Samurai Warriors 2
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Developers | |
---|---|
Omega Force | |
Publishers | |
Koei Tecmo | |
Release dates | |
Windows | June 27, 2008 |
Reception | |
Metacritic | 43 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Hack and slash |
Themes | Japan |
Series | Samurai Warriors, Warriors |
Samurai Warriors | |
---|---|
Subseries of Warriors | |
Samurai Warriors 2 | 2008 |
Samurai Warriors 4-II | 2015 |
Samurai Warriors: Spirit of Sanada | 2017 |
Samurai Warriors 5 | 2021 |
Samurai Warriors 4 DX | 2024 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Samurai Warriors 2 is a singleplayer and multiplayer third-person hack and slash game in the Samurai Warriors and Warriors series.
It is a port of the Xbox version despite releasing after the HD Xbox 360 version.
Availability
- The Japanese demo is available here.
Essential improvements
Patches
- Patch 1.1 (Japanese and Traditional Chinese version, EU version) improves the frame-skipping feature.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KOEI\SAMURAI WARRIORS 2\ |
Windows | %USERPROFILE%\Documents\KOEI\SAMURAI WARRIORS 2\Savedata\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KOEI\SAMURAI WARRIORS 2\Savedata\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480, 800x600, 1024x768, 1280x960 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Labeled as Texture filter in-game. High, Medium, Low settings available. | ||
Anti-aliasing (AA) | On/Off toggle. Disables Dynamic shadows and Dynamic lighting. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No mouse support. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Only generic DirecInput controllers are supported. | |
---|---|---|
Button prompts | Keyboard button prompts even when using a controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, Effects, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Not available in Western releases. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 1.6 GHz | Intel Pentium 4 2.6 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | 64 MB of VRAM | 128 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16