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Difference between revisions of "World War II GI"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: updated template usage)
(Added HLTB to infobox; →‎Essential improvements: added source ports table; →‎‎Video: antialiasing: hackable state does not include forcing it via graphics control panel; →‎‎Network: updated with source ports details)
Line 15: Line 15:
 
|steam appid  = 376750
 
|steam appid  = 376750
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 31899
 
|strategywiki =  
 
|strategywiki =  
 
|mobygames    = wwii-gi
 
|mobygames    = wwii-gi
Line 38: Line 39:
  
 
==Essential improvements==
 
==Essential improvements==
===EDuke32 source port===
+
===Source ports===
[http://www.eduke32.com EDuke32] is a modern source port and map editor for Windows, OS X and Linux. It features many improvements including higher resolutions and widescreen/multi-monitor support
+
{{Source ports table|content=
 +
{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [https://www.pcgamingwiki.com/wiki/Engine:Id_Tech_1#Source_ports GZDoom] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }}
 +
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }}
 +
{{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old EDuke32 build. | Windows }}
 +
}}
 +
 
 +
===Multiplayer frontends===
 +
{{ii}} Both frontends support both the DOS release and all source ports.
 +
* [http://yang-online.com YANG] - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
 +
* [http://dukematches.net/dm Duke Matcher]
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|DOS|{{p|game}}\WW2GI.CFG}}
+
{{Game data/config|DOS|{{p|game}}\{{file|WW2GI.CFG}}}}
 
{{Game data/config|Windows|}}
 
{{Game data/config|Windows|}}
 
{{Game data/config|Linux|}}
 
{{Game data/config|Linux|}}
Line 52: Line 62:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|DOS|{{p|game}}\GAME*.SAV}}
+
{{Game data/saves|DOS|{{p|game}}\{{file|GAME*.SAV}}}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Linux|}}
 
{{Game data/saves|Linux|}}
Line 83: Line 93:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Use [[#EDuke32 source port|EDuke32]].
+
|widescreen resolution notes= Requires a [[#Source ports|source port]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = Use [[#EDuke32 source port|EDuke32]].
+
|multimonitor notes        = Requires a [[#Source ports|source port]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
Line 93: Line 103:
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]] or [[#EDuke32 source port|EDuke32]]).
+
|windowed notes            = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]] or a [[#Source ports|source port]].
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Use [[#EDuke32 source port|EDuke32]].
+
|anisotropic notes          = Requires a [[#Source ports|source port]].
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = Use [[#EDuke32 source port|EDuke32]] and force using the [[Nvidia Control Panel#Modifying Advanced 3D Settings|Nvidia Control Panel]]/[[AMD VISION Engine Control Center]].
+
|antialiasing notes        =  
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Use [[#EDuke32 source port|EDuke32]].
+
|vsync notes                = Requires a [[#Source ports|source port]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = [[#EDuke32 source port|EDuke32]] has no frame rate cap.
+
|120 fps notes              = Requires a [[#Source ports|source port]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set EDuke32 FOV|ref=<ref>[http://forums.duke4.net/topic/3406-way-to-modify-fov/page__p__72205#entry72205 Way to modify FOV? - Duke4.net Forums]</ref><ref>[http://forums.duke4.net/topic/1947-field-of-view-110-degrees-eduke32/page__p__35324#entry35324 Field of View 110 degrees, eduke32. - Duke4.net Forums]</ref>|fix=
+
{{Fixbox|description=Use the console (source ports only)|fix=
# Extract [http://www.eduke32.com EDuke32] into the installation folder.
+
# Open the console ({{key|~}} by default).
# Run it and enable Polymer in the launcher.
+
# Enter the appropriate command:
# Open the console ({{key|~}}) and enter <code>r_pr_fov ###</code> with the angle you want.
+
#* '''For Raze:''' enter {{code|r_fov ###}}.
{{ii}} FOV is calculated in Build angles, not degrees; <code>512</code> is about 90°, <code>625</code> is about 110°, etc. The default is <code>426</code>.
+
#* '''For EDuke32 (Polymer mode only):''' enter {{code|r_pr_fov ###}}.
 +
{{ii}} Replace <code>###</code> with the desired value.
 +
{{ii}} For EDuke32, FOV is calculated in Build angles, not degrees; <code>512</code> is about 90°, <code>625</code> is about 110°, etc. The default is <code>426</code>.
 
