Difference between revisions of "Peter Jackson's King Kong Gamer's Edition"
From PCGamingWiki, the wiki about fixing PC games
(→Getting stuck on stairs: Added clarity to the first instance of this, as it is not a bug, it is a scripted part of the game.) |
(→Stuttering: Add extra info to when exactly FPS drops will occur) |
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{{ii}} Game will still occasionally stutter in some areas when looking around, but it will be significantly reduced and it will feel like an actual 60 FPS game. | {{ii}} Game will still occasionally stutter in some areas when looking around, but it will be significantly reduced and it will feel like an actual 60 FPS game. | ||
}} | }} | ||
+ | {{ii}} This issue mianly effects the following levels: ''Swamps'' and ''In the Mud'' (however in the latter mission, the lower framerate is only present at the start of the mission. It will stabilise once the player progresses to the Queen Terapusmordax boss fight). | ||
===Camera shaking=== | ===Camera shaking=== |
Revision as of 23:25, 13 June 2021
Developers | |
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Ubisoft Montpellier | |
Publishers | |
Ubisoft | |
Engines | |
Jade | |
Release dates | |
Windows | November 17, 2005 |
King Kong | |
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King Kong 2: Yomigaeru Densetsu | 1986 |
Peter Jackson's King Kong | 2005 |
Peter Jackson's King Kong Gamer's Edition | 2005 |
Key points
- Gamer's Edition is an enhanced PC port featuring visual improvements from the Xbox 360 version like high resolution textures, bump mapping, higher quality 3D models and 32-bit color rendering.
- Game has many issues from poor mouse controls to rendering bugs and crashes.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com (unavailable) |
- Was only available digitally (as High-Res Edition) and on some OEM discs.
Version differences
- Standard version is a PlayStation 2 port with low quality 16-bit textures and 16-bit color rendering. It uses StarForce DRM and is not playable on Windows 8 and later.
Essential improvements
Skip intro videos
Delete/rename files[1] |
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Game data
Configuration file(s) location
System | Location |
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Windows | HKEY_CURRENT_USER\Software\Ubisoft\KingKong\ |
Save game data location
System | Location |
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Windows | <path-to-game>\KingKong.sav[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Vert-. Use ThirteenAG's fix and in scripts/KingKong.WidescreenFix.ini change the FOVFactor. |
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Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Can be forced in the GPU control panel. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | Enabled by default. When using ThirteenAG's fix vsync will be disabled, playing the game in window will remove screen tearing. | ||
60 FPS | See Crashes at 60 FPS. | ||
120+ FPS | Limit FPS to 60 to prevent game breaking bugs; use ThirteenAG's fix or RivaTuner Statistics Server. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Supports 16:9 resolutions (select 16:9 aspect ratio in video option menu to prevent stretching), but the FOV is Vert- and letterboxed.
Use ThirteenAG's fix for Hor+ FOV and to remove letterboxing[2] |
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Windowed
Enable windowed |
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Notes
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Anti-aliasing (AA)
- Forcing MSAA or SSAA in the GPU control panel will cause graphical issues, use post-processing AA methods like MLAA.
- Alternatively ReShade or injectSMAA can also be used to force FXAA or SMAA.
Using injectSMAA[1] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping is only available outside the game. | |
Mouse acceleration | ||
Mouse sensitivity | Use ThirteenAG's fix to further increase it. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | Triggers aren't recognized and the right stick sensitivity is all over the place. | |
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
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Generic/other controllers | ||
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Button prompts | Keyboard and mouse button prompts only. |
Additional information | ||
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Controller hotplugging | ||
Haptic feedback | The vibration setting has effect.[3] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
- Mouse seems to have a dead-zone and camera is constantly being centered vertically during player movement.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Norwegian | ||||
Spanish | ||||
Swedish |
Issues unresolved
Blurry levels
- Several levels are rendered all blurry, like a strong post-processing blur effect is applied over the whole screen. The levels affected are: Necropolis, Brontosaurus, In The Mud, In The Streets Of New York and the final level.
Stuttering
- The game is constantly stuttering making it feel like it is running at 30 FPS, even with constant 60 FPS and stable frametimes.
Partial fix[1] |
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Notes
|
- This issue mianly effects the following levels: Swamps and In the Mud (however in the latter mission, the lower framerate is only present at the start of the mission. It will stabilise once the player progresses to the Queen Terapusmordax boss fight).
Camera shaking
- After the first encounter with King Kong and after V-Rex encounters in V-Rex and Call Kong levels the camera keeps shaking constantly.
- The camera shaking can be stopped by reloading the game after the next checkpoint, but the problem is that those are not marked in any way in the game.
Player camera spin
- Whenever the game loads a new part of the level it will stutter a bit and if the player was turning in that moment the camera will turn fast and the player can even completely spin around.
Getting stuck on stairs
- In level The Wall the player can't climb up the stairs that lead out of the water at the end of the level. This is an intentional part of the level design, as the Natives are supposed to capture Jack, thus the player is given no means of escape.
- In level Hayes the players can't climb up the stairs that lead to fire before the big door.
- Push forward and keep moving left-right along the stairs until the player climbs up eventually (the edges seem to be the easiest spots to climb).
Issues fixed
Game not launching and Rundll32 high CPU usage
- Games located in Games Explorer try to connect to Microsoft servers that were shut down and it causes Rundll32 process to run in a loop.
Instructions[4] |
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"No BigFile Specified as First .exe Argument" error message on startup
- The game can not be started directly using the KingKong8.exe.
Instructions[1] |
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Alternative[2] |
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King Kong not properly installed
Instructions[5] |
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Crashes after loading screens or using Alt+Tab
Run game in a window[citation needed] |
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See Windowed. |
Game breaking bugs at high frame rate
- High frame rates will cause some enemies to freeze, some enemy attacks will not be triggered, NPC scripting will break in certain areas, it will break the screen when the player takes damage and King Kong will not be able to lift pillars off blocked doors preventing further progress.
Instructions[1] |
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Alternative[1] |
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Alternative[citation needed] |
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Crashes at 60 FPS
- In Chased by V-Rex level the game may crash after climbing the initial wall and following the river.
- In Kong To The Rescue level the game may crash during the fight in the final area.
Limit framerate to 40 FPS[1] |
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Objects have broken geometry or no textures
Hide untextured objects[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[6] | ||
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Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 (3.0 GHz) AMD 3000+ |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 5.4 GB | |
Video card (GPU) | ATI X1800 Nvidia 6800 256 MB of VRAM DirectX 9.0C compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Antrad on June 16, 2019
- ↑ 2.0 2.1 king kong fix update · ThirteenAG/WidescreenFixesPack@d7eb194
- ↑ Verified by User:Pedrof on 2019-07-28
- Although there is indeed a vibration setting in the menu, even with said option activated neither my Xbox 360 controller nor my DirectInput controller rumbled.
- ↑ https://www.gog.com/forum/general/old_games_not_launching_and_eating_100_of_the_cpu_on_windows_7/page1
- ↑ https://www.patreon.com/posts/rel-king-kong-7267888
- ↑ ReadMe.