StarLancer
From PCGamingWiki, the wiki about fixing PC games
Revision as of 08:43, 25 September 2021 by 121.44.226.13 (talk) (→Game crash when closing the medal case)
Developers | |
---|---|
Warthog Games | |
Digital Anvil | |
Publishers | |
Microsoft Game Studios | |
Release dates | |
Windows | April 27, 2000 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Problems running the game on modern hardware, but all problems can be fixed.[citation needed] (see Issues fixed).
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\starlancer.ini[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVES[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate Is Capped at 100 fps. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Mouse not in use outside menu. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, speech, sound effects and music sliders. | |
Surround sound | Up To 7.0, may require DirectSound3D restoration and dsound fix for surround sound | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0, A3D |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Only available on French version | |||
German | Only available on German version |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus, Co-op |
||
Online play | 8 | Versus, Co-op MSN Gaming Zone support has been discontinued but Direct TCP/IP still available. 4 players Max in coop, 8 max in versus |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 47624 (inbound, outbound) |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Graphics/colors problem
- Depending of your video card you could have some graphical problem ingame. A graphic wrapper can fix this problem. The wrapper can also improved the graphics of the game by forcing a superior resolution, AA that is not possible though ini.
Use dgVoodoo[citation needed] |
---|
|
Can't Select Eax or Surround sound After Surround sound Restoration
- By default the
DSOUND.dll
of the creative alchemy and other sound wrapper is ignored by the game. So no surround sound or EAX can be selected.
- Download the Dsound fix
- replace the mss32.dll file of the game by the one in the zip
- Creative alchemy and any other ds3d wrapper should now be working as intended.
- Surround sound should be working and you can now activate EAX if want.
Game crash when closing the medal case
- This game crashes when you want to close the medal case on modern windows OS, a patch exists to fix this problem.
- This fix also forces the game to run on one core, so no need to use the imagecfg after that.
- This fix may cause temporary hangups when used in conjunction with DgVoodoo on an Nvidia graphics card thanks to the driver maxing out a UMD open adapter query during 2D<>3D transitions.
Use unofficial patch[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium II 300 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Super VGA card which supports 256 colours 2 MB of VRAM | 3D accelerator card |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16