Difference between revisions of "Digimon Survive"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''{{PAGENAME}}''''' is an [[:Category:Isometric|Isometric]] [[:Category:Tactical_RPG|Tactical RPG]] [[:Category:Visual_novel|Visual novel]] in the [[Series:Digimon|Digimon]] series, developed by [[Company:HYDE,_Inc.|HYDE]] and published by [[Company:Bandai_Namco_Entertainment|Bandai Namco Entertainment]]. | + | |introduction = '''''{{PAGENAME}}''''' is an [[:Category:Isometric|Isometric]] [[:Category:Tactical_RPG|Tactical RPG]] |
+ | [[:Category:First-person|First-person]] [[:Category:Visual_novel|Visual novel]] in the [[Series:Digimon|Digimon]] series, developed by [[Company:HYDE,_Inc.|HYDE]] and published by [[Company:Bandai_Namco_Entertainment|Bandai Namco Entertainment]]. | ||
|release history = The game was formally announced on July 30, 2018 alongside a teaser trailer, promising a 2019 release.<ref>[https://www.youtube.com/watch?v=kB52ole0BgI Digimon Survive – Teaser Trailer - YouTube]</ref> The following year, the opening animation sequence was shown off, revealing that the game was delayed to 2020.<ref>[https://www.youtube.com/watch?v=D3pKh6XwPpc Digimon Survive – Opening Movie - YouTube]</ref> On October 15, 2020, producer Kazumasa Habu announced that the game was delayed again to 2021, due to complications caused by the COVID-19 pandemic.<ref>[https://twitter.com/digimon_games/status/1316740618778017793 "Digimon fans, we have an important message from #Digimon game producer, Habu Kazumasa:" - Twitter, via Bandai Namco's Digimon Games account]</ref> The following year, it was announced that the game's release date would be moved to 2022 to "enhance the quality of the game".<ref>[https://twitter.com/digimon_games/status/1453723250580545538 "#Digimon fans, please read this message from Digimon Game Producer, Habu Kazumasa:" - Twitter, via Bandai Namco's Digimon Games account]</ref> On April 20, 2022, the game was announced to be released on July 29.<ref>[https://twitter.com/digimon_games/status/1516793905357987841 "Some anticipated Digi-news has arrived!🎉 Kazumasa Habu, producer for #DigimonSurvive, is here with a special message for everyone and the latest update to the game." - Twitter, via Bandai Namco's Digimon Games account]</ref><ref>[https://twitter.com/digimon_games/status/1516824043630039051 "We've made it official. Announced earlier today, #DigimonSurvive will be arriving on July 29, 2022!" - Twitter, via Bandai Namco's Digimon Games account]</ref> | |release history = The game was formally announced on July 30, 2018 alongside a teaser trailer, promising a 2019 release.<ref>[https://www.youtube.com/watch?v=kB52ole0BgI Digimon Survive – Teaser Trailer - YouTube]</ref> The following year, the opening animation sequence was shown off, revealing that the game was delayed to 2020.<ref>[https://www.youtube.com/watch?v=D3pKh6XwPpc Digimon Survive – Opening Movie - YouTube]</ref> On October 15, 2020, producer Kazumasa Habu announced that the game was delayed again to 2021, due to complications caused by the COVID-19 pandemic.<ref>[https://twitter.com/digimon_games/status/1316740618778017793 "Digimon fans, we have an important message from #Digimon game producer, Habu Kazumasa:" - Twitter, via Bandai Namco's Digimon Games account]</ref> The following year, it was announced that the game's release date would be moved to 2022 to "enhance the quality of the game".<ref>[https://twitter.com/digimon_games/status/1453723250580545538 "#Digimon fans, please read this message from Digimon Game Producer, Habu Kazumasa:" - Twitter, via Bandai Namco's Digimon Games account]</ref> On April 20, 2022, the game was announced to be released on July 29.<ref>[https://twitter.com/digimon_games/status/1516793905357987841 "Some anticipated Digi-news has arrived!🎉 Kazumasa Habu, producer for #DigimonSurvive, is here with a special message for everyone and the latest update to the game." - Twitter, via Bandai Namco's Digimon Games account]</ref><ref>[https://twitter.com/digimon_games/status/1516824043630039051 "We've made it official. Announced earlier today, #DigimonSurvive will be arriving on July 29, 2022!" - Twitter, via Bandai Namco's Digimon Games account]</ref> | ||
