Difference between revisions of "World War II: Sniper - Call to Victory"
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{{Infobox game | {{Infobox game | ||
− | |cover = World War II Sniper | + | |cover = World War II Sniper Call to Victory (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Jarhead Games}} | {{Infobox game/row/developer|Jarhead Games}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Groove Games}} | + | {{Infobox game/row/publisher|Groove Games|North America}} |
{{Infobox game/row/publisher|City Interactive|Europe}} | {{Infobox game/row/publisher|City Interactive|Europe}} | ||
− | + | {{Infobox game/row/publisher|1C Company|Russia}} | |
|engines = | |engines = | ||
− | {{Infobox game/row/engine| | + | {{Infobox game/row/engine|Lithtech Jupiter}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 12, 2004}} | {{Infobox game/row/date|Windows|October 12, 2004}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Europe, Historical, World War II }} | ||
+ | {{Infobox game/row/taxonomy/series | World War II (Groove Games series), Battlestrike }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
+ | |hltb = 13986 | ||
+ | |official site= https://web.archive.org/web/20041015114238/http://www.wwiisniper.com/overview.htm | ||
+ | |igdb = world-war-ii-sniper-call-to-victory | ||
+ | |mobygames = world-war-ii-sniper-call-to-victory | ||
|wikipedia = | |wikipedia = | ||
− | |winehq = | + | |winehq = 7652 |
− | |license = | + | |license = commercial |
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = It was retrofitted by City Interactive as '''Battlestrike: Call to Victory''' in Europe, and '''Rajd na Berlin: Oddziały Specjalne''' in Poland. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20041015114238/http://www.wwiisniper.com/overview.htm Official site] - retrieved with Wayback machine from October 15, 2004. | ||
+ | |||
+ | ==Availability== | ||
+ | {{Availability| | ||
+ | {{Availability/row| Retail | | Disc | | | Windows }} | ||
+ | }} | ||
+ | {{ii}} This game is not available digitally. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
}} | }} | ||
− | |||
− | |||
− | + | ===Microtransactions=== | |
− | {{ | + | {{Microtransactions |
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = None | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | ====Official==== | ||
+ | * Patch v1.01 is available [https://community.pcgamingwiki.com/files/file/2933-world-war-ii-sniper-call-to-victory-patch-101/ here]. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\autoexec.cfg|{{p|game}}\display.cfg|{{p|game}}\Profiles\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
}} | }} | ||
− | + | ==Video== | |
− | ==Video | + | {{Image|World War II Sniper - Call to Victory - video settings.png|Video settings.}} |
− | {{Image| | + | {{Video |
− | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 45: | Line 102: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Set <code>"Anisotropic" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}. |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
− | |60 fps = | + | |upscaling notes = |
+ | |vsync = always on | ||
+ | |vsync notes = See [[#Vsync broken on Windows 10|Vsync broken on Windows 10]]. | ||
+ | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Uncapped frame rate causes minor issues. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Input settings | + | {{Fixbox|description=Set video mode via configuration file|fix= |
− | |key remap = | + | # Open {{file|{{p|game}}\display.cfg}}. |
+ | # Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution. | ||
+ | # Open {{file|autoexec.cfg}} and add the line <code>pvmodelaspect</code> (refers to the player viewmodel's aspect ratio) and change it to: | ||
+ | #* <code>1.6</code> for 16:10 | ||
+ | #* <code>1.6666</code> for 15:9 | ||
+ | #* <code>1.7777</code> for 16:9 | ||
+ | #* <code>3.5555</code> for 32:9 | ||
+ | #* <code>5.3333</code> for 48:9 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Widescreen resolutions cannot be set in-game. It must be done through the configuration file. | ||
+ | {{--}} Non-4:3 resolutions are {{term|stretched}}. To fix it, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | {{--}} Many menu elements will be out of place or hidden in very high or wide resolutions. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Open {{file|{{p|game}}\autoexec.cfg}}.</li> | ||
+ | <li>Add the following three lines: <code>FovX</code> for horizontal FOV, <code>FovY</code> for vertical FOV, <code>FovXInterface</code> for the menu's horizontal FOV, and change the line <code>pvmodelfov</code> for the player's viewmodel FOV, and change the values to:</li><br> | ||
+ | <table border="1" style="text-align:center; width:80%;"><tr><td style="width:20%; vertical-align: middle;">'''Aspect ratio'''</td><td style="width:20%;">'''FovX'''</td><td style="width:20%;">'''FovY'''</td><td style="width:20%;">'''FovXInterface'''</td><td style="width:20%;">'''pvmodelfov'''</td></tr> | ||
