Difference between revisions of "Pac-Man: Adventures in Time"
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Revision as of 09:09, 11 May 2020
Developers | |
---|---|
Creative Asylum | |
Mind's Eye Productions | |
Publishers | |
Hasbro Interactive | |
Release dates | |
Windows | October 31, 2000 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Series | Pac-Man |
⤏ Go to series page | |
Pac-Man | 1983 |
Ms. Pac-Man (series) | |
Jr. Pac-Man | 1988 |
Super Pac-Man | 1989 |
Pac-in-Time | 1995 |
Pac-Man: Adventures in Time | 2000 |
Pac-Man All-Stars | 2002 |
Pac-Man World (series) | |
Pac-Man Pizza Parlor | 2010 |
Pac-Man Championship Edition (series) | |
Pac-Man and the Ghostly Adventures | 2013 |
Pac-Man Museum | 2014 |
Arcade Game Series: Pac-Man | 2016 |
Pac-Man 256 | 2016 |
Pac-Man Party Royale | 2019 |
Pac-Man Museum+ | 2022 |
Pac-Man Mega Tunnel Battle: Chomp Champs | 2024 |
Key points
- Can be unstable depending on graphics card and processor.
- Has problems running on Windows 10 and above. See "Fixing graphical glitches".
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\options.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\slot#.dat[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The cutscenes are stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Force with DXWnd. | ||
Borderless fullscreen windowed | Force with DXWnd and Borderless Gaming. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Some keys cannot be bound to a controller. | |
Controller remapping | Cannot remap joystick, only menu and jump button. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Labeled as 3D Sound in Sound tab for the setup menu. Make sure to select 5.1 speakers for the best surround quality. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Labeled as Hot Seat in the menu. Dot Mania, Time Bomb, Ghost Tag |
||
LAN play | 4 | Versus Labeled as Network in the menu. Can use IPX, TCP/IP, or Serial (2 player only). Use TCP/IP if you're using a standard, modern day Ethernet cable. Dot Mania, Time Bomb, Ghost Tag. |
||
Online play | 4 | Versus Labeled as Internet in the menu. Requires host IP. Can use IPX, TCP/IP, or Serial (2 player only). Dot Mania, Time Bomb, Ghost Tag |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Require host IP address to connect to online gameplay. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Must use TCP/IP. No wireless play. | |
Direct IP | Require host IP address to connect to online gameplay. |
Issues fixed
- The game, by default, sets up the Start Menu shortcut to go to the setup window as well.
Create a new shortcut[citation needed] |
---|
|
Black graphical glitches
- DirectDraw emulation is broken in Windows 10 and later
Use a DirectDraw wrapper[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Includes both a T&L-compatible mode and a non-T&L mode. |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, 2000, ME |
Processor (CPU) | Intel Pentium II 233 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).