The Driver Syndicate
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Revision as of 13:47, 8 May 2021 by Bob Page (talk | contribs) (→Save game data location: nix stray bracket)
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Inspiration Byte | |
Engines | |
Equilibrium | |
Release dates | |
Windows | Early access |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Driving, Open world |
Vehicles | Automobile |
Art styles | Stylized |
Themes | North America |
The Driver Syndicate is a singleplayer third-person and first-person driving and open world game.
Availability
- A Windows installer is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\cfg[Note 1] |
User settings are stored in the user.cfg
file. These can also be set using the console by pressing ~.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames[Note 1] |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Tested at 1680x720. Some menu images are pillarboxed, and some HUD elements are drawn at the very edge of the screen. | ||
4K Ultra HD | |||
Field of view (FOV) | Between 50° and 60° vertical. Set in the in-game menu or via cam_fov . |
||
Windowed | Set using r_fullscreen 0 . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Set via r_anisotropic 1..16 . |
||
Anti-aliasing (AA) | Variable levels of MSAA Set via r_antialiasing . |
||
Vertical sync (Vsync) | Set via r_vSync [0|1] . |
||
60 FPS | |||
120+ FPS | Max of 60fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) Tested with V2. |
Generic/other controllers | Any controller that SDL 2 supports. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E8400 Equivalent/greater multi-core CPU |
|
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Bob Page on 2021-05-08
- ↑ Verified by User:Bob Page on 2021-05-08