Difference between revisions of "Kingdoms of Amalur: Re-Reckoning"
(→Issues unresolved: reordered alphabetically) |
|||
Line 302: | Line 302: | ||
==Issues unresolved== | ==Issues unresolved== | ||
+ | ===Game crashing=== | ||
+ | {{ii}} The game may crash on launch, loading or saving a game or starting a new game, resulting in the "Kingdoms of Amalut: Re-Reckoning has stopped working" error message.<ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376844046285184/|title=Game Crashes on startup|date=2020-09-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376208550554697/|title=100% crash when selecting to start a new game from Menu.|date=2020-09-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376844041105721/|title=crashing|date=2020-09-10}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376844043015963/|title=Game Crash! | ||
+ | |date=2020-09-10}}</ref> | ||
+ | |||
+ | |||
===Performance issues=== | ===Performance issues=== | ||
{{ii}} Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376208550658181/|title=serious fps issues|date=2020-09-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376844040949347/|title=Strange Performance... | {{ii}} Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376208550658181/|title=serious fps issues|date=2020-09-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376844040949347/|title=Strange Performance... | ||
Line 307: | Line 312: | ||
|date=2020-09-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376208550929598/|title=Optimization is REALLY POOR which is just a fail|date=2020-09-09}}</ref><ref>{{Refcheck|user=Fayaine|date=2020-09-09|comment=I can confirm this myself by comparing the original game to the remaster. The slight improvements of the graphics do not make sense together with the huge FPS drops and performance issues the game is suffering from currently. 270 FPS in one scene turned into 80FPS in the remaster for no apparent reason. Towns in particular are a huge drop in FPS and a GTX 1080 can't hold 60 FPS in the first small town of the game. This of course is a remaste of an 8 year old game but it just makes no sense as to why it performs this bad.}}</ref> | |date=2020-09-09}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1041720/discussions/0/2950376208550929598/|title=Optimization is REALLY POOR which is just a fail|date=2020-09-09}}</ref><ref>{{Refcheck|user=Fayaine|date=2020-09-09|comment=I can confirm this myself by comparing the original game to the remaster. The slight improvements of the graphics do not make sense together with the huge FPS drops and performance issues the game is suffering from currently. 270 FPS in one scene turned into 80FPS in the remaster for no apparent reason. Towns in particular are a huge drop in FPS and a GTX 1080 can't hold 60 FPS in the first small town of the game. This of course is a remaste of an 8 year old game but it just makes no sense as to why it performs this bad.}}</ref> | ||
{{ii}} Lowering the in-game graphics options may not result in significant performance improvement. | {{ii}} Lowering the in-game graphics options may not result in significant performance improvement. | ||
− | |||
− | |||
− | |||
− | |||
==Other information== | ==Other information== |
Revision as of 22:41, 10 September 2020
Developers | |
---|---|
KAIKO Games | |
Original developer | Big Huge Games |
Publishers | |
THQ Nordic | |
Engines | |
Big Huge Engine | |
Release dates | |
Windows | September 8, 2020 |
Reception | |
Metacritic | 72 |
OpenCritic | 74 |
IGDB | 83 |
Taxonomy | |
Monetization | Expansion pack |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Stylized |
Themes | Fantasy |
Series | Kingdoms of Amalur |
Kingdoms of Amalur | |
---|---|
Kingdoms of Amalur: Reckoning | 2012 |
Kingdoms of Amalur: Re-Reckoning | 2020 |
Kingdoms of Amalur: Re-Reckoning is a singleplayer third-person action RPG game developed by Big Huge Games, remastered by KAIKO Games and published by THQ Nordic. The remaster is based on the original game Kingdoms of Amalur: Reckoning and uses Big Huge Engine.