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According to the producer, the game was originally planned to be developed with the budget and scale of an indie title, and as such, was initially developed with a small-scale studio, Witchcraft. However, as the scope of the game increased to far more than what the initial budget allowed, a larger and more experienced team was required, resulting in HYDE taking over development duties from Witchcraft.<ref>[https://noisypixel.net/digimon-survive-interview-habu-kazumasa/ Digimon Survive Interview – Producer Reflects on Crafting This Unique and Dark Digimon Experience - Noisy Pixel]</ref> As the game was initially developed on a custom-made engine internally developed by Witchcraft, development had to be scrapped and restarted from the ground up using [[Engine:Unity|Unity]].<ref>[https://onemoregame.ph/digimon-survive-interview-producer-kazumasa-habu/ Digimon Survive Producer Talks About Development Challenges, Storytelling, and What Fans can Expect - One More Game]</ref> | According to the producer, the game was originally planned to be developed with the budget and scale of an indie title, and as such, was initially developed with a small-scale studio, Witchcraft. However, as the scope of the game increased to far more than what the initial budget allowed, a larger and more experienced team was required, resulting in HYDE taking over development duties from Witchcraft.<ref>[https://noisypixel.net/digimon-survive-interview-habu-kazumasa/ Digimon Survive Interview – Producer Reflects on Crafting This Unique and Dark Digimon Experience - Noisy Pixel]</ref> As the game was initially developed on a custom-made engine internally developed by Witchcraft, development had to be scrapped and restarted from the ground up using [[Engine:Unity|Unity]].<ref>[https://onemoregame.ph/digimon-survive-interview-producer-kazumasa-habu/ Digimon Survive Producer Talks About Development Challenges, Storytelling, and What Fans can Expect - One More Game]</ref> | ||
− | |current state = The game was released on [[Steam]] on July 28, 2022. While the port has been viewed favorably by players, it currently suffers from a game-breaking bug that prevents players with certain video codecs installed from progressing | + | |current state = The game was released on [[Steam]] on July 28, 2022. While the port has been viewed favorably by players, it currently suffers from a game-breaking bug that prevents players with certain video codecs installed from progressing past the opening animated cutscene.<ref name="Cutscene issue">{{Refurl|url=https://steamcommunity.com/app/871980/discussions/0/3462723449743566614/|title=Steam Community - "Freezing after prologue cutscene"|date=2022-07-29}}</ref> A patch has yet to be released to address this issue. |
}} | }} | ||
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==Video== | ==Video== | ||
{{Image|Digimon Survive Screen and Graphics Settings.png|Display and graphics settings}} | {{Image|Digimon Survive Screen and Graphics Settings.png|Display and graphics settings}} | ||
+ | {{Image|Digimon Survive Resolution Settings.png|Resolution settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2022-07-29|comment= Tested on a multi-monitor setup.}}</ref> | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2022-07-29|comment= Tested on a multi-monitor setup.}}</ref> | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = When using "'''Borderless'''", aspect ratios wider than 16:9 are {{term|pillarboxed}} to a 16:9 aspect ratio. | + | |ultrawidescreen notes = When using "'''Borderless'''", aspect ratios wider than 16:9 are {{term|pillarboxed}} to a 16:9 aspect ratio. Ultrawide is possible when attempting to adjust the resolution to 2560x1440 or higher, however, {{Term|Vert-}} is applied to visual novel segments and most menus.<ref>{{Refcheck|user=MasterBlaster|date=2022-07-29|comment= Tested by playing the game with a 2560x1080 resolution, and adjusting the in-game resolution.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2022-07-29|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2022-07-29|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
==Input== | ==Input== | ||
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|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true |
Revision as of 21:59, 2 August 2022
Developers | |
---|---|
HYDE, Inc. | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | July 28, 2022 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person, Isometric |
Controls | Menu-based, Point and select |
Genres | JRPG, Tactical RPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Japan |
Series | Digimon |
Digimon | |
---|---|
Digimon World | 2002 |
Digimon Battle Online | 2002 |
Digimon Masters Online | 2009 |
Digimon Story: Cyber Sleuth Complete Edition | 2019 |
Digimon Survive | 2022 |
Digimon World: Next Order | 2023 |
Digimon Survive is an Isometric Tactical RPG First-person Visual novel in the Digimon series, developed by HYDE and published by Bandai Namco Entertainment.
