Difference between revisions of "Jazz Jackrabbit"
From PCGamingWiki, the wiki about fixing PC games
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|cover = Jazz Jackrabbit cover.jpg | |cover = Jazz Jackrabbit cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Epic | + | {{Infobox game/row/developer|Epic MegaGames}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|B&N Companies|US}} | {{Infobox game/row/publisher|B&N Companies|US}} | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
|widescreen resolution notes= Menus are 320x200, whereas gameplay is 320x199.{{note|note=This appears to be used to force 60 Hz output on original hardware to avoid screen tearing. It also has the side effects of resulting in being displayed with square pixels on original hardware and having an issue where [[#Game temporarily pauses during transitions|the game hangs when changing between menus and gameplay in DOSBox]].<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=33&t=37821#p336501|title=VOGONS • View topic - Oddball resolution in Jazz Jackrabbit causes Fraps to restart recording when resolution changes|date=9 June 2023}}</ref>|name="screenres"}} | |widescreen resolution notes= Menus are 320x200, whereas gameplay is 320x199.{{note|note=This appears to be used to force 60 Hz output on original hardware to avoid screen tearing. It also has the side effects of resulting in being displayed with square pixels on original hardware and having an issue where [[#Game temporarily pauses during transitions|the game hangs when changing between menus and gameplay in DOSBox]].<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=33&t=37821#p336501|title=VOGONS • View topic - Oddball resolution in Jazz Jackrabbit causes Fraps to restart recording when resolution changes|date=9 June 2023}}</ref>|name="screenres"}} | ||
|multimonitor = false | |multimonitor = false | ||
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|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = false | |windowed = false | ||
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|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = false | |vsync = false | ||
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|minOS = 5.0 | |minOS = 5.0 | ||
− | |minCPU = Intel | + | |minCPU = Intel i386 33 MHz |
|minRAM = 4 MB | |minRAM = 4 MB | ||
|minHD = 13 MB | |minHD = 13 MB | ||
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|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel i486 |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = |
Latest revision as of 03:53, 7 April 2024
Developers | |
---|---|
Epic MegaGames | |
Publishers | |
US | B&N Companies |
EU | Romware |
Release dates | |
DOS | July 30, 1994 |
Windows (DOSBox) | November 30, 2017[1] |
macOS (OS X) (DOSBox) | November 30, 2017[1] |
Linux (DOSBox) | November 30, 2017[1] |
Reception | |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Cartoon |
Themes | Fantasy |
Series | Jazz Jackrabbit |
Jazz Jackrabbit | |
---|---|
Jazz Jackrabbit | 1994 |
Jazz Jackrabbit 2 | 1998 |
Jazz Jackrabbit 3 | Cancelled |
Key points
- Use DOSBox 0.74-2 or newer on Windows 8 and later to avoid temporary pauses during transitions.
- Level 2 of Orbitus is pretty much impossible to beat in the 1.3 version of the CD release (fixed in GOG release[2]).
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Official site for game series from Internet Archive
- Hardcore Gaming 101 - Comprehensive feature
- Jazz2Online - A fan site for game series
- Version differences
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Floppy and CD-ROM release. See: Version differences. Use DOSBox (see Run in DOSBox). | |||
GOG.com | CD version + all the expansions are included. |
- A shareware episode was released.
- Two free Christmas episodes were released: Holiday Hare and Holiday Hare 1995. See DLC and expansion packs.
Version differences
- Jazz Jackrabbit CD-ROM includes three bonus episodes with new music and additional animated cutscenes.[3] Later releases also include the Christmas episode Holiday Hare (1994).
DLC and expansion packs
Name | Notes | |
---|---|---|
Holiday Hare | Standalone expansion released in 1994. Included in later releases of Jazz Jackrabbit CD-ROM version. | |
Holiday Hare 1995 | Standalone expansion. The levels and music are different from Holiday Hare (1994). |
Essential improvements
Run in DOSBox
To run correctly in DOSBox set cycles=max
, gus=true
and timed=false
. Leave all other DOSBox settings at their defaults.[4]
Use DOSBox 0.74-2 or newer on Windows 8 and later to avoid temporary pauses during transitions.
Configure Gravis Ultrasound (GUS)
- This game takes advantage of the Gravis Ultrasound sound card's hardware mixing capabilities for higher quality music and sound effect playback; comparison.[5]
- Follow this guide to configure the GUS drivers for use in DOSBox.
- The stable version of DOSBox has a bug that results in GUS audio being played back in mono; this is fixed in certain SVN builds.[citation needed]
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\CONFIG.000 <path-to-game>\SOUNDCRD.INF |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE.* |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus are 320x200, whereas gameplay is 320x199.[Note 2] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS.[7] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse input. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound FX. | |
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game temporarily pauses during transitions
- This issue occurs with the official DOSBox builds before 0.74-2 in fullscreen mode on Windows 8 and later due to the game changing the resolution and refresh rate between menus and levels.
Use DOSBox 0.74-2 or newer |
---|
Runtime error 200
- This error occurs due to a higher speed processor running the game natively.
- This fix is not needed when running the game using DOSBox (see Run in DOSBox).
Use the TPPATCH fix[8] |
---|
|
Level 2 of Orbitus is almost impossible to beat
- An error exclusive to the 1.3 version of Jazz Jackrabbit CD.
- While it is possible to beat it using the Slo-Motion Mode (with T), this is not recommended.
- Fixed in the GOG release since 2021.
Use the airboard cheat[9] |
---|
|
Download maxstrike's fix[10][11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
OpenJazz
- Open source re-implementation
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel i386 33 MHz | Intel i486 |
System memory (RAM) | 4 MB | |
Hard disk drive (HDD) | 13 MB | |
Video card (GPU) | VGA | |
Sound (audio device) | Gravis Ultrasound, Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Pro Audio Spectrum 16 | |
Controller | Gravis Gamepad or generic joystick |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 64 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | Ubuntu 16.04 |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | OpenGL compatible 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ This appears to be used to force 60 Hz output on original hardware to avoid screen tearing. It also has the side effects of resulting in being displayed with square pixels on original hardware and having an issue where the game hangs when changing between menus and gameplay in DOSBox.[6]
References
- ↑ 1.0 1.1 1.2 Release: Jazz Jackrabbit & Jazz Jackrabbit 2: Complete Collection - GOG.com - last accessed on 2017-11-30
- ↑ [1] - last accessed on 2021-12-24
- ↑ Ancient DOS Games --- Episode 150: Jazz Jackrabbit - last accessed on May 2023
- ↑ Settings recommended by Gemini in Ancient DOS Games --- Episode 150: Jazz Jackrabbit
- ↑ Nerdly Pleasures: Unique PC Hardware & Game Support - last accessed on May 2023
- ↑ VOGONS • View topic - Oddball resolution in Jazz Jackrabbit causes Fraps to restart recording when resolution changes - last accessed on 9 June 2023
- ↑ Nerdly Pleasures: How many FPS? - DOS Games and Framerates - last accessed on May 2023
- ↑ Jazz Jackrabbit (1994), DOS - Wiki - VogonsWiki - last accessed on May 2023
- ↑ "Orbitus level 2 is impossible to beat in Jazz Jackrabbit 1 CD" post #2 - last accessed on 2020-01-14
- ↑ "Orbitus level 2 is impossible to beat in Jazz Jackrabbit 1 CD" post #4 - last accessed on 2020-01-14
- ↑ "Orbitus level 2 is impossible to beat in Jazz Jackrabbit 1 CD" post #12 (with the direct link to the download) - last accessed on 2020-01-14