Difference between revisions of "Doom II: Hell on Earth"
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{{infobox | {{infobox | ||
|title = Doom II | |title = Doom II | ||
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− | === [[ | + | === [[Save game cloud syncing]] === |
{{Save Game Cloud Syncing | {{Save Game Cloud Syncing | ||
|steam_cloud =true | |steam_cloud =true | ||
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|widescreen_resolution_notes=Using the GZDoom port | |widescreen_resolution_notes=Using the GZDoom port | ||
|multimonitor =hackable | |multimonitor =hackable | ||
− | |multimonitor_notes =Using the GZDoom port. See [[#Multi-monitor | + | |multimonitor_notes =Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. |
|fov =hackable | |fov =hackable | ||
− | |fov_notes =See [[#Field of | + | |fov_notes =See [[#Field of view (FOV)|Field of view (FOV)]]. |
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− | === Field of | + | === [[Field of view (FOV)]] === |
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>. | Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>. | ||
− | === [[Multi-monitor]] | + | === [[Multi-monitor]] === |
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom. | ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom. | ||
Revision as of 10:47, 9 May 2013
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
Availability
Versions
Engines
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.