Darksiders Warmastered Edition
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Developers | |
---|---|
Vigil Games | |
Remaster | KAIKO Games |
Publishers | |
Nordic Games | |
Release dates | |
Windows | November 29, 2016 |
Darksiders | |
---|---|
Darksiders | 2010 |
Darksiders II | 2012 |
Darksiders II: Deathinitive Edition | 2015 |
Darksiders Warmastered Edition | 2016 |
Darksiders III | 2018 |
Darksiders Genesis | 2019 |
This page is for the Warmastered Edition. For the original release, see Darksiders.
Key points
- Granted to all owners of Darksiders at no cost.
- Updated version of Darksiders with enhanced graphics: support for up to 4k resolutions, doubled all the textures resolution, re-rendered cutscenes in high quality, higher resolution shadows and enhanced post processing effects.
- Fixes several issues from the original port.
- Includes a save conversion tool.
- Early reports indicate severe performance problems for AMD users.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | Bundled with Darksiders |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/462780/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/462780/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Steam Cloud saves for Darksiders will be detected and, with permission, can be converted. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Audio/Video desync in pre-rendered cutscenes
- When being played for the first time in session, sound gets desynced with a video in pre-rendered cutscenes.[citation needed]
Audio mixing issues in pre-rendered cutscenes
- Noticeable by music and sounds effects being much more quiet than the voices in pre-rendered cutscenes.[2]
Severe Performance Issues for AMD Graphics Cards
- The developers have been made aware of this via the Steam forums, but no official announcement for a patch or workaround has been made.[1]
- Some affected players have noted very low hardware usage (e.g. 12% GPU usage) along with poor multicore scaling (CPU 0/5 being maxed with other cores at 25% load).[3]
- Nordic representative MegalomaniacNG has requested that players affected send an email with as much detail about the issue(s) as possible.[4]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel/AMD Dual-Core | Quad-Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 36 GB | |
Video card (GPU) | AMD/Nvidia 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/462780/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (462780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Stubs
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
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- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Pages needing references
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)