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Difference between revisions of "Sniper: Ghost Warrior 3"

From PCGamingWiki, the wiki about fixing PC games
(added tweaks)
Line 69: Line 69:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 86: Line 86:
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Custom FOV|ref=<ref name="tweaks">{{Refurl|url=http://segmentnext.com/2017/04/26/sniper-ghost-warrior-3-pc-tweaks/|title=Sniper Ghost Warrior 3 PC Tweaks {{!}} SegmentNext|date=2017-05-02}}</ref>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add <code>cl_fov = 90</code> and save.
 +
}}
 +
 +
===Ambient occlusion===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disable ambient occlusion|ref=<ref name="tweaks"/>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add <code>r_SSDO = 0</code> and save.
 +
}}
 +
 +
===Screen space reflections===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disable screen space reflections|ref=<ref name="tweaks"/>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add <code>r_SSReflections = 0</code> and save.
 +
}}
 +
 +
===Post-processing===
 +
{{ii}} Disabling depth of field will disable blurring of distant landscape as well as the radial blur when using iron sights.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disable post-process effects|ref=<ref name="tweaks"/>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add <code>r_DepthOfField = 0</code> to disable depth of field.
 +
# Add <code>r_ChromaticAberration = 0</code> to disable chromatic aberration.
 +
# Add <code>r_HDRGrainAmount = 0</code> to disable film grain.
 
}}
 
}}
  
Line 92: Line 128:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = hackable
|acceleration option notes =  
+
|acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]].
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = See [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 107: Line 143:
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= See [[#Mouse sensitivity|Mouse sensitivity]].
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
Line 120: Line 156:
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
 +
}}
 +
 +
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disable acceleration and smoothing|ref=<ref name="tweaks"/>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add the following and save.
 +
<pre>
 +
i_mouse_smooth = 0
 +
i_mouse_accel = 0
 +
i_mouse_accel_max = 0
 +
</pre>
 +
}}
 +
 +
===[[Glossary:Mouse|Mouse sensitivity]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Custom mouse sensitivity|ref=<ref name="tweaks"/>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add <code>cl_sensitivity = xx</code> for mouse.
 +
# Add <code>cl_sensitivitycontroller = xx</code> for controller.
 +
}}
 +
 +
===Toggle zoom===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Toggle zoom|ref=<ref name="tweaks"/>}}
 +
# Go to <code>{{p|game}}\GameSDK\</code>.
 +
# Create and open <code>game.cfg</code>.
 +
# Add <code>cl_zoomtoggle = 1</code> and save.
 
}}
 
}}
  

Revision as of 23:35, 2 May 2017

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Sniper: Ghost Warrior 3
Sniper: Ghost Warrior 3 cover
Developers
CI Games
Engines
CryEngine (4th generation)
Release dates
Windows April 25, 2017[1]
Sniper: Ghost Warrior 3 on Wikipedia
Sniper: Ghost Warrior
Sniper: Art of Victory 2008
Sniper: Ghost Warrior 2010
Sniper: Ghost Warrior 2 2013
Sniper: Ghost Warrior 3 2017
Sniper: Ghost Warrior Contracts 2019
Sniper: Ghost Warrior Contracts 2 2021

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam and Denuvo Anti-Tamper DRM.[2]

DLC and expansion packs

Name Notes
The Escape of Lydia
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/368070/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/368070/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

Instructions

Ambient occlusion

Instructions

Screen space reflections

Instructions

Post-processing

Disabling depth of field will disable blurring of distant landscape as well as the radial blur when using iron sights.
Instructions

Input settings

Template:Input settings

Mouse acceleration

Instructions

Mouse sensitivity

Instructions

Toggle zoom

Instructions

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
French
German
Italian
Japanese
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

A 64-bit system is required.
Windows
Minimum
Operating system (OS)
Processor (CPU) dual with HP or quad core, SSE1-3, 4+ logical processors
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 760 (2048 MB)
AMD Radeon HD 7870 (2048 MB)
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References