Jazz Jackrabbit

From PCGamingWiki, the wiki about fixing PC games
Jazz Jackrabbit
Jazz Jackrabbit cover
Epic MegaGames
US B&N Companies
EU Romware
Release dates
DOS July 30, 1994
Windows (DOSBox) November 30, 2017[1]
macOS (OS X) (DOSBox) November 30, 2017[1]
Linux (DOSBox) November 30, 2017[1]
Jazz Jackrabbit on MobyGames
Jazz Jackrabbit on Wikipedia
Jazz Jackrabbit
Jazz Jackrabbit 1994
Jazz Jackrabbit 2 1998

Key points

Use DOSBox SVN Daum on Windows 8 and later to avoid temporary pauses during transitions.[2]
Original version crashes on any processor higher than a Pentium 233 MMX, K6-III 500, or equivalents. Needs the TPPATCH fix to resolve.[3]
Level 2 of Orbitus is pretty much impossible to beat in the 1.3 version of the CD release (the version sold on GOG.com).

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Official site for game series from Internet Archive
Hardcore Gaming 101 - Comprehensive feature
Jazz2Online - A fan site for game series
Version differences


Source DRM Notes Keys OS
Floppy and CD-ROM release. See: Version differences. Use DOSBox (see Run in DOSBox).
CD version + all the expansions are included.
macOS (OS X)
A shareware episode was released.
Two free Christmas episodes were released: Holiday Hare and Holiday Hare 1995. See: Downloadable content (DLC) and expansions.

Version differences[edit]

Jazz Jackrabbit CD-ROM includes three bonus episodes with new music and additional animated cutscenes.[4] Later releases also include the Christmas episode Holiday Hare (1994).

Downloadable content (DLC) and expansions

Name Notes
Holiday Hare Standalone expansion released in 1994. Included in later releases of Jazz Jackrabbit CD-ROM version.
Holiday Hare 1995 Standalone expansion. The levels and music are different from Holiday Hare (1994).

Essential improvements[edit]

Run in DOSBox[edit]

To run correctly in DOSBox set cycles=max, gus=true and timed=false. Leave all other DOSBox settings at their defaults.[5]

Use DOSBox SVN Daum on Windows 8 and later to avoid temporary pauses during transitions.

Configure Gravis Ultrasound (GUS)[edit]

This game takes advantage of the Gravis Ultrasound sound card's hardware mixing capabilities for higher quality music and sound effect playback; comparison.[6]
Follow this guide to configure the GUS drivers for use in DOSBox.
The stable version of DOSBox has a bug that results in GUS audio being played back in mono; this is fixed in certain SVN builds.[citation needed]

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\CONFIG.000
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
DOS <path-to-game>\SAVE.*
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video settings[edit]

General settings.
General settings.
Graphics feature State Notes
Widescreen resolution
Menus are 320x200, whereas gameplay is 320x199.[Note 2]
4K Ultra HD
Field of view (FOV)
Toggle with Alt+ Enter (when using DOSBox).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.[8]

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music and Sound FX.
Surround sound
Everything is text-based.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

Issues fixed[edit]

Game temporarily pauses during transitions[edit]

This issue occurs with the official DOSBox builds in fullscreen mode on Windows 8 and later due to the game changing the resolution and refresh rate between menus and levels.
Use DOSBox SVN Daum[2]

Run the game using DOSBox SVN Daum.

Runtime error 200[edit]

This error occurs due to a higher speed processor.
Use the TPPATCH fix[3]
  1. Download the TPPATCH fix here.
  2. Place the files in the installation folder.
  3. Type: TPPATCH file0001.exe in the prompt.
Holiday Hare '94 and '95 also requires the patch: type TPPATCH jazz.exe for this.

Level 2 of Orbitus is almost impossible to beat[edit]

An error exclusive to the 1.3 version of Jazz Jackrabbit CD.
While it is possible to beat it using the Slo-Motion Mode (with T), this is not recommended.
Use the airboard cheat[9]
  1. Press P
  2. Press ← Backspace
  3. Enter CSTRIKE
Download maxstrike's fix[10][11]
  1. Download LEVEL1.005 from Google Drive.
  2. Paste it in the <path-to-game> folder, replacing the file.
There's another fix in Jazz Jackrabbit Online, but it has issues with sound.

Other information[edit]


Technical specs Supported Notes
DOS video modes VGA
Executable 32-bit 64-bit Notes
macOS (OS X)

System requirements[edit]

Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 386 33 MHz
System memory (RAM) 4 MB
Hard disk drive (HDD) 13 MB
Video card (GPU) VGA
Sound (audio device)
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Operating system (OS) 10.9
Processor (CPU) Intel Core 2 Duo 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 64 MB of VRAM
Minimum Recommended
Operating system (OS) Ubuntu 14.04
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) OpenGL compatible
256 MB of VRAM


  1. 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  2. This appears to be used to force 60 Hz output on original hardware to avoid screen tearing. It also has the side effects of resulting in being displayed with square pixels on original hardware and having an issue where the game hangs when changing between menus and gameplay in DOSBox.[7]