The game was formally announced on July 30, 2018 alongside a teaser trailer, promising a 2019 release.[2] The following year, the opening animation sequence was shown off, revealing that the game was delayed to 2020.[3] On October 15, 2020, producer Kazumasa Habu announced that the game was delayed again to 2021, due to complications caused by the COVID-19 pandemic.[4] The following year, it was announced that the game's release date would be moved to 2022 to "enhance the quality of the game".[5] On April 20, 2022, the game was announced to be released on July 29.[6][7]
According to the producer, the game was originally planned to be developed with the budget and scale of an indie title, and as such, was initially developed with a small-scale studio, Witchcraft. However, as the scope of the game increased to far more than what the initial budget allowed, a larger and more experienced team was required, resulting in HYDE taking over development duties from Witchcraft.[8] As the game was initially developed on a custom-made engine internally developed by Witchcraft, development had to be scrapped and restarted from the ground up using Unity.[9]
The game was released on Steam on July 28, 2022. While the port has been viewed favorably by players, it currently suffers from a game-breaking bug that prevents players with certain video codecs installed from progressing past the opening animated cutscene.[10] A patch has yet to be released to address this issue.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
DLC | Additional units and equippable items are available for free for early adopters. |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Extra Monster: Guilmon | Adds Guilmon to be used as an Trainable Unit. Available for a limited time as part of the "Month 1 Edition". |
|
HP Support Equipment | Contains an equippable item that recovers HP on every turn and grants a buff. Available for a limited time as part of the "Month 1 Edition". |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Digimon Survive has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\©BANDAI NAMCO Entertainment Inc_\DIGIMON SURVIVE\Savedata\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/871980/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\©BANDAI NAMCO Entertainment Inc_\DIGIMON SURVIVE\Savedata\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/871980/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports ultra-tall resolutions, such as 16:10.[11] | ||
Multi-monitor | [12] | ||
Ultra-widescreen | When using "Borderless", aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio. Ultrawide is possible when attempting to adjust the resolution to 2560x1440 or higher, however, Vert- is applied to visual novel segments and most menus.[13] | ||
4K Ultra HD | [14] | ||
Field of view (FOV) | Battle sequences only. Limited to three presets. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [15] | ||
Anti-aliasing (AA) | Options for FXAA and SMAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Plays at an uncapped framerate. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | When playing with a keyboard and mouse with a gamepad connected, gamepad buttons will be shown, regardless of input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM/Movie, Sound Effects, and Voice. Can be set in intervals of 10, from 0 - 100. |
|
Surround sound | Stereo only.[16] | |
Subtitles | Text boxes, accompanied with voice acting during key scenes, are utilized. Subtitles during opening FMV cutscene are forced on and cannot be disabled. |
|
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Game crashes after FMV cutscene in prologue
- There is a high chance of the game crashing after the animated cutscene near the start of the prologue chapter, displaying only a white screen, even if the player skips it.[10]
Uninstall K-Lite Codec Pack |
---|
Change settings in K-Lite Codec Tweak Tool[17] |
---|
|
Delete AVProVideo.dll[18] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-6300 AMD FX-4350 |
Intel Core i7-6700K AMD Ryzen 3 3300X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 15 GB [19] | |
Video card (GPU) | Nvidia GeForce GT 1030 AMD Radeon HD 7850 | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.29f[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/871980/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (871980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2022-07-30
- As indicated when opening the
globalgamemanagers
file into the Unity Assets Bundle Extractor.
- As indicated when opening the
- ↑ Digimon Survive – Teaser Trailer - YouTube
- ↑ Digimon Survive – Opening Movie - YouTube
- ↑ "Digimon fans, we have an important message from #Digimon game producer, Habu Kazumasa:" - Twitter, via Bandai Namco's Digimon Games account
- ↑ "#Digimon fans, please read this message from Digimon Game Producer, Habu Kazumasa:" - Twitter, via Bandai Namco's Digimon Games account
- ↑ "Some anticipated Digi-news has arrived!🎉 Kazumasa Habu, producer for #DigimonSurvive, is here with a special message for everyone and the latest update to the game." - Twitter, via Bandai Namco's Digimon Games account
- ↑ "We've made it official. Announced earlier today, #DigimonSurvive will be arriving on July 29, 2022!" - Twitter, via Bandai Namco's Digimon Games account
- ↑ Digimon Survive Interview – Producer Reflects on Crafting This Unique and Dark Digimon Experience - Noisy Pixel
- ↑ Digimon Survive Producer Talks About Development Challenges, Storytelling, and What Fans can Expect - One More Game
- ↑ 10.0 10.1 Steam Community - "Freezing after prologue cutscene" - last accessed on 2022-07-29
- ↑ Verified by User:MasterBlaster on 2022-07-29
- Tested by playing the game at 1680x1050 and 1920x1200.
- ↑ Verified by User:MasterBlaster on 2022-07-29
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2022-07-29
- Tested by playing the game with a 2560x1080 resolution, and adjusting the in-game resolution.
- ↑ Verified by User:MasterBlaster on 2022-07-29
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2022-08-01
- Tested by playing the tutorial battle sequence with several AF sample rates and comparing them. The game appears to not have any form of AF, as forcing AF through the Nvidia Control Panel produced sharper and cleaner results to texture quality.
- ↑ Verified by User:MasterBlaster on 2022-07-29
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ [1], machine4578 on Steam Message Boards: "ok i found exactly what is needed to fix the freeze\crash on cutscene IF you have k-lite installed. you DO NOT have to uninstall it."
- ↑ [2]
- ↑ Verified by User:MasterBlaster on 2022-07-29
- Actual install size is 6.59 GB.