Difference between revisions of "Myth: The Fallen Lords"
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{{Infobox game/row/date|OS X|October 27, 2003}} | {{Infobox game/row/date|OS X|October 27, 2003}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes |Singleplayer, Multiplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing |Real-time }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives |Bird's-eye view, Free-roaming camera }} | + | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Free-roaming camera }} |
− | {{Infobox game/row/taxonomy/controls |Multiple select, Point and select }} | + | {{Infobox game/row/taxonomy/controls | Multiple select, Point and select }} |
− | {{Infobox game/row/taxonomy/genres |RTS }} | + | {{Infobox game/row/taxonomy/genres | RTS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles |Cartoon }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon }} |
− | {{Infobox game/row/taxonomy/themes |Medieval, Supernatural }} | + | {{Infobox game/row/taxonomy/themes | Medieval, Supernatural }} |
{{Infobox game/row/taxonomy/series | Myth }} | {{Infobox game/row/taxonomy/series | Myth }} | ||
|steam appid = | |steam appid = |
Revision as of 17:31, 14 July 2022
Not to be confused with MYTH.
Developers | |
---|---|
Bungie | |
Publishers | |
North America | Bungie |
Europe | Eidos Interactive |
Release dates | |
Windows | November 14, 1997 |
Mac OS (Classic) | November 1997 |
macOS (OS X) | October 27, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Free-roaming camera |
Controls | Multiple select, Point and select |
Genres | RTS |
Art styles | Cartoon |
Themes | Medieval, Supernatural |
Series | Myth |
Myth | |
---|---|
Myth: The Fallen Lords | 1997 |
Myth II: Soulblighter | 1998 |
Myth III: The Wolf Age | 2001 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Key points
- Small but dedicated community
- No longer being updated by Project Magma, see Myth: The Fallen Levels for modern play.
General information
- Bungie.net - The original developer's site.
- Project Magma - The current developers for the Myth series.
- Bungiepedia - A wiki for everything Bungie related.
- Wyrdipedia - A small wiki for everything Myth related.
- Myth.Bungie.org - One of the biggest Myth fan sites around.
- The Tain - A huge mod database for the Myth series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Serial key is only used for online multiplayer access. Disc is required to play (unless using the Project Magma 1.5 unoffical patch). |
Version differences
- Myth: The Total Codex is a compilation pack that includes Myth: The Fallen Lords, Myth II: Soulblighter, the Chimera DLC by Badlands, strategy guides for both Myth games, and a variety of plugins created by fans within the community.
- Myth: Antologia is a re-release of Myth: The Total Codex but with Myth III: The Wolf Age and it's own strategy guide also included and sold exclusively for the Polish market.
Essential improvements
Project Magma patch
- This patch also removes the game's DRM; copy cutscenes.gor off the disk into the tags folder in the game's install directory to have cutscenes play without the disk inserted.
Adds OpenGL rendering and improves compatibility as well as add OS X support for Mac. Can be downloaded here.
Melekor's TFL Launcher
A work around for myth's infamous memory bug allowing you to play the game on computers with more than 1GB of ram. Can be downloaded here. Only needed if using patch 1.3 which can be obtained here.
Myth: The Fallen Levels
- Requires Myth II: Soulblighter!
- You need to tick TFL Gameplay in the new game menu or else it will use Myth II's regular game balancing. Additionally there are setting in Preferences that can make the port feel more authentic such as TFL Style Gesture Arrows, TFL Style Selection Boxes and TFL Mouse Actions (in the Controls menu).
Myth: The Fallen Levels is a project to port Myth: The Fallen Lords' content to the Myth 2 engine. Singleplayer levels are available here and multiplayer here. Hi-res cutscenes can also be found here, or you could alternatively copy cutscenes.gor off your TFL disk into Myth II's cutscenes folder if you prefer the original quality. The TFL Physics and Real Craters plugins can make the experience even more authentic by adding effects that are missing from Myth II. Lastly there is a TFL themed main menu interface for Myth II available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use the Project Magma patch. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Use the Myth Camera Speed Kit. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Myth: Kreuzzug ins Ungewisse | |||
Japanese | ||||
Polish | Myth: Upadli Władcy | |||
Brazilian Portuguese | GreenLeaf | |||
French | Myth: Les seigneurs damnés |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 3453 |
UDP | 3453 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the default ports used. They can be modified on game creation
Other information
API
- Also supported the now antiquated RRedline graphics API for Rendition Redline cards.
Technical specs | Supported | Notes |
---|---|---|
OpenGL | The Project Magma patch is required. | |
Glide | 2.43 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | Myth_TFL.exe, international versions can have different names (e.g. German executable is named Kreuzzug.exe). | ||||
macOS (OS X) | OS X support requires the Project Magma patch. | ||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology | |
Multiplayer | Bungie.net, TEN | Both services are no longer available. Replaced by several alternatives in Project Magma patch, such as Playmyth.net (no longer available), Mariusnet (no longer available) and Gate of Storms.net. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB 20 MB for 3dfx |
32 MB |
Hard disk drive (HDD) | 32 MB | 345 MB |
Video card (GPU) | DirectX 5.0 compatible |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7.5 | 9.2.2 |
Processor (CPU) | PowerPC 601 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 30 MB | 700 MB |
Other | 4x CD-ROM drive |