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Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
General information
- Touhou wiki article for Imperishable Night
- Official game website (Japanese)
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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|
|
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- A demo is available from the game's official website, marked under as "ver0.03" (updatable with "ver0.03->ver0.03a").
Essential improvements
Patches
Patches for the full game can be found in the link "・ダウンロード(体験版、アップデートパッチ) 04/08/19 更新" (Download (trial version, update patch) 04/08/19 update) then "ダウンロード (04/08/19 更新)" (Download (Updated on 04/08/19)) from the game's official website. Depending on your version (1.00d being the latest), download "ver1.00->ver1.00a" to upgrade from 1.00 to 1.00a, "ver1.00a->ver1.00d" to upgrade from 1.00a to 1.00d, "ver1.00b->ver1.00d" to upgrade from 1.00b to 1.00d and use "ver1.00->ver1.00a" with "ver1.00a->ver1.00d" if you have 1.00c.
Fixes playback glitches with the game's BGM files.
Game data
Configuration file(s) location
Save game data location
Video
Input
Audio
MIDI Option with Sound Canvas VA
- The game's MIDI option was intended to be used with a Roland SC-88 Pro. Alternatively, an officially released software synth called Sound Canvas VA can be used, which emulates all four Sound Canvas modules, including the SC-88 Pro
Instructions
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- Download SAVIHost.
- Place the SAVIHost EXE in
C:\ProgramData\Roland Cloud\Sound Canvas VA , and rename it SOUND Canvas VA.exe .
- Install LoopMIDI and MIDIMapper
- Open LoopMIDI and the EXE you renamed.
- In SAVIHost, make sure to click "Options" and then "SYSTEM" in the Sound Canvas VA interface, and set the Map Mode to "SC-88Pro"
- Go to the Devices menu, and select "MIDI". Then set "Input Port 1" to "loopMIDI Port"
- Open MIDIMapper, and set the default MIDI device to "loopMIDI Port".
Notes
- Unless Sound Canvas VA is registered, it will only play for 10 minutes before it stops playing. This can somewhat be alleviated by simply closing the SAVIHost window, and opening it again.
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Localizations
Issues fixed
DirectDraw problems from DirectX 8
Fixes multiple issues, like the Win10 full-screen error and DLL "Entry Point Not Found" error.
Download files[1]
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- Download the ESB DX8 to DX9 converter.
- Extract files to the installation folder.
- Game should run as usual.
- Alternatively could use Ultimate ASI Loader (which integrates Crosire's d3d8to9) by renaming dinput8.dll to d3d8.dll and adding the following to a global.ini file:
[GlobalSets]
UseD3D8to9=1
This allows other files that would modify d3d8.dll to be loaded by renaming their extension to '.asi'.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Mods
- Make's Youmu's ghost transparent when focused.
- Overwrites d3d8.dll, thus interfering with DirectX 9 conversion unless the Ultimate ASI Loader is used.
- Disables the showing of the player's hitbox whenever the Focus key (default ⇧ Shift) is pressed like earlier games.
- Makes bullets' size more accurate to their hitboxes.
- Makes the game harder by making bullets faster and in larger quantities.
- Can save up to 80% of the game's disk space by compressing the game's BGM music files into Ogg Vorbis with little if any effect on the quality.
System requirements
Windows |
|
Minimum |
Operating system (OS) |
98 |
Processor (CPU) |
500 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
530 MB |
Video card (GPU) |
16 MB of VRAM DirectX 8 compatible |
Notes
References