The game was released on September 8, 2020 and contains all DLCs of the original game, including weapons and armor packs. In comparison to the original game, changes have been made to loot generation, zone level calculation, and the level lock has been removed. Additionally, textures and lighting have been improved, an FOV slider and a new "Very Hard" difficulty have been added. While the original game supported surround sound, the remaster does not. A new expansion called "Fatesworn" is planned to be released in 2021.[1]
General information
- Official Discord server for series
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | Collector's Edition also available. | |||
Epic Games Store | FATE Edition also available. | |||
GamersGate | FATE Edition also available. | |||
FATE Edition also available. | ||||
GOG.com | FATE Edition also available. | |||
Green Man Gaming | FATE Edition also available. | |||
Humble Store | FATE Edition also available. | |||
Origin | Included with EA Play Pro. | |||
Steam | FATE Edition also available. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Fatesworn | Scheduled to be released in 2021 |
Essential improvements
Skip intro videos
Delete/rename video files[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\kaiko\koa |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1041720/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1041720\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1041720/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are pre-rendered at 1280x720. | ||
Multi-monitor | Vert- gameplay and conversations. Pre-rendered cutscenes are pillarboxed. Gameplay FOV can be adjusted with the "Field of View" slider.[3] |
||
Ultra-widescreen | Vert- gameplay and conversations. Pre-rendered cutscenes are pillarboxed. Gameplay FOV can be adjusted with the "Field of View" slider.[4] |
||
4K Ultra HD | [5] | ||
Field of view (FOV) | Adjustable with a slider. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen mode is also supported. | ||
Anisotropic filtering (AF) | Adjustable with a slider. | ||
Anti-aliasing (AA) | FXAA available as a toggle. SSAA from x1.0 (Default) to x2.0 in x0.25 increments. | ||
Vertical sync (Vsync) | Available as a toggle. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Camera Sensitivity". Adjustable with a slider. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert Camera" toggle. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only one default preset available. | |
Controller sensitivity | "Camera Sensitivity" slider also affecting mouse and keyboard. | |
Controller Y-axis inversion | "Invert Camera" toggle also affecting mouse and keyboard. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | A config for a Switch Pro Controller is in the game files. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Available as a toggle. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for "Effects", "Music" and "Dialogue" volume. | |
Surround sound | [6] | |
Subtitles | Available as a toggle. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Russian | ||||
Spanish |
Issues unresolved
Game crashing
- The game may crash on launch, loading or saving a game or starting a new game, resulting in the "Kingdoms of Amalut: Re-Reckoning has stopped working" error message.[7][8][9][10]
Performance issues
- Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.[11][12][13][14][15][16]
- Lowering the in-game graphics options may not result in significant performance improvement.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Bullet Physics | |
Cutscenes | Bink Video, FaceFX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel dual core CPU 2.5 GHz AMD dual core CPU 2.5 GHz |
Intel or AMD quad core CPU 3 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | DirectX 10 feature level AMD card DirectX 10 feature level NVIDIA card 1 GB of VRAM DirectX 11 compatible | DirectX 11 feature level AMD card DirectX 11 feature level NVIDIA card 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1041720/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1041720) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ FAQ - Kingdoms of Amalur Re-Reckoning - last accessed on 2020-09-07
- ↑ Renamed both video files manually to test intro skipping.
- ↑ Verified by User:Fayaine on 2020-09-02
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-09-02
- Tested at 2560x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-09-02
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:Fayaine on 2020-09-02
- Tested with custom Surround Sound with Razer Surround.
- ↑ Game Crashes on startup - last accessed on 2020-09-10
- ↑ 100% crash when selecting to start a new game from Menu. - last accessed on 2020-09-10
- ↑ crashing - last accessed on 2020-09-10
- ↑ Game Crash! - last accessed on 2020-09-10
- ↑ serious fps issues - last accessed on 2020-09-09
- ↑ Strange Performance... - last accessed on 2020-09-09
- ↑ Terrible Performance - last accessed on 2020-09-09
- ↑ Probably worst remaster i've ever seen - last accessed on 2020-09-09
- ↑ Optimization is REALLY POOR which is just a fail - last accessed on 2020-09-09
- ↑ Verified by User:Fayaine on 2020-09-09
- I can confirm this myself by comparing the original game to the remaster. The slight improvements of the graphics do not make sense together with the huge FPS drops and performance issues the game is suffering from currently. 270 FPS in one scene turned into 80FPS in the remaster for no apparent reason. Towns in particular are a huge drop in FPS and a GTX 1080 can't hold 60 FPS in the first small town of the game. This of course is a remaste of an 8 year old game but it just makes no sense as to why it performs this bad.