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Difference between revisions of "Medal of Honor: Pacific Assault"

From PCGamingWiki, the wiki about fixing PC games
m
Line 61: Line 61:
 
{{Video settings
 
{{Video settings
 
|wsgf link                  = http://www.wsgf.org/dr/medal-honor-pacific-assault
 
|wsgf link                  = http://www.wsgf.org/dr/medal-honor-pacific-assault
|widescreen wsgf award      = incomplete
+
|widescreen wsgf award      = limited
|multimonitor wsgf award    = incomplete
+
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award = incomplete
+
|ultrawidescreen wsgf award = limited
|4k ultra hd wsgf award    = incomplete
+
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
Line 76: Line 76:
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = r_fullscreen 0
+
|windowed notes            = {{code|r_fullscreen 0}}
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = can be forced through graphics driver
+
|anisotropic notes          = Can be forced through graphics driver.
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = r_multisample_quality 8
+
|antialiasing notes        = {{code|r_multisample_quality 8}}
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 88: Line 88:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = com_maxfps 0
+
|120 fps notes              = {{code|com_maxfps 0}}
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 95: Line 95:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Graphics Tweaks|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Set resolution and weapon FOV|ref=<ref name="wsgf">[http://www.wsgf.org/dr/medal-honor-pacific-assault Medal of Honor: Pacific Assault | WSGF]</ref>}}
# Run game at least once in order to generate necessary config files.
+
<ol>
# Go to <code>{{p|userprofile}}\Documents\EA Games\Medal of Honor Pacific Assault(tm)</code>
+
<li>Launch the game once.</li>
# Open <code>newconfig.cfg</code> in text editor (notepad for example).
+
<li>Edit {{file|{{p|userprofile}}\Documents\EA Games\Medal of Honor Pacific Assault(tm)\newconfig.cfg}}</li>
# Locate lines <code>set r_screenheight "XXXX"</code> and <code>set r_screenwidth "XXXX"</code> and change XXXX to your resolution.
+
<li>Edit the following lines to set the resolution.
 +
<pre>set r_screenheight "XXXX"
 +
set r_screenwidth "XXXX"</pre></li>
 +
<li>Add the following lines to set the correct weapon FOV.</li>
 +
<ul>
 +
<li>'''Standard widescreen'''
 +
<pre>set r_first_person_fov_x "70"
 +
set r_first_person_fov_y "50"</pre></li>
 +
<li>'''Ultra-widescreen'''
 +
<pre>set r_first_person_fov_x "70"
 +
set r_first_person_fov_y "40"</pre></li>
 +
<li>'''Multi-monitor'''
 +
<pre>set r_first_person_fov_x "75"
 +
set r_first_person_fov_y "30"</pre></li>
 +
</ul>
 +
</ol>
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Graphics Tweaks|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Set game FOV and menu FOV|ref=<ref name="wsgf"/>}}
 +
# Download a cracked {{file|mohpa.exe}} (version 1.1 or 1.2 only; original/origin EXE not supported).
 +
# Install [http://mh-nexus.de/en/hxd/ HxD] hex editor.
 +
# Run HxD and open {{file|mohpa.exe}}.
 +
# Press {{key|Ctrl|F}} and set '''Datatype''' to '''Hex-values'''.
 +
# Search for {{code|F6 68 00 00 '''A0 42''' 8B}} and change it to:
 +
#* {{code|F6 68 00 00 '''BA 42''' 8B}} for 16:10 screens
 +
#* {{code|F6 68 00 00 '''C8 42''' 8B}} for 16:9 screens
 +
#* {{code|F6 68 00 00 '''EA 42''' 8B}} for 21:9 screens
 +
#* {{code|F6 68 00 00 '''11 43''' 8B}} for multi-monitor screens
 +
# Search for {{code|BA 00 00 '''A0 42'''}} and change it to:
 +
#* {{code|BA 00 00 '''BA 42'''}} for 16:10 screens
 +
#* {{code|BA 00 00 '''C8 42'''}} for 16:9 screens
 +
#* {{code|BA 00 00 '''EA 42'''}} for 21:9 screens
 +
#* {{code|BA 00 00 '''11 43'''}} for multi-monitor screens
 +
# Save the file.
 +
# When in-game, zoom in and out once ({{key|Alt}}) to activate the FOV.
 +
}}
 +
 
 +
{{Fixbox|1=
 +
{{Fixbox/fix|set cg_fov|ref={{cn|date=July 2016}}}}
 
# Run game at least once in order to generate necessary config files.
 
# Run game at least once in order to generate necessary config files.
 
# Go to <code>{{p|userprofile}}\Documents\EA Games\Medal of Honor Pacific Assault(tm)</code>
 
# Go to <code>{{p|userprofile}}\Documents\EA Games\Medal of Honor Pacific Assault(tm)</code>

Revision as of 05:08, 10 August 2016

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Medal of Honor: Pacific Assault
Medal of Honor: Pacific Assault cover
Developers
EA Los Angeles
Publishers
Electronic Arts
Engines
Lithtech Jupiter
Release dates
Windows November 4, 2004
Medal of Honor: Pacific Assault on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Medal of Honor
Medal of Honor: Allied Assault 2002
Medal of Honor: Pacific Assault 2004
Medal of Honor: Airborne 2007
Medal of Honor (2010) 2010
Medal of Honor: Warfighter 2012
Medal of Honor: Above and Beyond 2020

Key points

GameSpy online server browser has stopped working due to GameSpy services being shut down.

General information

Neoseeker forums for Medal of Honor: Pacific Assault

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v3 disc check.
Windows
Amazon.com
DRM details are not known
Windows
Origin
Origin
Standard Edition
Windows

Essential improvements

Patches

Latest version is 1.2.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

System Native Notes
Origin

Video settings

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Instructions
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
LAN play
Online play
3rd-party servers only

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 80, 6667, 18020, 28910, 29900, 29901, 29920
UDP 13203, 13300, 27900, 29910
Universal Plug and Play (UPnP) support status is unknown.

Other information

Enable developer console

Instructions

System requirements

Windows
Minimum
Operating system (OS) 2000, XP
Processor (CPU) Pentium 4 1.5 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Graphics card with 64 MB memory, DirectX 8.1 and Transform and Lighting capabilities

References