}}
 
}}
  
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|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 143: Line 155:
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= Use [[#EDuke32 source port|EDuke32]].
+
|invert controller y-axis notes= Requires a [[#Source ports|source port]].
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
|red book cd audio        =  
+
|red book cd audio        = false
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
 
}}
 
}}
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|local play notes    =  
 
|local play notes    =  
 
|lan play            = true
 
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
|lan play modes      =  
+
|lan play modes      = Versus, Co-op
|lan play notes      =  
+
|lan play notes      = See [[#Multiplayer frontends|Multiplayer frontends]] for extended features.
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 8
|online play modes    =  
+
|online play modes    = Versus, Co-op
|online play notes    =  
+
|online play notes    = See [[#Multiplayer frontends|Multiplayer frontends]] for extended features.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 232: Line 244:
  
 
{{Network/Connections
 
{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = hackable
|p2p notes          =  
+
|p2p notes          = Provided by [[#Source ports|EDuke32-OldMP]].
|dedicated          =  
+
|dedicated          = hackable
|dedicated notes    =  
+
|dedicated notes    = Provided by EDuke32-OldMP. See [[#Source ports|Source ports]] and [[#Multiplayer frontends|Multiplayer frontends]].
|self-hosting      =  
+
|self-hosting      = hackable
|self-hosting notes =  
+
|self-hosting notes = See [[#Multiplayer frontends|Multiplayer frontends]].
|direct ip          =  
+
|direct ip          = hackable
|direct ip notes    =  
+
|direct ip notes    = See [[#Multiplayer frontends|Multiplayer frontends]].
}}{{Network/Ports
 
|tcp  =
 
|udp  =
 
|upnp =
 
 
}}
 
}}
 +
  
 
==Other information==
 
==Other information==
Line 273: Line 282:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = hackable
 
|windows 64-bit exe    = hackable
|windows exe notes      = Use [[#EDuke32 source port|EDuke32]] for 64-bit.
+
|windows exe notes      = Requires a [[#Source ports|source port]].
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = true
 
|macos intel 32-bit app = true
 
|macos intel 64-bit app = hackable
 
|macos intel 64-bit app = hackable
|macos app notes        = Use [[#EDuke32 source port|EDuke32]] for 64-bit Intel.
+
|macos app notes        = Requires a [[#Source ports|source port]].
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown

Revision as of 14:49, 20 May 2020

World War II GI
World War II GI cover
Developers
TNT Team
Publishers
GT Interactive
Retroism
Night Dive Studios
Engines
Build
Release dates
DOS March 15, 1999
Windows (DOSBox) November 13, 2015
Linux (DOSBox) November 13, 2015
World War II GI on HowLongToBeat
World War II GI on MobyGames
World War II GI on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Amazon.com
Icon overlay.png
Windows
Linux
Green Man Gaming
Icon overlay.png
Windows
Linux
Steam
Icon overlay.png
Includes Platoon Leader expansion
Windows
Linux

DLC and expansion packs

Name Notes
Platoon Leader Free
DOS
Windows
Linux

Essential improvements

Source ports

Name Description
Raze Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed.
Windows
macOS (OS X)
Linux
EDuke32 Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.
It doesn't properly support multiplayer yet.
Windows
macOS (OS X)
Linux
EDuke32-OldMP A multiplayer branch of an old EDuke32 build.
Windows

Multiplayer frontends

Both frontends support both the DOS release and all source ports.
  • YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
  • Duke Matcher

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\WW2GI.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\GAME*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Field of view (FOV)

Use the console (source ports only)
  1. Open the console (~ by default).
  2. Enter the appropriate command:
    • For Raze: enter r_fov ###.
    • For EDuke32 (Polymer mode only): enter r_pr_fov ###.
Replace ### with the desired value.
For EDuke32, FOV is calculated in Build angles, not degrees; 512 is about 90°, 625 is about 110°, etc. The default is 426.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus, Co-op
See Multiplayer frontends for extended features.
Online play
8 Versus, Co-op
See Multiplayer frontends for extended features.

Connection types


Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA (VESA)
Executable 32-bit 64-bit Notes
Windows
Requires a source port.
macOS (OS X)
Requires a source port.

System requirements

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 486DX4
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) VESA, VGA
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) DirectX compatible
Sound (audio device) DirectX compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) OpenGL compatible
Sound (audio device) ALSA compatible


Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.

References