TrackMania Nations
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This page is for the original game. For its sequel, see TrackMania Nations Forever.
Developers | |
---|---|
Nadeo | |
Publishers | |
Focus Home Interactive | |
Deep Silver | |
Release dates | |
Windows | January 27, 2006 |
Taxonomy | |
Genres | Racing |
Series | TrackMania |
⤏ Go to series page | |
TrackMania (2003) | 2003 |
TrackMania Sunrise | 2005 |
TrackMania Nations | 2006 |
TrackMania United | 2006 |
TrackMania Nations Forever | 2008 |
TrackMania United Forever | 2008 |
TrackMania 2: Canyon | 2011 |
TrackMania 2: Stadium | 2013 |
TrackMania 2: Valley | 2013 |
Trackmania Turbo | 2016 |
Trackmania 2: Lagoon | 2017 |
Trackmania (2020) | 2020 |
Key points
- Also known as TrackMania Nations ESWC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3.07.012.005 DRM[Note 1] | |||
Official website | StarForce 3.07.012.005 DRM[Note 2] |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
- Online play requires registering an account in-game, which can also be linked with TrackMania and TrackMania Sunrise keys.
Essential improvements
Patches
- The games launcher can't update the game directly anymore, download the latest official patches (1.7.9 / 1.8.0)
- 1.8.0 updates StarForce to 3.7.19.5 which enables SFUPDATE to be used on Windows 7.[4]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Default.SystemConfig.Gbx[Note 3] |
- Graphics settings are stored in the
Default.SystemConfig.Gbx
file.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\Profiles[Note 3] <path-to-game>\GameData\Tracks[Note 3] <path-to-game>\GameData\Scores[Note 3] |
- The profiles folder stores all configuration information and preferences.
- The tracks folder stores all tracks along with any custom tracks.
- The scores folder stores all medal information and race data.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Listed as > 4:3 (large) . Text and other display objects will stretch. |
||
Multi-monitor | GUI elements are severely stretched. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Only supports resolutions up to 1280x960. Can be toggled with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 2x, 4x, 8x, and 16x | ||
Anti-aliasing (AA) | 2x, 4x, and 6x | ||
Vertical sync (Vsync) | Only available in "Compatibility" section of launcher | ||
60 FPS and 120+ FPS | No FPS or refresh rate limit | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Only available in-game through player's profile | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used in gameplay. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only available through in-game menus | |
Controller sensitivity | Second settings menu in the "Input" tab. Includes Deadzone slider. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | DInput and XInput controllers are supported | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Music | |
Surround sound | Surround, 5.1, 7.1 | |
Subtitles | The game does not have voice acting. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[5] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | 98, 2000, ME, XP |
Processor (CPU) | Intel Pentium III 500 MHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 9 compatible | 64 MB of VRAM DirectX 9 compatible |
Sound (audio device) | 16-bit compatible |
Notes
- ↑ This version of StarForce DRM does not work on Windows 7 or later.[1][2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ This version of StarForce DRM does not work on Windows 7 or later.[1][2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 3.0 3.1 3.2 3.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Windows 7 support - StarForce Support
- ↑ 2.0 2.1 Windows 8.1 support - StarForce Support
- ↑ 3.0 3.1 Windows 10 support - StarForce Support
- ↑ Verified by User:Brownd on 2019-08-06
- ↑ TrackMania Nations ESWC Manual: http://www.chiptape.com/chiptape/games/TMN%20manual.pdf