Key points
- The PC version was pulled from stores on June 24, 2015 due to being released in a poor state,[4][5] reworked and re-released on October 28, 2015,[6][7][8] and continued to see additional development through early 2016 which brought along them various performance and stability improvements as well as bugfixes.[9][10][11][12]
- Following the re-release and subsequent updates, it was announced that the game would not see the originally planned Mac and Linux versions.[3]
General information
- Steam Community Discussions
Availability
- Steam version requires Denuvo Anti-Tamper DRM.[Note 1]
DLC and expansion packs
Name |
Notes |
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Season Pass |
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A Matter of Family |
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Harley Quinn Story Pack |
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Red Hood Story Pack |
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Prototype Batmobile Skin |
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Batman Classic TV Series Batmobile Pack |
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1st Appearance Batman Skin |
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Batman: Noel Skin |
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Bat-Family Skin Pack |
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1989 Movie Batmobile Pack |
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Crime Fighter Challenge Pack #1 |
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Crime Fighter Challenge Pack #2 |
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Crime Fighter Challenge Pack #3 |
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Crime Fighter Challenge Pack #4 |
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Crime Fighter Challenge Pack #5 |
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GCPD Lockdown |
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2008 Tumbler Batmobile Pack |
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Catwoman's Revenge |
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Robin and Batmobile Skins Pack |
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WayneTech Track Pack |
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A Flip of a Coin |
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1970s Batman Themed Batmobile Skin |
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2008 Movie Batman Skin |
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Riddler Themed Batmobile Skin |
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Original Arkham Batmobile |
|
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Rocksteady Themed Batmobile Skin |
|
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Season of Infamy: Most Wanted Expansion |
|
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Earth-2 Dark Knight Skin |
Exclusive to Epic Games Store.[16][17] |
|
- Adam West skin, '60s-themed Bat-tank, and Scarecrow Nightmare Challenges are PlayStation 4 exclusives.
Version differences
- Premium Edition includes all previously released DLCs.[18]
Essential improvements
Skip intro videos
Tweak Guide
Steam user Kaldaien has compiled a comprehensive configuration guide for Arkham Knight. Users have reported improved performance, texture streaming and graphics quality.
Performance increase on SLI systems
Because Batman: Arkham Knight heavily uses Nvidia PhysX, you can get a considerable framerate improvement by disabling SLI in the Nvidia control panel and assigning your second GPU to be dedicated to PhysX. The game does not support SLI anyway, so at least with this tweak you can get a sort of 'semi-SLI' mode going. This should increase the framerate by around 25%, similar to a SLI profile with poor scaling.
Game data
Configuration file(s) location
Save game data location
Video settings
In-game graphics settings.
In-game general settings.
Template:Video settings
Add hotkeys[citation needed]
|
- Edit
<path-to-game>\BMGame\Config\BmInput.ini
- Select all lines that start with "Bindings" in the [Engine.PlayerInput] section.
- Copy and paste it into the [BmGame.RPlayerInput] section.
- Under the section [BmGame.RPlayerInput], add the following lines:
Bindings=(Name="NumPadOne",Command="FOV 86")
Bindings=(Name="NumPadTwo",Command="FOV 90")
Bindings=(Name="NumPadThree",Command="FOV 95")
Bindings=(Name="NumPadFour",Command="FOV 100")
Bindings=(Name="NumPadFive",Command="FOV 105")
Bindings=(Name="NumPadSix",Command="FOV 110")
Bindings=(Name="NumPadSeven",Command="FOV 115")
Bindings=(Name="NumPadEight",Command="FOV 120")
Notes
- Higher than default values can cause much FPS drop during situations where the camera zooms out.
- Adjusting the FOV in any way with hotkeys breaks the first person Zoom In function on the right thumbstick, causing it to zoom in much less then before, making some riddles unsolvable without reloading the last checkpoint and resetting FOV entirely
|
Convert game to Hor+
|
- Game is Vert- by default.
- Open BmEngine.ini and change "AspectRatioAxisConstraint=AspectRatio_MaintainXFOV" to "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV"
Notes
- May cause the map and some cutscenes to look weird.
- This tweak also makes the game use vertical measurement. For people who play games where the max allowed FOV is 120, you want to use hotkey values of 90 instead of 120. If you like 110 or 100, then 80 and 70 respectively.
|
- Game's implemented solution uses a temporal filter which reduces clarity of textures and can disorientate some users. This injected form is crisper and gives much smoother edges
SMAA via SweetFX[citation needed]
|
- Download custom SweetFX
- Extract archive contents to <path-to-game>\Binaries\Win64\ and replace DLL's with ones from "x64" folder
|
SMAA via ReShade[citation needed]
|
- Only use if the method above causes crashes
- Download custom ReShade
- Extract archive contents to <path-to-game>\Binaries\Win64
|
Change value in config file[citation needed]
|
- Edit
<path-to-game>\BmGame\Config\BmSystemSettings.ini .
- Change
MaxFPS=60.000000 to have the FPS cap you want.
- Save your changes and close the file.
|
Input settings
In-game keyboard bindings.
In-game DualShock 4 bindings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
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Fan translation. |
French |
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German |
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Hungarian |
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Fan translation |
Italian |
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Korean |
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Polish |
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Brazilian Portuguese |
|
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Russian |
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Spanish |
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Includes localization for Spain and Latin America, but it depends on Windows Language preferences (for Latin America, Windows language must be on Español (México), for Spain must be on any configuration of Spanish). |
Latin American Spanish |
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|
|
|
VR support
Issues fixed
Slow start up
Add a Windows Defender exclusion[citation needed]
|
- Go to Windows Security (use search to find it), Virus & threat protection (shield icon) and scroll down until you find Virus & threat protection settings click on Manage settings.
- Scroll down until you find Exclusions and click Add or remove exclusions.
- Click Add an exclusion and add the game folder
<path-to-game> .
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Shader Model support |
5 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
Audio |
Wwise |
|
Interface |
Scaleform |
|
Hide HUD
Add hotkeys[citation needed]
|
- Edit
<path-to-game>\BMGame\Config\BmInput.ini
- Select all lines that start with "Bindings" in the [Engine.PlayerInput] section.
- Copy and paste it into the [BmGame.RPlayerInput] section.
- Under the section [BmGame.RPlayerInput], add the following line:
Bindings=(Name="NumPadZero",Command="ToggleHUD")
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 SP1 |
8.1 |
Processor (CPU) |
Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) |
6 GB |
8 GB |
Hard disk drive (HDD) |
45 GB |
55 GB |
Video card (GPU) |
Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 760 AMD Radeon HD 7950 3 GB of VRAM DirectX 11 compatible |
Other |
Broadband Internet Connection required to activate and for some online features |
The publisher recommends using an SSD due to mechanical hard drive performance issues.[20] |
- A 64-bit system is required.
- For ultra setting the publisher lists an Nvidia GeForce GTX 980 and 4 GB of VRAM as the minimum requirement.[21]
- The recommended requirements are only for 30FPS, not 60+ as most would expect.
Notes
References