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| ===Crash at the end of the mission=== | | ===Crash at the end of the mission=== |
− | The game will often crash at the very end of the mission most likly due to an attempt to synchronize an achievment unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievments, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievment unlocks with LIVE. | + | The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE. |
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| ==Other information== | | ==Other information== |
Revision as of 10:35, 20 May 2023
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Key points
- Game was released with many bugs including failure to proceed to next checkpoint. However these can be fixed.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
SecuROM DRM disc check. |
|
|
- All versions require Games for Windows - LIVE and SecuROM DRM.[Note 1]
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\ |
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\ |
Video
Widescreen resolution
High frame rate
Remove frame rate cap[3]
|
- Go to the configuration file(s) location.
- Open
HOVEngine.ini .
- Set
bSmoothFrameRate=FALSE .
- Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.[4]
|
Windowed
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
No audio settings in-game. |
Surround sound |
|
|
Subtitles |
|
Only in cutscenes. |
Closed captions |
|
|
Mute on focus lost |
|
[7] |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Issues fixed
Game fails to proceed to next checkpoint in certain missions
- This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.[8]
Crash at the end of the mission
The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP, Vista |
Processor (CPU) |
Intel Pentium 4 2.4 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
6.5 GB |
Video card (GPU) |
Nvidia GeForce 6800 GT ATI Radeon X1600 |
Notes
References
- ↑ Verified by User:SojerManLan on 2021-09-30
- No setting in-game.While there is a
UseVSYNC
line in the HOVEngine.ini
file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.
- ↑ Hour of Victory | WSGF
- ↑ Verified by User:SojerManLan on 2021-09-30
- ↑ Verified by User:SojerManLan on 2021-09-30
- Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.
- ↑ Verified by User:SojerManLan on 2021-09-30
- ↑ Verified by User:SojerManLan on 2021-09-30
- Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.
- ↑ Verified by User:SojerManLan on 2021-09-30
- Upon changing to another window, the game mutes all sounds.
- ↑ Verified by User:SojerManLan on 2021-10-02