Difference between revisions of "Medal of Honor (2010)"
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|userprofile}} | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\EA Games\Medal of Honor\Config\|{{p|userprofile\Documents}}\EA Games\Medal of Honor\Multiplayer\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|userprofile}} | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\EA Games\Medal of Honor\}} |
}} | }} | ||
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{{Fixbox|description=Changing FOV in multiplayer|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Changing FOV in multiplayer|ref={{cn|date=July 2016}}|fix= | ||
− | # Open <code>{{p|userprofile}} | + | # Open <code>{{p|userprofile\Documents}}\EA Games\Medal of Honor\Multiplayer\settings.ini</code> |
# Change <code>Fov=55</code> to the desired FOV value. | # Change <code>Fov=55</code> to the desired FOV value. | ||
# Save your changes. | # Save your changes. | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
{{Fixbox|description=Changing Anisotropic Filtering level in singleplayer|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Changing Anisotropic Filtering level in singleplayer|ref={{cn|date=July 2016}}|fix= | ||
− | # Open <code>{{p|userprofile}} | + | # Open <code>{{p|userprofile\Documents}}\EA Games\Medal of Honor\Config\MOHAEngine.ini</code> |
# Change <code>MaxAnisotropy=4</code> to the desired value as necessary. | # Change <code>MaxAnisotropy=4</code> to the desired value as necessary. | ||
# Save your changes. | # Save your changes. | ||
Line 211: | Line 211: | ||
===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
{{Fixbox|description=Changing Mouse acceleration in Singleplayer|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Changing Mouse acceleration in Singleplayer|ref={{cn|date=July 2016}}|fix= | ||
− | # Open <code>{{p|userprofile}} | + | # Open <code>{{p|userprofile\Documents}}\EA Games\Medal of Honor\Config\MOHAInput.ini</code> |
# Change <code>bEnableMouseSmoothing=true</code> to <code>bEnableMouseSmoothing=false</code> to disable mouse smoothing. | # Change <code>bEnableMouseSmoothing=true</code> to <code>bEnableMouseSmoothing=false</code> to disable mouse smoothing. | ||
# Then search for the following commands and change their values to the the following ones. <code>bViewAccelerationEnabled=False</code> to disable mouse acceleration and <code>EnableSlowMouseReinterpret=false</code> to remove mouse sensitivity fluctuation during slow mouse moment. | # Then search for the following commands and change their values to the the following ones. <code>bViewAccelerationEnabled=False</code> to disable mouse acceleration and <code>EnableSlowMouseReinterpret=false</code> to remove mouse sensitivity fluctuation during slow mouse moment. | ||
Line 217: | Line 217: | ||
{{Fixbox|description=Changing Mouse acceleration in Multiplayer|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Changing Mouse acceleration in Multiplayer|ref={{cn|date=July 2016}}|fix= | ||
− | # Open <code>{{p|userprofile}} | + | # Open <code>{{p|userprofile\Documents}}\EA Games\Medal of Honor\Multiplayer\GameSettings.ini</code> |
# Change a line <code>InputAcceleration=1</code> to <code>InputAcceleration=0</code>. | # Change a line <code>InputAcceleration=1</code> to <code>InputAcceleration=0</code>. | ||
}} | }} | ||
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===Flickering screen in multiplayer=== | ===Flickering screen in multiplayer=== | ||
{{Fixbox|description=Lower bloom|ref=<ref name="ultra-widescreen"/>|fix= | {{Fixbox|description=Lower bloom|ref=<ref name="ultra-widescreen"/>|fix= | ||
− | # Open <code>{{p|userprofile}} | + | # Open <code>{{p|userprofile\Documents}}\EA Games\Medal of Honor\Multiplayer\settings.ini</code> |
# Set <code>BLOOM=LOW</code> | # Set <code>BLOOM=LOW</code> | ||
# Save your changes and close the file. | # Save your changes and close the file. |
Revision as of 06:45, 30 September 2018
Developers | |
---|---|
Singleplayer | Danger Close Games |
Multiplayer | DICE |
Publishers | |
Electronic Arts | |
Engines | |
Singleplayer | Unreal Engine 3 |
Multiplayer | Frostbite 1.5 |
Release dates | |
Windows | October 12, 2010 |
General information
- Medal of Honor Wiki
- Steam Community Discussions (Single Player)
- Steam Community Discussions (Multiplayer)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 8 and SecuROM PA DRM, unknown machine limit. A De-Authorization Tool is available. | |||
Origin | ||||
Steam |
- Product keys from all versions can be activated on Origin.
DLC and expansion packs
Name | Notes | |
---|---|---|
Hot Zone Map Pack |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Disable motion blur
Disable motion blur[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Medal of Honor\Config\ %USERPROFILE%\Documents\EA Games\Medal of Honor\Multiplayer\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47790/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Medal of Honor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47790/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Field of view (FOV)
- This game uses vertical FOV in multiplayer. See FOV Calculator for help.
Changing FOV in singleplayer[citation needed] |
---|
|
Changing FOV in multiplayer[citation needed] |
---|
|
Anisotropic filtering (AF)
Changing Anisotropic Filtering level in singleplayer[citation needed] |
---|
Notes
|
Input settings
Mouse acceleration
Changing Mouse acceleration in Singleplayer[citation needed] |
---|
|
Changing Mouse acceleration in Multiplayer[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Japanese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 24 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Servers must be rented from approved providers. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 13505, 18390, 18395 |
UDP | 18395 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Flickering screen in multiplayer
Lower bloom[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | DirectX 9 for single player, DirectX 11 for multiplayer. |
Shader Model support | 3, 5 | Shader model 3.0 for single player, Shader model 5.0 for multiplayer. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Speex | |
Interface | Scaleform | |
Cutscenes | Bink Video | |
Anti-cheat | PunkBuster |
Improving Visual Fidelity, Texture Quality
Improving Shadow Quality, Texture Streaming and Level of Detail[2] |
---|
|
System requirements
- XP only supports the single player component, Vista is required for multiplayer.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista SP2, 7 |
Processor (CPU) | Intel Pentium D 3.0 GHz AMD Athlon X2 |
2.0 GHz Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible | 512 MB of VRAM DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47790) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedultra-widescreen
- ↑ NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums