Difference between revisions of "Metal Gear Solid V: Ground Zeroes"
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{{Infobox game/row/reception|IGDB|metal-gear-solid-v-ground-zeroes|79}} | {{Infobox game/row/reception|IGDB|metal-gear-solid-v-ground-zeroes|79}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | }} | {{Infobox game/row/taxonomy/modes | }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} |
{{Infobox game/row/taxonomy/controls | }} | {{Infobox game/row/taxonomy/controls | }} | ||
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Shooter, Stealth }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
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|license = commercial | |license = commercial | ||
}} | }} | ||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:first-person}} and {{Glossary:third-person}} {{Glossary:stealth}} game developed by [[Company:Kojima Productions|Kojima Productions]] and published by [[Company:Konami|Konami]]. It is part of the ''[[Series:Metal Gear|Metal Gear]]'' series and chronologically takes place after the events of ''[[Wikipedia:Metal Gear Solid: Peace Walker|Metal Gear Solid: Peace Walker]]'' and before ''[[Metal Gear Solid V: The Phantom Pain]]''. | ||
− | + | |release history = The game was released on December 18, 2014. | |
− | + | ||
+ | |current state = Currently, there is no way to change the in-game audio volume. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Steam | | | Windows }} | {{Availability/row| Retail | | Steam | | | Windows }} | ||
− | {{Availability/row| Gamesplanet | 2723-1 | Steam | | | Windows }} | + | {{Availability/row| GamersGate | metal-gear-solid-v-ground-zeroes | Steam | {{Store link|GamersGate|metal-gear-solid-v-the-definitive-experience|The Definitive Experience}} also available. | | Windows }} |
− | {{Availability/row| GMG | metal-gear-solid-v-ground-zeroes | Steam | | | Windows }} | + | {{Availability/row| Gamesplanet | 2723-1 | Steam | {{Store link|Gamesplanet|2857-3|The Definitive Experience}} also available. | | Windows }} |
− | {{Availability/row| Steam | 311340 | Steam | | | Windows }} | + | {{Availability/row| GMG | metal-gear-solid-v-ground-zeroes | Steam | {{Store link|GMG|metal-gear-solid-v-the-definitive-experience|The Definitive Experience}} also available. | | Windows }} |
+ | {{Availability/row| Humble | metal-gear-solid-v-ground-zeroes | Steam | {{Store link|Humble|metal-gear-solid-v-the-definitive-experience|The Definitive Experience}} also available. | | Windows }} | ||
+ | {{Availability/row| Steam | 311340 | Steam | The Definitive Experience also available. | | Windows }} | ||
{{Availability/row| Amazon | B00R5727TI | Steam | | | Windows | unavailable }} | {{Availability/row| Amazon | B00R5727TI | Steam | | | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} '''The Definitive Experience''' includes [[Metal Gear Solid V: The Phantom Pain]] and all its DLCs. | ||
==Game data== | ==Game data== | ||
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{{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\311340\remote\}} | {{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\311340\remote\}} | ||
}} | }} | ||
− | {{ii}} Save game data location is shared with [[Metal Gear Solid V: The Phantom Pain]].<ref> | + | {{ii}} Save game data location is shared with [[Metal Gear Solid V: The Phantom Pain]].<ref>{{Refurl|url=https://steamdb.info/app/287700/ufs/|title=METAL GEAR SOLID V: THE PHANTOM PAIN · AppID: 287700 · Steam Database|date=9 June 2023}}</ref> |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|widescreen resolution notes= In-engine cutscenes are letterboxed in other aspects than 16:9. | |widescreen resolution notes= In-engine cutscenes are letterboxed in other aspects than 16:9. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See the [https:// | + | |multimonitor notes = See the [https://community.pcgamingwiki.com/files/file/1602-metal-gear-solid-v-ground-zeroes-fov-fix/ WSGF topic]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [https:// | + | |ultrawidescreen notes = See the [https://community.pcgamingwiki.com/files/file/1602-metal-gear-solid-v-ground-zeroes-fov-fix/ WSGF topic]. HUD is positioned for 16:9. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|antialiasing = limited | |antialiasing = limited | ||
|antialiasing notes = [[FXAA]] only. Tied to the '''Screen Filtering''' setting. | |antialiasing notes = [[FXAA]] only. Tied to the '''Screen Filtering''' setting. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Frame rate is capped at 60 FPS.<ref name="KJPDevIntroduction">[https://steamcommunity.com/app/311340/discussions/0/613941122619835287/#c617319460827117256 KJPDev Introduction | + | |120 fps notes = Frame rate is capped at 60 FPS.<ref name="KJPDevIntroduction">[https://steamcommunity.com/app/311340/discussions/0/613941122619835287/#c617319460827117256 KJPDev Introduction :: METAL GEAR SOLID V: GROUND ZEROES General Discussion]</ref> See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = Support Auto HDR. |
− | |color blind = | + | |ray tracing = false |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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===Ambient occlusion=== | ===Ambient occlusion=== | ||
− | {{Fixbox|description=Force HBAO+ (Nvidia only)|ref=<ref> | + | {{Fixbox|description=Force HBAO+ (Nvidia only)|ref=<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide/|title=Metal Gear Solid V: The Phantom Pain Graphics & Performance Guide|date=17 May 2023}}</ref>|fix= |
# Download and run [[Nvidia Profile Inspector]]. | # Download and run [[Nvidia Profile Inspector]]. | ||
# Select the Metal Gear Solid V: Ground Zeroes profile. | # Select the Metal Gear Solid V: Ground Zeroes profile. | ||
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|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Also x-axis, but neither independently for 1st and 3rd person mode. | |invert controller y-axis notes= Also x-axis, but neither independently for 1st and 3rd person mode. | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = false |
− | | | + | |playstation controller models = |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = Hackable |
− | |light bar support = | + | |playstation prompts notes = For DualShock use the [https://www.nexusmods.com/metalgearsolidvgz/mods/12/ DualShock 3 and 4 button icons mod] |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.1 output.<ref> | + | |surround sound notes = Up to 7.1 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=17 May 2023}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = English audio can only be selected if the language is set to English. | |notes = English audio can only be selected if the language is set to English. | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Arabic | ||
+ | |interface = false | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation by AR Team, [https://discord.com/invite/zpVpQAe download]. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 352: | Line 379: | ||
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
− | |nvidia 3d vision notes = See [ | + | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2016/01/metal-gear-solid-v-ground-zeroes-dx11.html Helix Mod: Metal Gear Solid V: Ground Zeroes (DX11)]. |
|tridef 3d = unknown | |tridef 3d = unknown | ||
|tridef 3d notes = | |tridef 3d notes = | ||
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==Issues fixed== | ==Issues fixed== | ||
===Constant micro stuttering=== | ===Constant micro stuttering=== | ||
− | {{Fixbox|description=Disable Shader Cache in Nvidia Control Panel|ref=<ref> | + | {{Fixbox|description=Disable Shader Cache in Nvidia Control Panel|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/311340/discussions/0/3056239337648171069|title=NVIDIA Shader Cache :: Steam Community Discussions|date=17 May 2023}}</ref>}} |
=== Mouse cursor/blue loading circle appearing while using a controller=== | === Mouse cursor/blue loading circle appearing while using a controller=== | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 03:09, 1 April 2024
Developers | |
---|---|
Kojima Productions | |
Publishers | |
Konami | |
Engines | |
Fox Engine | |
Release dates | |
Windows | December 18, 2014 |
Reception | |
Metacritic | 80 |
OpenCritic | 75 |
IGDB | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Genres | Shooter, Stealth |
Series | Metal Gear |
Metal Gear Solid V: Ground Zeroes is a singleplayer first-person and third-person stealth game developed by Kojima Productions and published by Konami. It is part of the Metal Gear series and chronologically takes place after the events of Metal Gear Solid: Peace Walker and before Metal Gear Solid V: The Phantom Pain.
The game was released on December 18, 2014.
Currently, there is no way to change the in-game audio volume.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | The Definitive Experience also available. | |||
The Definitive Experience also available. | ||||
Green Man Gaming | The Definitive Experience also available. | |||
Humble Store | The Definitive Experience also available. | |||
Steam | The Definitive Experience also available. | |||
Amazon.com (unavailable) |
Version differences
- The Definitive Experience includes Metal Gear Solid V: The Phantom Pain and all its DLCs.
