original installation files.
- ↑ Did we pay to beta test or something?!?! :: DuckTales Remastered General Discussions