Glossary:Meta
Predecessor | |
---|---|
Oculus Rift Development Kit 2 | |
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
Key points
- Base Oculus Rift includes the headset, 1x Xbox One Controller 1x Oculus Sensor.
- Oculus Rift + Touch includes the headset, 1x Xbox One Controller, 2x Oculus Touch controllers and 2x Oculus Sensor.
- Additional Third Oculus sensor needed for room-scale tracking
- Playing games from outside the Oculus Store requires enabling Unknown Sources.
- Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift.
General information
Features
3D
Stereoscopic 3D.
Display
1080 x 1200 per eye. Total resolution of 2160 x 1200.
90Hz Low Persistence OLED. 110° FOV.
Tracking
Allows for seated play with one Oculus Sensor Camera, standing support with two Oculus Sensors and room-scale tracking support with three Oculus Sensors
Oculus Rift Development Kit 2
Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.
- Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.
Display
960 × 1080 per eye. Total resolution of 1920 x 1080.
75Hz Low Persistence OLED. 100° FOV.
Tracking
Positional tracking with Oculus DK2 IR Camera via Constellation tracking.
Oculus Rift Development Kit 1
Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the Oculus Store.
- Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.
Display
640 x 800 per eye. Total resolution of 1280 x 800.
60Hz High Persistence LCD. 110° FOV.
Tracking
Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 8.1 | 7 SP1 |
Processor (CPU) | Intel i3-6100 AMD FX4350 |
Intel i5-4590 |
System memory (RAM) | 8 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GTX 1050 Ti AMD Radeon RX 470 Nvidia GTX 960 4GB | Nvidia GTX 1060 AMD Radeon RX 480 Nvidia GTX 970 |
Other | 1x USB 3.0 and 2x USB 2.0 HDMI 1.3 |
3x USB 3.0 and 1x USB 2.0 HDMI 1.3 |