Game data
- Separate set of files for ROW and Japanese language versions.[citation needed]
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\311340\local\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\311340\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1] |
- Save game data location is shared with Metal Gear Solid V: The Phantom Pain.[1]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | In-engine cutscenes are letterboxed in other aspects than 16:9. | ||
Multi-monitor | See the WSGF topic. | ||
Ultra-widescreen | See the WSGF topic. HUD is positioned for 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Some users have Alt+Tab ↹ issues when enabled. Workaround by using Borderless Gaming - Set the game to "Windowed" in graphics options, then make the process borderless by selecting it in the Borderless Gaming window and clicking on the right arrow. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA only. Tied to the Screen Filtering setting. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS.[2] See High frame rate. | ||
High dynamic range display (HDR) | Support Auto HDR. | ||
Ray tracing (RT) |
Field of view (FOV)
Change FOV to 100, 110 or 120[citation needed] |
---|
|
High frame rate
- Removing the 60 FPS cap causes problems with physics (e.g. throwing items freeze in mid-air).
- Make sure to set up your graphical settings beforehand. Changing in-game settings may undo this fix.
Remove the 60 FPS cap[citation needed] |
---|
|
Ambient occlusion
Force HBAO+ (Nvidia only)[3] |
---|
Notes
|
Disabling post-processing effects separately
- Depth of field, FXAA, and motion blur are all combined under the "Screen Filtering" graphics setting.
Disable Screen Filtering effects on separate graphics presets by editing files[citation needed] |
---|
|
Disable DOF globally by using Helix Mod[citation needed] |
---|
Use Helix Mod: Metal Gear Solid V: Ground Zeroes (DX11) to disable. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Numpad and symbol keys cannot be used.[4] | |
Mouse acceleration | No mouse acceleration by default. Cannot be enabled through game. | |
Mouse sensitivity | Under Control Settings, Mouse Sensitivity. | |
Mouse input in menus | Partial support. Left-clicking enters highlighted menu option while right clicking backs out of a menu. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supports DirectInput controllers.[2] | |
Full controller support | ||
Controller remapping | 4 presets: Action A and B, Shooter A and B.[4] | |
Controller sensitivity | Under Camera Settings, Camera Speed. | |
Controller Y-axis inversion | Also x-axis, but neither independently for 1st and 3rd person mode. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | No mouse camera. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.1 output.[5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English audio can only be selected if the language is set to English. | |||
Arabic | Fan translation by AR Team, download. | |||
French | Unavailable if language is set to Japanese. | |||
German | Unavailable if language is set to Japanese. | |||
Italian | Unavailable if language is set to Japanese. | |||
Japanese | Japanese audio can only be selected if the language is set to Japanese. | |||
Brazilian Portuguese | Labeled as just "Portuguese" on Steam. Unavailable if language is set to Japanese. | |||
Russian | Unavailable if language is set to Japanese. | |||
Spanish | Unavailable if language is set to Japanese. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Metal Gear Solid V: Ground Zeroes (DX11). |
Issues unresolved
Steam's offline mode wipes out save games
- Do not access this game in offline mode. You will be asked to start a new game. This new save game will not be replaced by your old game saves when you reconnect to Steam.[citation needed] If you start a new game in offline mode, your save will be preserved after restart (at least while playing in offline mode).
Game crashes after changing resolution settings
- Some resolutions like QHD 16:10, or changing default borderless to fullscreen, may cause the game to crash. In certain cases, settings may be saved causing game crash on startup. As a workaround, you will be forced to delete manually game config. If you see more than one file in the folder, delete the most recent.
Issues fixed
Constant micro stuttering
Disable Shader Cache in Nvidia Control Panel[6] |
---|
Mouse cursor/blue loading circle appearing while using a controller
In the game properties section on Steam, opt-in to "Beta: rollback1002 - ver 1.002".[citation needed] |
---|
Overly sensitive mouse aiming when using sniper zoom
Fix mouse sensitivity when sniper aiming[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7, 8 |
Processor (CPU) | Intel Core i5-4460 3.4 GHz Quad Core |
Intel Core i7-4790 4.0 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 |
Sound (audio device) | DirectX 9.0c compatible | DirectX 9.0c compatible (Surround Sound 5.1) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/311340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (311340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ METAL GEAR SOLID V: THE PHANTOM PAIN · AppID: 287700 · Steam Database - last accessed on 9 June 2023
- ↑ 2.0 2.1 KJPDev Introduction :: METAL GEAR SOLID V: GROUND ZEROES General Discussion
- ↑ Metal Gear Solid V: The Phantom Pain Graphics & Performance Guide - last accessed on 17 May 2023
- ↑ 4.0 4.1 Steam Community :: Controller/Keyboard & Mouse support :: METAL GEAR SOLID V: GROUND ZEROES
- ↑ PC Gaming Surround Sound Round-up - last accessed on 17 May 2023
- ↑ NVIDIA Shader Cache :: Steam Community Discussions - last accessed on 17 May 2023