Difference between revisions of "NeoTokyo"
From PCGamingWiki, the wiki about fixing PC games
(→Configuration file(s) location: Added config location) |
|||
Line 55: | Line 55: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|game}}\cfg\}} |
}} | }} | ||
Revision as of 16:04, 26 April 2024
Developers | |
---|---|
STUDIO RADI-8 | |
Engines | |
Source | |
Release dates | |
Windows | July 3, 2009 |
Taxonomy | |
Monetization | Freeware |
Modes | Multiplayer |
Key points
- Original released as a Half-Life 2 Mod, it was re-released on Steam on May 1, 2014 as a standalone game and does not require Source SDK Base or any other dependency.
- Free
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Community Improvements
4GB Patch
4GB Patcher
- Patches the game to utilize more RAM than the initially allotted amount.
- This will allow users to utilize high textures and higher resolutions without crashing.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\cfg\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/244630/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/244630/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales with resolution and can become unusable. | ||
Field of view (FOV) | 75 | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game, music and VoIP. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Option to enable. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
- Officially only English available, but all Source Engine translations are available and game defaults to them.
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz | Intel Pentium 4, 3.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | DirectX 8.1 compatible | DirectX 9.0 compatible |
Other | Broadband Internet connection |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/244630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (244630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.