Difference between revisions of "Sheep, Dog, 'n' Wolf"
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Revision as of 11:23, 25 January 2023
Developers | |
---|---|
Infogrames | |
Release dates | |
Windows | September 14, 2001 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Platform, Puzzle, Stealth |
Art styles | Cartoon |
Themes | Comedy |
Series | Looney Tunes |
Key points
- Sold in North America as Looney Tunes: Sheep Raider.
- Requires dgVooDoo or an equivalent Direct3D 8 wrapper to run.
- The PC version has inferior lighting compared to the PSX version. It is recommended to boost the brightness of the game to your liking. 200% brightness is roughly around same as the PSX version, but as a result the menus will look grainy since the brightness was cranked up.
General information
Availability
Essential improvements
Skip intro videos
Remove the logo and game introduction files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Infogrames\Sheep, Dog'n Wolf DX7\CfgGame[Note 1] |
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Infogrames\Sheep, Dog'n Wolf DX7\Progress[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | Capped 30fps.Increases to 60 FPS cap with dgVoodoo2 | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Voices, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Some languages are available only in their local retail versions.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Indeo Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 8 MB of VRAM DirectX 8.0a compatible | 16 MB of VRAM |
Other | 4x CD-ROM drive | 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.
References
- ↑ Verified by User:Rose on 2019-05-19
- ↑ Verified by User:Nico 0 on 2020-06-05
- Game crashes at high resolutions without dgVoodoo2