Wallace & Gromit in Project Zoo
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Revision as of 00:37, 12 July 2023 by Shrekfan01 (talk | contribs) (Add an explanation of the button prompts and a complete mapping for controls from the PS2 manual on a DualShock 4 gamepad)
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Developers | |
---|---|
Frontier Developments | |
Publishers | |
BAM! Entertainment | |
Engines | |
Cobra | |
Release dates | |
Windows | October 31, 2003 |
Taxonomy | |
Modes | Singleplayer |
Series | Wallace & Gromit |
Wallace & Gromit | |
---|---|
Wallace & Gromit Fun Pack | 1996 |
Wallace & Gromit Fun Pack 2 | 2000 |
Wallace & Gromit in Project Zoo | 2003 |
Wallace & Gromit's Grand Adventures | 2010 |
Wallace & Gromit in Project Zoo is a singleplayer game in the Wallace & Gromit series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | C:\ProgramData\ProjectZoo\Options.txt |
Save game data location
System | Location |
---|---|
Windows | C:\ProgramData\ProjectZoo\ZOOSAVE.DAT |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Open C:\ProgramData\ProjectZoo\Options.txt and make sure it has ScreenSize:3840, ScreenHeight:2160, and Widescreen:1. To do this, you'll need to open Notepad with administrator privileges. Prior to that, Windows 10 tried to automatically apply compatibility mode, causing Windows to switch into 800x600 with an infinite circle icon, and Windows was unresponsive until I pressed the power button and then cancelled the system shutdown. After changing the configuration file, it worked. This may not be required for 2560x1440, which another user had tested without writing about such a process. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped 100 fps. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | You must do your re-mapping in the launcher, not in-game. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | You must your re-mapping in the launcher, not in-game. Additionally, I had to manually copy the button codes in the launcher to C:\ProgramData\ProjectZoo\Controls.txt after the control changes became desynced. This probably has something to do with administrative privileges being required for the directory. Although the analog stick actions such as "Go Forward" and "Camera Down" appear as "none" in the launcher, once in-game, moving the character and the camera with the analog sticks worked completely as expected. You should copy and paste Controls.txt to create a backup with the original settings, in case your configuration changes become confusing. Do not delete Controls.txt and Bindings.cfg, or else you'll have to uninstall and re-install to be able to make changes to your current configuration. | |
Controller sensitivity | ||
Controller Y-axis inversion | The remapping menu only allows specifying the axis, not which direction on the axis is associated with which direction of camera tilt. |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Instead of referring to buttons, the game's voiceovers refer to the basic actions when explaining more advanced actions involving a combination of those buttons. For example, the game explains "hold Attack and move the joystick to climb up and down ropes". Attack is called Fire in the launcher, because that's what it does when holding a ranged weapon. The game refers to the Jump button where the PlayStation 2 refers to Cross and the Xbox refers to A. In the accompanying written form, these actions are replaced by symbols. Attack is referred to using the explosion symbol from Donkey Kong Country, and "the joystick" is replaced by a wiggling joystick symbol. This seems easier than other PC games which implement generic button prompts using numbers. Once you've built muscle-memory for the four buttons, the rest of the game builds off that. | |
Impulse Trigger vibration |
PlayStation controllers | Here is a complete mapping for DualShock 4 using the controls in the PlayStation 2 manual. Jump / Cross -> 2, Fire (Attack) / Square -> 1, Use / Triangle -> 4, Inventory / Circle -> 3, Look / L1 -> 5, Roll / R1 or R2 -> 6. When nothing is nearby, the Use button will cause Wallace to wander around and give you a hint on what to do next. The Roll button becomes the Crouch button when standing still and the Creep button when tilting the analog stick slightly. You should memorize the explanations on the left of the arrow. The sub-section below can be copied and pasted into your Controls.txt to make the game play almost the same as on the PlayStation 2. | |
---|---|---|
PlayStation button prompts | See the explanation under Xbox prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock 4 Controls.txt, based off the PS2 version
Jump 2
Fire 1
Special 2
Use 4
CameraLook 15
Inventory 3
Look 5
Roll 6
Creep 16
Select 2
Back 3
Start 10
CamLR 2
CamUD 3
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium 3 600 MHz AMD Athlon MP |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 750 MB | |
Video card (GPU) | AMD Radeon Xpress 1200 Series NVidia GeForce 2 MX 100/200 32 MB of VRAM |