Shadow Ops: Red Mercury
From PCGamingWiki, the wiki about fixing PC games
- Game lacks an FPS limiter and cause physics and enemy AI problems at frame rates higher than 60 FPS
Developers | |
---|---|
Zombie Studios | |
64-bit version | Ryan C. Gordon |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | September 21, 2004 |
Reception | |
Metacritic | 61 |
IGDB | 57 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Genres | Action, Shooter |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM disc check. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shadow Ops Profiles\PLAYER <path-to-game>\System\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. Image is Vert- and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default is 85. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vsync | ||
60 FPS | |||
120+ FPS | High fps rate causes enemies to get stuck when jumping obstacles | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Edit config file[citation needed] |
---|
Notes
|
Field of view (FOV)
Edit config file[citation needed] |
---|
Notes
|
Anisotropic filtering (AF)
Edit ini file[citation needed] |
---|
|
Vsync
Edit config file[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys are system reserved and must be bound manually in User.ini. | |
Mouse acceleration | Mouse acceleration and smoothing enabled by default | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Mouse acceleration
Edit User.ini[citation needed] |
---|
MouseSmoothingMode=0 MouseSmoothingStrength=0.000000 MouseSamplingTime=0.001000 MouseAccelThreshold=0.000000 |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, Dialog, Voice | |
Surround sound | THX Certified 5.1. Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX Advanced HD |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
High fps causes enemies to get stuck
Issues fixed
Gamma too high
Edit ini file[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | A special 64-bit version of the game arrived later after the release.[citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 @ 1 GHz AMD Athlon @ 1 GHz |
Intel Pentium 4 @ 1.5 GHz AMD Athlon @ 1.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible | 128 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (286770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.