Difference between revisions of "Warpath"
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+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix= | ||
+ | :1. Go to <code>{{p|game}}\System\</code> | ||
+ | :2. Open {{file|Warpath.ini}}. | ||
+ | :3. Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | :4. There are 6 lines in there: | ||
+ | <pre>WindowedViewportX=800 | ||
+ | WindowedViewportY=600 | ||
+ | FullscreenViewportX=1024 | ||
+ | FullscreenViewportY=768 | ||
+ | MenuViewportX=640 | ||
+ | MenuViewportY=480</pre> | ||
+ | :5. Edit these lines, entering values for desired resolution. | ||
+ | :6. Save the changes. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Changing options in game, will revert the changes. | ||
+ | {{--}} Some elements of HUD may be stretched. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:HUD Scale|HUD Scale]]=== | ||
+ | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to <code>{{p|game}}\System\</code> | ||
+ | # Open {{file|Warpath.ini}}. | ||
+ | # Go to the <code>[Engine.HUD]</code> section. | ||
+ | # In it find a line <code>HudScale=1</code> lower numbers make the hud smaller but the ammo counter does move left slightly. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Does not affect the popup sections of the HUD - e.g. current mission and weapon wheel. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use a command console|ref={{cn|date=July 2016}}|fix= | ||
+ | # Start a game and load a map. | ||
+ | # Open a console by pressing {{key|~}}. | ||
+ | # Type in <code>FOV X</code>, where X is your horizontal FOV value (e.g. <code>FOV 110</code>). | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to <code>{{p|game}}\System\</code> | ||
+ | # Open {{file|Warpath.ini}}. | ||
+ | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
+ | # In it find a line <code>LevelOfAnisotropy=1</code> and change the number of anisotropic samples. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Third-party software|ref={{cn|date=July 2016}}|fix= | ||
+ | # Launch the game and go to the "Performance" menu. | ||
+ | # Set "Disable Post Render FX" to Yes. | ||
+ | # Use third-party software (such as your GPU's control panel) to enable anti-aliasing. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} By setting "Disable Post Render FX" to "Yes", the bloom and motion blur effects in the game will be disabled. | ||
}} | }} | ||
Revision as of 21:23, 26 November 2021
Developers | |
---|---|
Digital Extremes | |
Publishers | |
Groove Games | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | July 18, 2006 |
Key points
- The master server has been shut down. Single player with bots, LAN and practice mode still works.
- Warpath is based on Pariah's engine and some tweaks for Pariah will work on Warpath too.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DVD-ROM | |||
GamersGate (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Warpath.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | FullscreenViewportX and FullscreenViewportX in Warpath.ini | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | fov command via the console (does not affect hud weapons) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS |
Widescreen resolution
Edit Warpath.ini[citation needed] |
---|
WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480
Notes
|
HUD Scale
Edit Warpath.ini[citation needed] |
---|
Notes
|
Field of view (FOV)
Use a command console[citation needed] |
---|
|
Anisotropic filtering (AF)
Edit Warpath.ini[citation needed] |
---|
|
Anti-aliasing (AA)
Third-party software[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 4.0. |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Warpath EAX 4.0 support is buggy as of DSOAL v1.31a.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Flashing screen glitch when running on modern hardware
- This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[1] |
---|
|
Low FOV
Instructions[2] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | |||
LAN play | 16 | |||
Online play | Master server is not available anymore |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000 | |
Processor (CPU) | Intel Pentium III or an AMD Athlon equivalent | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 100% DirectX 9.0 compatible 64MB hardware accelerated video card and the latest drivers (note that the game uses Direct3D 8 API though) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).