Difference between revisions of "Marine Heavy Gunner: Vietnam"
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AlphaYellow (talk | contribs) (Created page with "{{Infobox game |title = Marine Heavy Gunner: Vietnam |cover = Marine Heavy Gunner Vietnam (Cover).png ||developers = {{Infobox game/row/developer|Brainbox Gam...") |
AlphaYellow (talk | contribs) |
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(14 intermediate revisions by 2 users not shown) | |||
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{{Infobox game/row/developer|Brainbox Games}} | {{Infobox game/row/developer|Brainbox Games}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/publisher|Groove Games|North America}} |
− | {{Infobox game/row/ | + | {{Infobox game/row/publisher|City Interactive|Europe}} |
{{Infobox game/row/publisher|Russobit-M|Russia}} | {{Infobox game/row/publisher|Russobit-M|Russia}} | ||
|engines = | |engines = | ||
Line 16: | Line 16: | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | | + | {{Infobox game/row/taxonomy/microtransactions | }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 24: | Line 24: | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Cold War }} | {{Infobox game/row/taxonomy/themes | Cold War }} | ||
− | {{Infobox game/row/taxonomy/series | | + | {{Infobox game/row/taxonomy/series | }} |
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20041205152748/http://www.heavygunner.com/overview.html | ||
|strategywiki = | |strategywiki = | ||
− | | | + | |lutris = marine-heavy-gunner-vietnam |
+ | |hltb = 21414 | ||
+ | |igdb = marine-heavy-gunner-vietnam | ||
+ | |mobygames = 19717 | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 41: | Line 45: | ||
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20041205152748/http://www.heavygunner.com/overview.html Official site] - retrieved with Wayback machine from December 5, 2004. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | DRM-free | | | Windows }} |
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
Line 58: | Line 64: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
}} | }} | ||
Line 70: | Line 76: | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
Line 102: | Line 108: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix= | + | {{ii}} Custom resolutions can be set manually. Note that for the first two options, the image is {{term|Vert-}}, and FOV should be increased to compensate; HUD and menus remain stretched, however. |
+ | |||
+ | {{Fixbox|description=Set custom resolution in-game|ref=<ref name="alphayellow_12_10_2023">{{Refcheck|user=AlphaYellow|date=2023-12-10}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|ç}}. | ||
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023">{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\HG.ini}}. |
# Go to the <code>[WinDrv.WindowsClient]</code> section. | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | }} | ||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2836-marine-heavy-gunner-vietnam-widescreen-fix/ Widescreen Fix]|ref=<ref name="alphayellow_12_10_2023"/>|fix= | ||
'''Notes''' | '''Notes''' | ||
− | {{ | + | {{++}} Camera and weapon FOV are fixed both during gameplay and in-engine cutscenes. |
− | + | {{--}} HUD and menus are stretched. | |
− | {{--}} | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description= | + | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. |
+ | {{--}} Weapon FOV stays the same. | ||
+ | |||
+ | {{Fixbox|description=Set custom FOV in-game|ref=<ref name="alphayellow_12_10_2023"/>|fix= | ||
+ | # While in game, open the console with {{key|ç}}. | ||
+ | # Enter <code>fov x</code> (for example <code>fov 100</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_12_10_2023"/>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\User.ini}}. |
− | # | + | # Change the following lines to the desired value: |
<pre> | <pre> | ||
DesiredFOV=65.000000 | DesiredFOV=65.000000 | ||
DefaultFOV=65.000000 | DefaultFOV=65.000000 | ||
</pre> | </pre> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\HG.ini}}. |
# Find the section <code>[WinDrv.WindowsClient]</code>. | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | ||
Line 141: | Line 158: | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\HG.ini}}. |
# Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | # Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | ||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\HG.ini}}. |
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
}} | }} | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = Set <code>UseJoystick=True</code> in {{file| | + | |controller support notes = Set <code>UseJoystick=True</code> in {{file|{{p|game}}\System\HG.ini}} under <code>[WinDrv.WindowsClient]</code>. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = Edit in {{file| | + | |controller remap notes = Edit in {{file|{{p|game}}\System\User.ini}}. |
|controller sensitivity = hackable | |controller sensitivity = hackable | ||
− | |controller sensitivity notes= Edit in {{file| | + | |controller sensitivity notes= Edit in {{file|{{p|game}}\System\User.ini}}. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= Edit in {{file| | + | |invert controller y-axis notes= Edit in {{file|{{p|game}}\System\User.ini}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 219: | Line 236: | ||
===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
− | {{Fixbox|description=Edit ini file<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\User.ini}}. |
# Change the line <code>MouseAccelThreshold=0</code> to the desired value. | # Change the line <code>MouseAccelThreshold=0</code> to the desired value. | ||
Line 229: | Line 246: | ||
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
− | {{Fixbox|description=Edit ini file<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\User.ini}}. |
# Change the line <code>MouseSensitivity=</code> to the desired value. | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
Line 238: | Line 255: | ||
===Jerky/Uneven mouse movement=== | ===Jerky/Uneven mouse movement=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
− | + | <ol> | |
− | + | <li>Launch the game at least once then close it.</li> | |
