Difference between revisions of "Starfield"
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===Stereoscopic 3D=== | ===Stereoscopic 3D=== | ||
− | # Install [https://reshade.me/#download Reshade with full Add-On Support], | + | # Install [https://reshade.me/#download Reshade with full Add-On Support], inclusive the complete Effect Package Depth3D BlueSkyDefender |
− | # In the ingame Reshade menu activate SuperDepth3D_VR (Home-Key on keyboard) | + | # In the ingame Reshade menu activate SuperDepth3D_VR, follow instructions (Home-Key on keyboard for Menu) |
# Download [https://discord.gg/W2f7YhX/ Generic_Depth_Mod.Addon64]}} | # Download [https://discord.gg/W2f7YhX/ Generic_Depth_Mod.Addon64]}} | ||
− | # In the ingame Reshade menu install generic_depth_mod.addon64 | + | # In the ingame Reshade menu install generic_depth_mod.addon64 (Add-On Tab) |
# Project Page [https://github.com/BlueSkyDefender/Depth3D SuperDepth3D & SuperDepth3D VR] | # Project Page [https://github.com/BlueSkyDefender/Depth3D SuperDepth3D & SuperDepth3D VR] | ||
# Recommended [https://steamcommunity.com/app/1716740/discussions/0/3824173836660632943/ ReShadePreset] | # Recommended [https://steamcommunity.com/app/1716740/discussions/0/3824173836660632943/ ReShadePreset] |
Revision as of 16:49, 4 September 2023
Developers | |
---|---|
Bethesda Game Studios | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
Creation Engine 2 | |
Release dates | |
Windows | September 6, 2023 |
Reception | |
Metacritic | 88 |
OpenCritic | 88 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | RPG, Shooter |
Art styles | Realistic |
Themes | Sci-fi |
Starfield is a singleplayer first-person and third-person RPG and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Premium Edition also available. | |||
Premium Edition also available. | ||||
Green Man Gaming | Premium Edition also available. | |||
Humble Store | Premium Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Premium Edition also available. |
|||
Steam | Premium Edition also available. |
Essential improvements
Skip intro videos
- Does not affect the copyright/health warning.
Delete or rename video files[1] |
---|
|
Add custom values to configuration file[2] |
---|
sIntroSequence= uMainMenuDelayBeforeAllowSkip=0 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\Saves\ |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | 21:9 aspect ratio supported with wider aspect ratios pillarboxed, see Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA) for a workaround. FSR can also be used as AA when Render Resolution Scale is at 100. | ||
High-fidelity upscaling | FSR 2.2 Use Starfield Upscaler to replace FSR with DLSS or XeSS. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Modify the game executable to remove pillarboxing[3] |
---|
|
Modify the config file for a 32:9 aspect ratio fix for the photo Mode, map custom Marker, FOV, HUD Alignment, and no pillarboxing |
---|
[Interface] bPhotoModeLetterBoxed=0 fSafeZoneXWide= 4. Save the changes and run the game.
16:9 1920x1080, 2560x1440, 3840x2160 fWideAspectLimit=1.7778 21.6:9, 24:10 (12:5) 3440x1440, 3840x1600 fWideAspectLimit=2.4 32:9 5120x1440 fWideAspectLimit=3.5556 32:10 (16:5) 5120x1600, 3840x1200 fWideAspectLimit=3.2 64:27 5120×2160 fWideAspectLimit=2.3704
|
3840x1600 resolution fix and borderless window support |
---|
[Display] sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 3840x2160 To remove the small vertical black bars (pillarboxing) present on the 3840x1600 resolution as well, add the following to [Display] fWideAspectLimit=2.4 Notes
To enable borderless windowed mode and allow custom resolutions, edit the following in the bBorderless=1 bFull Screen=0 iSize H=1600 iSize W=3840 Notes
|
Field of view (FOV)
Add custom values to configuration file[4] |
---|
fFPWorldFOV=X fTPWorldFOV=X |
Anti-aliasing (AA)
Disable temporal anti-aliasing (TAA) through a config file:[1] |
---|
[Display] bTemporalAA_idTech7=0 Notes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse acceleration forced by default | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Option to disable automatic input switching. |
Disable mouse acceleration
Add a custom value to the configuraiton file |
---|
[Controls] bMouseAcceleration=0 |
Notes
- Not confirmed to be working.
Sync Y-axis mouse movement with X-axis mouse movement
Change the Pitch ratio in the config file |
---|
[Controls] fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 |
Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file |
---|
[Controls] fMouseHeadingXScale=0.021 fMouseHeadingYScale= Where the fMouseHeadingYScale value can be calculated according to the following formulas: fMouseHeadingXScale * (aspect ratio) or 0.021 * (xratio/yratio) |
Aspect Ratio | Resolution(s) |
---|---|
16:9 | 1920x1080, 2560x1440, 3840x2160 |
21.6:9 | 3440x1440 |
12:5 | 3840x1600 |
32:9 | 5120x1440 |
16:5 | 5120x1600, 3840x1200 |
64:27 | 5120×2160 |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Fan translation, download. | |||
Spanish |
Changing interface language
Edit configuration file[6] |
---|
sLanguage=x
|
Other information
VR support
Stereoscopic 3D
- Install Reshade with full Add-On Support, inclusive the complete Effect Package Depth3D BlueSkyDefender
- In the ingame Reshade menu activate SuperDepth3D_VR, follow instructions (Home-Key on keyboard for Menu)
- Download Generic_Depth_Mod.Addon64}}
- In the ingame Reshade menu install generic_depth_mod.addon64 (Add-On Tab)
- Project Page SuperDepth3D & SuperDepth3D VR
- Recommended ReShadePreset
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 22H2 | 10/11 with updates |
Processor (CPU) | AMD Ryzen 5 2600X Intel Core i7-6800K |
AMD Ryzen 5 3600X Intel Core i5-10600K |
System memory (RAM) | 16 GB | 16 GB |
Hard disk drive (HDD) | 125 GB | 125 GB |
Video card (GPU) | AMD Radeon RX 5700 Nvidia GeForce 1070 Ti DirectX 12 compatible | AMD Radeon RX 6800 XT Nvidia GeForce RTX 2080 |
Other | SSD required |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1716740/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1716740) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Disable TAA through the game console:
- Open the console with the ~ (tilde) key.
- Type
ToggleTAA Off
References
- ↑ 1.0 1.1 Verified by User:Aemony on 2023-09-01
- ↑ Verified by User:Litbeep on 2023-09-01
- ↑ Reddit - Ultrawide Master Race - Starfield doesn't support 32:9 - last accessed on 2023-09-01
- ↑ Reddit - Starfield - Any mods for FOV slider? - last accessed on 2023-09-01
- ↑ Starfield TAA Workaround - Reddit - last accessed on 2023-01-09
- ↑ Reddit - Starfield - How to change the game language and other tweaks - last accessed on 2023-09-01