Difference between revisions of "Metro: Last Light Redux"
(Added an issue, that occurs when multiple monitors are plugged in) |
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==Game data== | ==Game data== | ||
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{{Game data| | {{Game data| | ||
{{Game data/row|Windows|{{p|userprofile}}\Documents\4A Games\Metro Last Light\}} | {{Game data/row|Windows|{{p|userprofile}}\Documents\4A Games\Metro Last Light\}} | ||
− | {{Game data/row|Linux| | + | {{Game data/row|Linux|{{p|game}}/{{p|uid}}/}} |
}} | }} | ||
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{{ii}}The monitors have to be unplugged, simply disabling them doesn't fix the issue. | {{ii}}The monitors have to be unplugged, simply disabling them doesn't fix the issue. | ||
}} | }} | ||
+ | |||
+ | ===No sound under Linux=== | ||
+ | This issue seems to occur when using PulseAudio | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Add extra launch options}} | ||
+ | # Right click Metro in your library, choose properties | ||
+ | # Open "set launch options..." | ||
+ | # Add the following: <code>SDL_AUDIODRIVER=alsa %command%</code> | ||
+ | |||
+ | }} | ||
+ | |||
+ | If this option enables sound but causes sound suttering or performance drops, try the following: | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Fix performance issues after adding extra launch options}} | ||
+ | # Create a <code>.asoundrc</code> file in your user's home directory | ||
+ | # Put this into your <code>.asoundrc</code>: | ||
+ | |||
+ | pcm.!default { | ||
+ | type hw | ||
+ | card 0 | ||
+ | device 0 | ||
+ | } | ||
+ | ctl.!default { | ||
+ | type hw | ||
+ | card 0 | ||
+ | device 0 | ||
+ | } | ||
+ | 3. Save the changes | ||
+ | }} | ||
+ | |||
+ | Where the digits for <code>card</code> and <code>device</code> need to replaced with the values for the soundcard you are actually using. | ||
+ | You can find these values by running <code>aplay -l</code>. | ||
+ | |||
+ | So for an output like this: | ||
+ | $ aplay -l | ||
+ | **** List of PLAYBACK Hardware Devices **** | ||
+ | card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog] | ||
+ | Subdevices: 0/1 | ||
+ | Subdevice #0: subdevice #0 | ||
+ | |||
+ | You would use <code>card 0</code> and <code>device 0</code>. | ||
==System requirements== | ==System requirements== | ||
− | {{ii}} A 64-bit system is a requirement | + | {{ii}} A 64-bit system is a requirement. |
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows |
Revision as of 01:36, 1 February 2015
Cover image missing, please upload it | |
Developers | |
---|---|
4A Games | |
Publishers | |
Deep Silver | |
Engines | |
4A Engine | |
Release dates | |
Windows | August 26, 2014 |
macOS (OS X) | TBA |
Linux | December 11, 2014 |
Metro | |
---|---|
Metro 2033 | 2010 |
Metro: Last Light | 2013 |
Metro 2033 Redux | 2014 |
Metro: Last Light Redux | 2014 |
Metro Exodus | 2019 |
Metro Exodus Enhanced Edition | 2021 |
Metro Awakening | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Humble Store | ||||
Steam |
- All versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/287390/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/287390/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Steam cloud doesn't seem to sync between Windows and Linux editions. Manual sync works however. Just copy the files from the local Windows folder to the linux folder (see tables above). |
Video settings
Field of view (FOV)
Instructions |
---|
Windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Ukrainian |
Issues fixed
- Metro: LL Redux sometimes has problems with multiple monitor setups, even if the game is only running on one of them.
Instructions |
---|
No sound under Linux
This issue seems to occur when using PulseAudio
Instructions |
---|
If this option enables sound but causes sound suttering or performance drops, try the following:
Instructions |
---|
Where the digits for card
and device
need to replaced with the values for the soundcard you are actually using.
You can find these values by running aplay -l
.
So for an output like this:
$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0
You would use card 0
and device 0
.
System requirements
- A 64-bit system is a requirement.
Windows Minimum Recommended Operating system (OS) Vista, 7, 8 7, 8 Processor (CPU) 2.2 GHz dual core Any quad core
3.0 GHz dual coreSystem memory (RAM) 2 GB 2 GB Hard disk drive (HDD) 10 GB 10 GB Video card (GPU) GeForce 8800 GT
GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 supportGeForce GTX 480
DirectX 11 compatibleLinux Minimum Recommended Operating system (OS) Ubuntu 12.04, 14.04, SteamOS Processor (CPU) 2.7 GHz Intel Core i5 2.5 GHz Intel Core i7 System memory (RAM) 4 GB 8 GB Hard disk drive (HDD) 10 GB Video card (GPU) Nvidia GeForce GT 460
AMD 5850
2 GB of VRAM
OpenGL 4 compatibleNvidia Geforce GTX 680
AMD 7870
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