− | + | <li>Open {{file|{{p|game}}\System\User.ini}}.</li> | |
− | + | <li>Go to the following lines and change <code>6.0</code> to <code>0.1</code>:</li> | |
− | + | <pre> | |
− | + | MouseX=Count bXAxis | Axis aMouseX Speed=6.0 | |
− | + | MouseY=Count bYAxis | Axis aMouseY Speed=6.0 | |
− | + | </pre> | |
− | + | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | |
− | + | <ul> | |
+ | <li>{{code|0.008}} for 125 Hz polling rate</li> | ||
+ | <li>{{code|0.004}} for 250 Hz polling rate</li> | ||
+ | <li>{{code|0.002}} for 500 Hz polling rate</li> | ||
+ | <li>{{code|0.001}} for 1000 Hz polling rate</li> | ||
+ | </ul> | ||
+ | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> (more or less, if needed to adjust).</li> | ||
+ | <li>Open {{file|[[#Game data|HG.ini]]}}.</li> | ||
+ | <li>Go to the <code>[D3DDrv.D3DRenderDevice]</code> section and change <code>ReduceMouseLag=</code> to False.</li> | ||
+ | </ol> | ||
'''Notes''' | '''Notes''' | ||
Line 256: | Line 282: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music and Sound Effects. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]]. | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]]. | ||
− | |subtitles = | + | |subtitles = always on |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
Line 276: | Line 302: | ||
{{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | {{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
− | {{Fixbox|description=Restore surround sound<ref | + | {{Fixbox|description=Restore surround sound|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\HG.ini}}. |
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | # Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | ||
}} | }} | ||
Line 287: | Line 313: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Brazilian Portuguese | |language = Brazilian Portuguese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = CD Expert release. | |notes = CD Expert release. | ||
Line 300: | Line 332: | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Game doesn't start on any Windows newer than XP=== | ||
+ | {{Fixbox|description=Use this [https://community.pcgamingwiki.com/files/file/2835-marine-heavy-gunner-vietnam-windows-vista788110-fix/ fix]|ref=<ref name="alphayellow_10_07_2024">{{Refcheck|user=AlphaYellow|date=2024-07-10}}</ref>}} | ||
+ | |||
===Poor performance on Windows 8/8.1/10/11=== | ===Poor performance on Windows 8/8.1/10/11=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="alphayellow_10_07_2024"/>}} |
− | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | + | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="alphayellow_10_07_2024"/>|fix= |
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
− | # Place it in {{folder|{{p|game}}\System}}. | + | # Place it in {{folder|{{p|game}}\System\}}. |
}} | }} | ||
===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} Maximum selectable refresh rate is 60 | + | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. |
− | {{Fixbox|description=Set fullscreen refresh rate<ref | + | {{Fixbox|description=Set fullscreen refresh rate|ref=<ref name="alphayellow_15_07_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # Open {{file| | + | # Open {{file|{{p|game}}\System\HG.ini}}. |
# Find the line <code>DesiredRefreshRate=60</code>. | # Find the line <code>DesiredRefreshRate=60</code>. | ||
# Change the value and set it to your monitor's refresh rate. For example, 120 or 144. | # Change the value and set it to your monitor's refresh rate. For example, 120 or 144. |
Latest revision as of 22:44, 10 July 2024
Developers | |
---|---|
Brainbox Games | |
Publishers | |
North America | Groove Games |
Europe | City Interactive |
Russia | Russobit-M |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | June 2004 |
Reception | |
Metacritic | 50 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Cold War |
Marine Heavy Gunner: Vietnam is a singleplayer first-person action, FPS and shooter game.
General information
- Official site - retrieved with Wayback machine from December 5, 2004.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*ini[Note 1] |
-
HG.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 65° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD and menus remain stretched, however.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
|
Use the Widescreen Fix[1] |
---|
Notes
|
Field of view (FOV)
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\DefUser.ini
too. - Weapon FOV stays the same.
Set custom FOV in-game[1] |
---|
|
Edit ini file[1] |
---|
DesiredFOV=65.000000 DefaultFOV=65.000000 |
Windowed
Edit ini file[2] |
---|
|
Anisotropic filtering (AF)
Edit ini file[2] |
---|
|
Vertical sync (Vsync)
Edit ini file[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | See Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in <path-to-game>\System\HG.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in <path-to-game>\System\User.ini . |
|
Controller sensitivity | Edit in <path-to-game>\System\User.ini . |
|
Controller Y-axis inversion | Edit in <path-to-game>\System\User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[2] |
---|
Notes
|
Mouse sensitivity
Edit ini file[2] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini file[2] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 MouseY=Count bYAxis | Axis aMouseY Speed=6.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[2] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | ||||
Brazilian Portuguese | CD Expert release. |
Issues fixed
Game doesn't start on any Windows newer than XP
Use this fix[3] |
---|
Poor performance on Windows 8/8.1/10/11
Use dgVoodoo 2[3] |
---|
Use crosire's d3d8to9 wrapper[3] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[2] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | XP |
Processor (CPU) | Intel Pentium III 750 MHz | Intel Pentium 4 1.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 600 MB | 600 MB |
Video card (GPU) | 32 MB of VRAM DirectX 8 compatible | 128 MB of VRAM DirectX 8 compatible |
Sound (audio device) | 16-bit DirectX 8 compatible | 16-bit DirectX 8 compatible |
Other | Windows 2000/XP require a minimum of 256 MB of RAM. |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).