Difference between revisions of "Mary Skelter 2"
From PCGamingWiki, the wiki about fixing PC games
KingKrouch (talk | contribs) (→Video) |
KingKrouch (talk | contribs) (→Input) |
||
Line 130: | Line 130: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked the "Remap Controls" menu.}}</ref><br>Mouse rebinding is not available.{{note|As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>}} |
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Mouse input is not used outside of menu navigation.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |mouse menu = | + | |mouse menu = limited |
− | |mouse menu notes = | + | |mouse menu notes = Healing requires using the WASD keys and Space to navigate between party members.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 144: | Line 144: | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = Controller input requires setting a controller as the input device in the options menu. |
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Same restrictions with key rebinding applies to controller rebinding as well.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked the "Remap Controls" menu.}}</ref> |
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = limited |
− | |xbox prompts notes = | + | |xbox prompts notes = Only supports Xbox 360 prompts when using a controller.<br>Left and Right analog stick bindings will have a 1 or 2 on the label respectively.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Uses XInput by default. Requires enabling "LegacyInput" in <code>{{P|game}}MarySkelter2.ini</code> or by using [[Steam#Steam Input|Steam Input]].<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested using DualShock 4 and DualSense controllers.}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Only supports Xbox 360 prompts when using a controller.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 170: | Line 170: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = limited |
− | |other controllers notes = | + | |other controllers notes = Supports DirectInput when enabling "LegacyInput" in <code>{{P|game}}MarySkelter2.ini</code>. |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
− | |controller hotplug notes = | + | |controller hotplug notes = Controllers will not be detected by the game without a restart.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.}}</ref> |
|haptic feedback = unknown | |haptic feedback = unknown | ||
− | |haptic feedback notes = | + | |haptic feedback notes = The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |simultaneous input = | + | |simultaneous input = false |
− | |simultaneous input notes = | + | |simultaneous input notes = Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.}}</ref> |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = |
Revision as of 02:28, 15 January 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Publishers | |
Ghostlight | |
Release dates | |
Windows | January 13, 2022 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Post-apocalyptic, Horror |
Series | Mary Skelter |
Mary Skelter | |
---|---|
Mary Skelter: Nightmares | 2018 |
Mary Skelter 2 | 2022 |
Mary Skelter 2 is a singleplayer first-person JRPG and visual novel game in the Mary Skelter series.
General information
- Visual Novel Database article
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | Uses a 60° FOV. Uses Hor+ FOV Scaling.[2] | ||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[3] Exclusive Fullscreen is also available.[4] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Uses Temporal Anti-Aliasing.[5] | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 64 FPS. Game speed depends on a locked 60 FPS.[6] | ||
120+ FPS | [7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).[8] Mouse rebinding is not available.[Note 2] |
|
Mouse acceleration | ||
Mouse sensitivity | Mouse input is not used outside of menu navigation.[10] | |
Mouse input in menus | Healing requires using the WASD keys and Space to navigate between party members.[11] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller input requires setting a controller as the input device in the options menu. | |
Controller remapping | Same restrictions with key rebinding applies to controller rebinding as well.[12] | |
Controller sensitivity | ||
Controller Y-axis inversion | "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.[13] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Only supports Xbox 360 prompts when using a controller. Left and Right analog stick bindings will have a 1 or 2 on the label respectively.[14] |
|
Impulse Trigger vibration |
PlayStation controllers | Uses XInput by default. Requires enabling "LegacyInput" in <path-to-game>MarySkelter2.ini or by using Steam Input.[15] |
|
---|---|---|
PlayStation button prompts | Only supports Xbox 360 prompts when using a controller.[16] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DirectInput when enabling "LegacyInput" in <path-to-game>MarySkelter2.ini . |
|
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Controllers will not be detected by the game without a restart.[17] | |
Haptic feedback | The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.[18] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.[19] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | Intel Core 2 Duo 2.13 GHz | Intel Core i3 3.00 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | DirectX 11 compatible | |
Sound (audio device) | XAudio2 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1496250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1496250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.[9]
References
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested when uncapping the framerate and when using a cap below 60 FPS.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Removing the 64 FPS cap results in a 96 FPS cap outside of dialogue segments.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using DualShock 4 and DualSense controllers.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.