Assassin's Creed: Brotherhood
Cover image missing, please upload it | |
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Anvil | |
Release dates | |
Windows | November 16, 2010 |
macOS (OS X) | March 22, 2011 |
General information
- Steam Users' Forums for game series
- Steam Community Discussions
Availability
Digital Rights Management (DRM)
The game requires an initial online authentication through the Ubisoft Game Launcher, after which it will be playable offline.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Audio settings
Issues fixed
Game won't launch, no error message
In your user folder, add this folder :
\Saved Games\Assassin's Creed Brotherhood\Saved
Controls unresponsive while flying
An issue wherein controls are either completely unresponsive or become unresponsive while using Leonardo's flying device. To fix, enable V-Sync in your graphical options.
Random Freezing on PCs with multi-core CPUs
By default, the game is VERY poorly optimized for multi core systems and may randomly freeze on systems with more than 2 cores. To fix this, open task manager during the game. Right click on assassinscreediigame.exe and click 'Set Affinity'. Uncheck all but 2 of the available CPU cores. The game should discontinue freezing. NOTE: This has to be done every time you play the game. You can set this permanently with a utility like RadeonPro. It will detect the game and set affinity dynamically.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP/Vista/7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 8 GB free | |
Video card (GPU) | 256 MB DirectX® 9.0–compliant card 256 of VRAM | GeForce 8800 GT or ATI Radeon HD 4700 or better |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Leopard 10.5.8, Snow Leopard 10.6.3, or later. | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 9 GB free | |
Video card (GPU) | 256 MB Dedicated Shader model 3.0 256 of VRAM | Radeon® HD 4850 , NVIDIA GeForce 200 or better 512 of VRAM |