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Difference between revisions of "Doom II: Hell on Earth"

From PCGamingWiki, the wiki about fixing PC games
m (updated DoomWiki links to new site address; changed Wikipedia link to interwiki)
m (misc. fixes, replaced: Cloud SyncingSave game cloud syncing)
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{{stub}}
 
{{stub}}
 
 
{{infobox
 
{{infobox
 
|title          = Doom II
 
|title          = Doom II
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}}
 
}}
  
=== [[Cloud Syncing]] ===
+
=== [[Save game cloud syncing]] ===
 
{{Save Game Cloud Syncing
 
{{Save Game Cloud Syncing
 
|steam_cloud            =true
 
|steam_cloud            =true
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|widescreen_resolution_notes=Using the GZDoom port
 
|widescreen_resolution_notes=Using the GZDoom port
 
|multimonitor              =hackable
 
|multimonitor              =hackable
|multimonitor_notes        =Using the GZDoom port. See [[#Multi-monitor Support|Multi-monitor Support]]
+
|multimonitor_notes        =Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]].
 
|fov                        =hackable
 
|fov                        =hackable
|fov_notes                  =See [[#Field of View Fix|Field of View Fix]]
+
|fov_notes                  =See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  =unknown
 
|windowed                  =unknown
 
|windowed_notes            =
 
|windowed_notes            =
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}}
 
}}
  
=== Field of View Fix ===
+
=== [[Field of view (FOV)]] ===
 
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
 
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try <nowiki>fov <1-179></nowiki> or <nowiki>gr_fov <1-179></nowiki>.
  
=== [[Multi-monitor]] Support ===
+
=== [[Multi-monitor]] ===
 
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom.
 
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://widescreengamingforum.com/dr/doom Widescreen Gaming Forum] discusses multimonitor set ups with GZDoom.
  

Revision as of 10:47, 9 May 2013

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Template:Infobox

Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Runs on very low end hardware.
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

DoomWiki.org
Steam Community Discussions

Availability

Template:Availability Table

Versions

Engines

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video Settings

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Input settings

Template:Input Settings

System requirements

Template:System Requirements