Difference between revisions of "CrossCode"
(I added a troubleshoot that consisted of duplicate functions in the controller, which Im tested. Added true in the 64-bit linux version and added opengl 3.3 as supported and in the references there is a screenshoot proving this.) |
(Fixed grammar and moved references to correct locations.) |
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− | == | + | ==Issues fixed== |
===Controller issues in Steam version=== | ===Controller issues in Steam version=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=In Big Picture mode, go to Controller options and set Steam Input to "forced off"|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/368340/discussions/0/1796278072825193203/|title= A simple guide on how to fix controllers|date=2021-03-22}}</ref>|fix= |
}} | }} | ||
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|directdraw notes = | |directdraw notes = | ||
|opengl versions = 3.3 | |opengl versions = 3.3 | ||
− | |opengl notes = | + | |opengl notes = <ref>{{Refurl|url=https://www.pcgamingwiki.com/wiki/File:Crosscode.png#/media/File:Crosscode.png|title= opengl 3.3 and linux 64 bits|date=2021-03-22}}</ref> |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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{{References}} | {{References}} | ||
[[Category:GOG.com Enhancement Project]] | [[Category:GOG.com Enhancement Project]] | ||
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Revision as of 13:00, 23 March 2021
Developers | |
---|---|
Radical Fish Games | |
Publishers | |
Deck13 | |
Engines | |
NW.js | |
Release dates | |
Windows | September 20, 2018 |
macOS (OS X) | September 20, 2018 |
Linux | September 20, 2018 |
Reception | |
Metacritic | 86 |
OpenCritic | 86 |
IGDB | 78 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG |
Art styles | Anime, Pixel art |
Themes | Amusement park, Medieval, Sci-fi, Space |
General information
- Official Discord server
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | Steam required for Steam-Archivements; Usable without Steam | |||
Discord (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Ninja Skin | ||
A New Home | ||
Soundtrack | ||
Original Soundtrack EX |
Microtransactions
Type | Notes |
---|---|
Cosmetic | An outfit originally given to backers of the game on Indiegogo. Is strictly cosmetic.[1] |
Demo
- A demo is available on Steam and the official site.
- The demo is from 2016 and is not representative of all the settings available in the full game.
Essential improvements
Skip intro videos
Use CrossCode intro skip |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrossCode\cc.save |
Microsoft Store | %LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save |
macOS (OS X) | ~/Library/Application Support/CrossCode/Default/Local Storage |
Linux | $XDG_CONFIG_HOME/CrossCode/Default/cc.save |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrossCode\cc.save |
Microsoft Store | %LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save |
macOS (OS X) | ~/Library/Application Support/CrossCode/Default/Local Storage |
Linux | $XDG_CONFIG_HOME/CrossCode/Default/cc.save |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Resolution. | ||
Multi-monitor | See Resolution. | ||
Ultra-widescreen | See Resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen mode is always borderless. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Resolution
- Native resolution is 568x320[2], a 71:40 aspect ratio resolution.
The Display Type setting controls how the internal rendered resolution should be scaled and displayed on-screen.
- Original results in a centered 568x320 image, regardless of selected pixel size.
- Double results in a centered 1136x640 image, regardless of selected pixel size.
- Fit maintains the original aspect ratio and applies anamorphic scaling, resulting in either letterboxing or pillarboxing depending on the width and height of the screen area.
- Stretch ignores aspect ratio, and stretches the internal render resolution to fill out the whole screen area.
Both Fit and Stretch display type options results in a slight smoothing/blurring effect over the scaled image on essentially all modern display resolutions. This is a consequence of the interpolation that is necessary to fit/stretch the internal render resolution into what ends up being an unevenly matched target pixel grid compared to the source pixel grid.
The Pixel Size setting controls the internal render resolution before the selected Display Type scaling is applied. Increasing the pixel size can result in a sharper image when using high-res displays.
- 1x results in the internal render resolution being 568x320.
- 2x results in the internal render resolution being 1136x640.
- 3x results in the internal render resolution being 1704x960.
- 4x results in the internal render resolution being 2272x1280.
Integer-ratio scaling
- Using a mod that adds the Integer display type and 5x and 6x pixel sizes, it is possible to achieve pixel-perfect integer-ratio scaling for the game even on 4K monitors.
- Compatibility with future patches is not be guaranteed.
Use CrossCode-IntegerScaling to add new pixel sizes and an integer-based display type[3] |
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Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only swap functionality of bumpers (LB/RB, L1/R1) and triggers (LT/RT, L2/R2). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Gamepad Icons to Xbox | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Gamepad Icons to DualShock | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), Wired, Wireless (Bluetooth) V2 tested. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Manually changed through the Gamepad Icons setting. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound | |
Surround sound | 2.0 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Pause when unfocused is an option available as well (defaults to On ). |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
German | ||||
Japanese | ||||
Korean |
Issues fixed
Controller issues in Steam version
In Big Picture mode, go to Controller options and set Steam Input to "forced off"[4] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.3 | [5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7, 8 |
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | 1 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | 1 GB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | 1 GB of VRAM |
References
- ↑ CrossCode - Ninja Skin on Steam - last accessed on 2021-03-18
- "This downloadable content is a cosmetic change for the protagonist of the game, Lea. It offers no specific benefits besides looking rather cool. It has been a reward for Indiegogo backers and is now also available for purchase."
- ↑ Steam Community - CrossCode - Pixel size options 2-4 seem identical? - last accessed on 2019-06-28
- ↑ Verified by User:Aemony on 2019-06-28
- I made this.
- ↑ A simple guide on how to fix controllers - last accessed on 2021-03-22
- ↑ opengl 3.3 and linux 64 bits - last accessed on 2021-03-22