Difference between revisions of "Record of Lodoss War: Deedlit in Wonder Labyrinth"
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Revision as of 03:18, 28 March 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Why so serious? | |
Team Ladybug | |
Publishers | |
Why so serious? | |
AGM PLAYISM | |
Engines | |
Mogura Engine 2 | |
Release dates | |
Windows | Early Access |
Taxonomy | |
Modes | Singleplayer |
Record of Lodoss War: Deedlit in Wonder Labyrinth is a singleplayer game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Deedlit_in_Wonder_Labyrinth\config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1203630/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Deedlit_in_Wonder_Labyrinth\*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1203630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped to 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts of generic controller won't display at all. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | in-game volume setting added in a separate "GAME SETTING" screen after early access ver. 0.6.2.9; Prior to such version, Volume can only be adjusted at the initial setup screen before the game starts. | |
Surround sound | ||
Subtitles | All dialogue is text-based. Voice is minimum; the game only contains Deedlit's generic grunt when being damaged. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Just like Touhou Luna Nights, there's an additional set of Chinese-specific UI added in the graphic data of early access ver. 0.6.2.9 but incomplete and remains unused; the game still uses general International UI during action/battle if set language in Simplified Chinese. | |||
Japanese |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8, 10 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1203630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1203630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.