Difference between revisions of "Spider-Man 3"
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{{ii}} Based on the Xbox 360 and PlayStaion 3 versions of the game. | {{ii}} Based on the Xbox 360 and PlayStaion 3 versions of the game. | ||
{{--}} Frame rate is capped at 30 FPS. Mouse sensitivity heavily relies on frame rate. See [[#High frame rate|High frame rate]]. | {{--}} Frame rate is capped at 30 FPS. Mouse sensitivity heavily relies on frame rate. See [[#High frame rate|High frame rate]]. | ||
− | {{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera. | + | {{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera. See[[#Visible mipmap lines on textures|Visible mipmap lines on textures]] |
==Availability== | ==Availability== | ||
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'''Notes''' | '''Notes''' | ||
− | {{ | + | {{--}} This fix may cause some minor graphical issues with buildings that are far away and [https://en.wikipedia.org/wiki/Z-fighting Z-fighting effects] on some objects. It also causes some moves like Multi Launcher to not work, as well as issues with disarming bombs: unscrewing the front plate with the controller's right stick becomes difficult, but you can use the arrow keys as a workaround. It can also make wall crawling and mouse controls unresponsive. |
+ | {{--}} Due to the game being unable to use multi-core CPUs correctly, high frame rates can be difficult to achieve on modern systems. | ||
{{ii}} It is important to keep the backup as this fix breaks a couple of missions. You will need to use the capped backup for these missions: | {{ii}} It is important to keep the backup as this fix breaks a couple of missions. You will need to use the capped backup for these missions: | ||
* Mad Bomber mission 3 - Kicking bombs into the ocean doesn't work because they explode in mid-air. | * Mad Bomber mission 3 - Kicking bombs into the ocean doesn't work because they explode in mid-air. | ||
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In some areas, the game may have a heavy echo effect on the audio, where music and/or sound effects will echo and become extremely loud, while voices will become difficult to hear. This seems most common in indoor and underground areas, such as the MechaBioCon facility, the subways, and the sewers. | In some areas, the game may have a heavy echo effect on the audio, where music and/or sound effects will echo and become extremely loud, while voices will become difficult to hear. This seems most common in indoor and underground areas, such as the MechaBioCon facility, the subways, and the sewers. | ||
− | ===Visible mipmap lines on textures | + | ===Visible mipmap lines on textures=== |
+ | {{ii}} Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall crawling on city buildings) that reduce the texture quality after each line.|fix= | ||
Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps. | Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps. | ||
{{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving). | {{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving). |
Revision as of 22:26, 22 October 2020
Developers | |
---|---|
Treyarch | |
Windows | Beenox Shift |
Publishers | |
Activision | |
Release dates | |
Windows | May 4, 2007 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | Contemporary, North America, Supernatural |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the Xbox 360 and PlayStaion 3 versions of the game.
- Frame rate is capped at 30 FPS. Mouse sensitivity heavily relies on frame rate. See High frame rate.
- The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera. SeeVisible mipmap lines on textures
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Activision\Spider-Man 3\ |
- Configuration file can't be edited.
Save game data location
- Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
- However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
- CH_SPIDERMAN (Spider-Man):
- Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
- CH_BLACKSUIT (Symbiote Spider-Man):
- Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
- CH_PETER (Peter Parker):
- Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
- NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
- Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
- CH_PLAYERGOBLIN (New Goblin):
- Same Crime Fighting Gameplay as PlayStation 3 and Xbox 360, except no challenges
- Not recommended for use during missions, as his abilities aren't the same and can prevent game progression
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man 3\ |
Video settings
High frame rate
- Frame rate is capped at 30 FPS.
Uncap FPS[citation needed] |
---|
Notes
|
Glitched skybox on modern hardware
Disable Fullscreen Effects[3] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
Extreme audio echo effect
In some areas, the game may have a heavy echo effect on the audio, where music and/or sound effects will echo and become extremely loud, while voices will become difficult to hear. This seems most common in indoor and underground areas, such as the MechaBioCon facility, the subways, and the sewers.
Visible mipmap lines on textures
- Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall crawling on city buildings) that reduce the texture quality after each line.|fix=
Use dgVoodoo 2 to disable mipmaps.
- Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving).
- selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
New Game Plus
While the game offers the option to replay most of the missions using the black suit, there is no actual New Game Plus option. If you want to play the game with all upgrades, you can use a modified save file.
Use modified save file for New Game Plus |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | Intel Pentium 4 2.8 GHz AMD Athlon XP 2800+ | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 6.5 GB | |
Video card (GPU) | Nvidia GeForce 7300 ATI Radeon X1300 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Jigen123 on 2020-07-27