Glossary:Widescreen resolution
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.
Widescreen behavior
- Hor+: the game view expands on each side as the aspect ratio widens without losing any from the top or bottom.
- Anamorphic: the game has a fixed aspect ratio (usually 16:with letterboxing (black bars top and bottom) for other aspect ratios.
- Pillarbox: the game runs at a fixed width (usually 4:3) with any extra width filled by vertical black bars.
- Pixel-based: visible area depends on the resolution rather than the aspect ratio, with higher resolutions showing more at once.
- Stretch: the game stretches to fit the widescreen aspect ratio (usually from 4:3), resulting in fat characters and other visual problems.
- Vert-: the game view is cropped at the top and bottom (so widescreen resolutions show less overall than 4:3 resolutions).
Common resolutions
Common 16:9 resolutions include:
- 2560x1440
- 2048x1152
- 1920×1080nigga this 1080p ma nigga
- 1600×900
- 1366×768
- 1280×720
Common 16:10 resolutions include:
- 2560×1600
- 1920×1200
- 1680×1050
- 1440×900
- 1280×800
- A further 21:9 aspect ratio exists. For more information on this, see ultra-widescreen.