Atomic Bomberman
Developers | |
---|---|
Interplay Entertainment | |
Release dates | |
Windows | July 31, 1997 |
Taxonomy | |
Series | Bomberman |
⤏ Go to series page | |
Dyna Blaster | 1992 |
Atomic Bomberman | 1997 |
Bomberman Collection Vol. 1 | 2002 |
Online Bomberman | 2003 |
Bomberman Collection Vol. 2 | 2004 |
Bomberman Online Japan | 2008 |
Power Bomberman (unofficial) | 2013 |
Bomberman '94 | 2016 |
Super Bomberman R (series) | |
Bombergirl | 2021 |
Amazing Bomberman | 2022 |
Key points
- PC exclusive entry in Bomberman series developed by Interplay under license from Hudson Soft
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Locked to 640x480 | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game appears to only function at higher framerates when controller is connected (Xbox One tested) | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Separate input for local multiplayer |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 10 | |||
LAN play | 10 | See LAN play. | ||
Online play |
Issues fixed
Rainbow color image glitch
Apply the Rainbow color problems in older games fix. |
---|
LAN play
Atomic Bomberman uses IPX for its networking. To play Atomic Bomberman on a modern computer, download IPXWrapper and copy the files into the Atomic Bomberman folder.
The game supports 2 keyboard players, plus any number of game pads on one PC. It also has LAN support, but may lag. A maximum of 5 computers can play together in network mode. To play a 10-player LAN game, every computer should have at least 2 players using it.
For a better way to set up online multiplayer Atomic Bomberman games, download Atomic Bomberman Launcher and copy the files into the Atomic Bomberman folder. Run ablauncher.exe to set up the options, then click "Launch" to start the game and go to "Start Network Game" to use the selected options.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 40 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).