+ | <tr><td>'''4:3'''</td><td>90.0</td><td>78.0</td><td>90.0</td><td>45</td></tr> | ||
+ | <tr><td>'''16:10'''</td><td>100.0</td><td>78.0</td><td>100.0</td><td>45</td></tr> | ||
+ | <tr><td>'''15:9'''</td><td>101.5</td><td>78.0</td><td>101.5</td><td>45</td></tr> | ||
+ | <tr><td>'''16:9'''</td><td>106.26</td><td>78.0</td><td>106.26</td><td>45</td></tr> | ||
+ | <tr><td>'''32:9'''</td><td>138.89</td><td>78.0</td><td>138.89</td><td>45</td></tr> | ||
+ | <tr><td>'''48:9'''</td><td>151.93</td><td>78.0</td><td>151.93</td><td>45</td></tr></table><br> | ||
+ | <li>Here is an example for 16:9:</li> | ||
+ | <pre> | ||
+ | "FovX" "106.26" | ||
+ | "FovY" "78" | ||
+ | "FovXInterface" "106.26" | ||
+ | "pvmodelfov" "45" | ||
+ | </pre> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Cutscenes' FOV remains unchanged. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Set in autoexec.cfg|fix= | ||
+ | # Open {{file|{{p|game}}\autoexec.cfg}}. | ||
+ | # Add the line <code>"Windowed" "1"</code>. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|World War II Sniper - Call to Victory - input settings.png|Input settings.}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = false |
|controller support notes = | |controller support notes = | ||
|full controller = unknown | |full controller = unknown | ||
Line 139: | Line 248: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio settings | + | {{Image|World War II Sniper - Call to Victory - audio settings.png|Audio settings.}} |
− | |separate volume = | + | {{Audio |
+ | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = No option to disable it. |
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 158: | Line 270: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 166: | Line 286: | ||
}} | }} | ||
+ | ==Issues fixed== | ||
+ | ===Uncontrollable mouse movement=== | ||
+ | {{ii}} Mouse moves in wavelike pattern when attempting y-axis movement. | ||
+ | {{Fixbox|description=Decrease mouse polling rate to 125 Hz}} | ||
+ | |||
+ | ===Vsync broken on Windows 10=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}}}. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-08|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 190: | Line 322: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 216: | Line 358: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98, ME, 2000, XP |
− | |minCPU = | + | |minCPU = Intel Pentium III - 750 MHz |
− | |minRAM = | + | |minRAM = 128 MB |
− | |minHD = | + | |minHD = 500 MB |
− | | | + | |minVRAM = 32 MB |
− | + | |recCPU = Intel Pentium 4 - 1 GHz | |
− | |recCPU = | + | |recRAM = 512 MB |
− | |recRAM = | + | |recVRAM = 128 MB |
− | | | ||
− | |||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 10:55, 8 April 2024
Developers | |
---|---|
Jarhead Games | |
Publishers | |
North America | Groove Games |
Europe | City Interactive |
Russia | 1C Company |
Engines | |
Lithtech Jupiter | |
Release dates | |
Windows | October 12, 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Europe, Historical, World War II |
Series | World War II (Groove Games series), Battlestrike |
World War II (Groove Games series) | |
---|---|
World War II: Sniper - Call to Victory | 2004 |
World War II Combat: Road to Berlin | 2006 |
World War II Combat: Iwo Jima | 2006 |
World War II: Sniper - Call to Victory is a singleplayer first-person action, FPS and shooter game in the World War II (Groove Games series) and Battlestrike series.
It was retrofitted by City Interactive as Battlestrike: Call to Victory in Europe, and Rajd na Berlin: Oddziały Specjalne in Poland.
General information
- Official site - retrieved with Wayback machine from October 15, 2004.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Patches
Official
- Patch v1.01 is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\display.cfg[Note 1] <path-to-game>\Profiles\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Set "Anisotropic" "1" in <path-to-game>/autoexec.cfg . |
||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vsync broken on Windows 10. | ||
60 FPS | |||
120+ FPS | Uncapped frame rate causes minor issues. | ||
High dynamic range display (HDR) |
Widescreen resolution
Set video mode via configuration file |
---|
Notes
|
Field of view (FOV)
Change Field of View[1] | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"FovX" "106.26" "FovY" "78" "FovXInterface" "106.26" "pvmodelfov" "45" Notes
|
Windowed
Set in autoexec.cfg |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to disable it. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Issues fixed
Uncontrollable mouse movement
- Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz |
---|
Vsync broken on Windows 10
Use dgVoodoo 2 |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III - 750 MHz | Intel Pentium 4 - 1 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 32 MB of VRAM | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-22
- ↑ Verified by User:AlphaYellow on 2024-04-08
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").