William Shatner's TekWar
Developers | |
---|---|
Capstone Software | |
Publishers | |
IntraCorp | |
U.S. Gold | |
Engines | |
Build | |
Release dates | |
DOS | September 30, 1995 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Cyberpunk |
William Shatner's Tekwar is a 1995 cyberpunk FPS set in the TekWar universe. It is notable for featuring footage of Shatner reviewing the player's mission performance via a selection of FMVs.
This game is one of the first licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D.
The game's source code was made available in 2006 by a former developer.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Demos
- A demo containing one level was released.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | |||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. FOV slider from 60 to 140 degrees with BuildGDX. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | See Source ports. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | |||
120+ FPS | See Source ports. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA, SVGA (VESA) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX 50MHz | Intel Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |
References
- ↑ Capstone Source Archive - last accessed on August 2023