General information
- Official Discord server
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo is available on Steam and the official site.
- The demo is from 2016 and is not representative of all the settings available in the full game.
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\CrossCode\cc.save |
Microsoft Store |
%LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save |
macOS (OS X) |
~/Library/Application Support/CrossCode/Default/Local Storage |
Linux |
$XDG_CONFIG_HOME/CrossCode/Default/Local Storage |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System |
Location |
Windows |
%LOCALAPPDATA%\CrossCode\cc.save |
Microsoft Store |
%LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save |
macOS (OS X) |
~/Library/Application Support/CrossCode/Default/Local Storage |
Linux |
$XDG_CONFIG_HOME/CrossCode/Default |
Video
Resolution
- Native resolution is 568x320[1], a 71:40 aspect ratio resolution.
The Display Type setting controls how the internal rendered resolution should be scaled and displayed on-screen.
- Original results in a centered 568x320 image, regardless of selected pixel size.
- Double results in a centered 1136x640 image, regardless of selected pixel size.
- Fit maintains the original aspect ratio and applies anamorphic scaling, resulting in either letterboxing or pillarboxing depending on the width and height of the screen area.
- Stretch ignores aspect ratio, and stretches the internal render resolution to fill out the whole screen area.
Both Fit and Stretch display type options results in a slight smoothing/blurring effect over the scaled image on essentially all modern display resolutions. This is a consequence of the interpolation that is necessary to fit/stretch the internal render resolution into what ends up being an unevenly matched target pixel grid compared to the source pixel grid.
The Pixel Size setting controls the internal render resolution before the selected Display Type scaling is applied. Increasing the pixel size can result in a sharper image when using high-res displays.
- 1x results in the internal render resolution being 568x320.
- 2x results in the internal render resolution being 1136x640.
- 3x results in the internal render resolution being 1704x960.
- 4x results in the internal render resolution being 2272x1280.
Integer-ratio scaling
- Using a mod that adds the Integer display type and 5x and 6x pixel sizes, it is possible to achieve pixel-perfect integer-ratio scaling for the game even on 4K monitors.
- Compatibility with future patches is not be guaranteed.
Use CrossCode-IntegerScaling to add new pixel sizes and an integer-based display type[2]
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- Open the CrossCode-IntegerScaling GitHub page.
- Select Clone or download followed by Download ZIP.
- Extract the
Install-IntegerScaling.ps1 PowerShell script from the archive to <path-to-game>.
- Right-click on the file and select Run with PowerShell. After the patching have finished the file can be removed, although it might need to be re-run after a game update to reapply the patch.
- Launch the game and navigate to the video settings menu.
- Select
Integer as the Display Type, along with the appropriate Pixel Size.
- Restart the game to properly allow the change in pixel size to take effect.
- 1x results in the game being rendered at and displayed as 568x320.
- 2x results in the game being rendered at and displayed as 1136x640.
- 3x results in the game being rendered at and displayed as 1704x960.
- 4x results in the game being rendered at and displayed as 2272x1280.
- 5x results in the game being rendered at and displayed as 2840x1600.
- 6x results in the game being rendered at and displayed as 3408x1920.
Notes
- HiDPI users might want to use the
/force-device-scale-factor=1 command-line argument to prevent the game from applying DPI scaling to the game window.
- To undo the patching applied to the game files, run the
Uninstall-IntegerScaling.ps1 PowerShell script.
- The video settings menu can be made inaccessible after the mod have been removed if the save file still refer to the custom video options. Open the general settings menu and click B Reset all settings to restore the original video settings to be able to access the video settings menu again.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music, Sound |
Surround sound |
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2.0 |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Pause when unfocused is an option available as well (defaults to On ). |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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German |
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Japanese |
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Korean |
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
XP |
7, 8 |
Processor (CPU) |
2 GHz dual core | |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
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Video card (GPU) |
1 GB of VRAM | |
- A 64-bit operating system is required.
macOS (OS X) |
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Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
2 GHz dual core | |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
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Video card (GPU) |
1 GB of VRAM | |
Linux |
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Minimum |
Recommended |
Operating system (OS) |
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Processor (CPU) |
2 GHz dual core | |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
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Video card (GPU) |
1 GB of VRAM | |
References