Difference between revisions of "Bayonetta"
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Revision as of 08:16, 6 November 2022
Developers | |
---|---|
PlatinumGames | |
Windows | Little Stone Software |
Publishers | |
Sega | |
Engines | |
Platinum Engine | |
Release dates | |
Windows | April 11, 2017 |
Reception | |
Metacritic | 90 |
OpenCritic | 85 |
IGDB | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash, Quick time events |
Art styles | Realistic |
Themes | Fantasy |
Series | Bayonetta |
Bayonetta | |
---|---|
8-Bit Bayonetta | 2017 |
Bayonetta | 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
Amazon.com (unavailable) |
Version differences
- The Digital Deluxe Edition includes a sampler of the game's soundtrack, a digital artbook, some wallpapers, and avatars, which can be found in
<path-to-game>\Extras
. This version of the game was available only until April 25, 2017.
Essential improvements
Skip intro videos
Skip startup movies[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Bayonetta\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/460790/pfx/[Note 1] |
- The configuration file,
system_data
, is encrypted.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\460790\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/460790/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native anamorphic support (16:9 letterboxed). See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 16x MSAA. See Anti-aliasing (AA) for improved Anti-aliasing on Nvidia cards. | ||
Vertical sync (Vsync) | |||
60 FPS | Cutscenes run at 30 FPS. | ||
120+ FPS | Frame rate is capped at 60 FPS. Forces 60Hz screen refresh rate with exclusive fullscreen. | ||
High dynamic range display (HDR) | Rendered image uses SDR color space. HDR option refers only to HDR Rendering.[2] |
Widescreen resolution
Remove black bars for all aspect ratios[3] |
---|
Notes
|
Anti-aliasing (AA)
Set AA with Nvidia Profile Inspector[4] |
---|
Notes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two keys per action. Keymapping might be broken for some people. It will not let you rebind one set of keys even though both are blank. You either have to rebind both sets or hit the Home key to reset the defaults.[citation needed] |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Third-person and first-person camera can be configured separately. Both also have X-axis inversion. | |
Controller | ||
Controller support | XInput only. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Third-person and first-person camera can be configured separately. Both also have X-axis inversion. The Y-axis for the minigame in chapter 14 and the weapon in chapter 15 can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | 360 variations. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Button prompts | See DualShock button prompts. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Switches rapidly between controller and KB/M prompts. Prioritizes controller button prompts. |
DualShock button prompts
DualShock 3 button prompts
- Adds in DualShock 3 equivalent prompts to all parts of the game.
- Only supports English UI language.
Proper PS4 Button Prompts
- Adds in DualShock 4 prompts from the PS4 version to all parts of the game.
- Supports all ingame UI languages.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound effects. | |
Surround sound | Tested with 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Setting the voices to Japanese will show the translated subtitles. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Fan translation by «Alliance Team» link #1 #2. | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: Bayonetta. | ||
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Issues unresolved
Display resolution tied to shadow and depth of field sharpness
As the display resolution increases above 1280x720 so does the sharpness of shadows and depth of field blur. Using high resolutions results in razor sharp shadows and a lack of depth of field blur. This can make cutscenes look odd or ugly. Example 1, Example 2
Issues fixed
Run the game at screen refresh rate
- Game defaults the monitor's refresh rate to 60 Hz when using fullscreen display mode. This can result in screen tearing on high refresh rate monitors using G-Sync or FreeSync.
Upgrade game from D3D9 to D3D9Ex |
---|
|
Set screen refresh rate[6] |
---|
|
Use borderless window mode |
---|
|
Anti-aliasing not applied
- If game doesn't apply anti-aliasing after startup, and adjusting AA parameter doesn't help neither - prior to launch into level, change Display mode.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 9Ex | Uses D3D9Ex, old versions of SweetFX will not work with the game. ReShade does work, but will break forced AA on Nvidia cards. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Intel Core i3-3220 | Intel Core i5-4460 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | AMD Radeon HD 6950 Nvidia GeForce GTX 570 768 MB of VRAM DirectX 9 compatible | AMD Radeon HD 7870 Nvidia GeForce GTX 760 2 GB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/460790/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (460790) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary : Page 25
- ↑ Bayonetta PC runs beautifully - even on old hardware • Eurogamer.net
- ↑ PATCH RELEASE – PLEASE POST AFTER-PATCH ISSUES HERE :: Bayonetta General Discussions - last accessed on 2017-05-17
- ↑ Guru3D Anti-Aliasing Compatibility thread
- ↑ http://www.screenshotcomparison.com/comparison/206762
- ↑ Verified by User:Keith on 2017-09-28