Difference between revisions of "Mary Skelter 2"
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KingKrouch (talk | contribs) (→Video) |
(Removed obsolete key points section, and did not add points to introduction as they are either already covered by the rest of the article or are otherwise not something PCGamingWiki covers.) |
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− | |||
{{Infobox game | {{Infobox game | ||
|cover = Ms2_library_600x900_2x.jpg | |cover = Ms2_library_600x900_2x.jpg | ||
Line 8: | Line 7: | ||
{{Infobox game/row/publisher|Ghostlight}} | {{Infobox game/row/publisher|Ghostlight}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|OROCHI 4}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 13, 2022}} | {{Infobox game/row/date|Windows|January 13, 2022}} | ||
Line 57: | Line 57: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| GOG.com | mary_skelter_2 | DRM-free | | | Windows }} | {{Availability/row| GOG.com | mary_skelter_2 | DRM-free | | | Windows }} | ||
− | {{Availability/row| Steam | 1496250 | Steam | | | Windows }} | + | {{Availability/row| Steam | 1496250 | Steam | Not available for sale in Japan. | | Windows }} |
}} | }} | ||
Line 63: | Line 63: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|game}}\MarySkelter2.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\Ghostlight Ltd\Mary Skelter 2}} |
}} | }} | ||
Line 99: | Line 99: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = | + | |multimonitor notes = {{note|When attempting to force a custom resolution, the UI becomes stretched and mesh culling begins to be noticeable above a 32:10 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by forcing custom resolutions and by changing the scale at which pillarboxes are being done.}}</ref>}} |
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = {{Term|Pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.}}</ref> | |ultrawidescreen notes = {{Term|Pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.}}</ref> | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = 2D UI elements are upscaled from 1920x1080.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested using different screen resolutions, and by checking RenderDoc captures.}}</ref>{{note|Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>}} |
|fov = false | |fov = false | ||
|fov notes = Uses a 60° FOV. Uses {{Term|Hor+}} FOV Scaling.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.}}</ref> | |fov notes = Uses a 60° FOV. Uses {{Term|Hor+}} FOV Scaling.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.}}</ref> | ||
Line 113: | Line 113: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = Uses [[Glossary:Anti-aliasing_(AA)# | + | |antialiasing notes = Uses [[Glossary:Anti-aliasing_(AA)#Multi-Sample_Anti-Aliasing_.28MSAA.29|4X MSAA]].<ref>{{Refcheck|user=KingKrouch|date=2022-04-16}}</ref> |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked the "Remap Controls" menu.}}</ref><br>Mouse rebinding is not available.{{note|As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>}} |
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Mouse input is not used outside of menu navigation.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |mouse menu = | + | |mouse menu = limited |
− | |mouse menu notes = | + | |mouse menu notes = Healing requires using the WASD keys and Space to navigate between party members.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = Controller input requires setting a controller as the input device in the options menu. |
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Same restrictions with key rebinding applies to controller rebinding as well.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked the "Remap Controls" menu.}}</ref> |
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = limited |
− | |xbox prompts notes = | + | |xbox prompts notes = Only supports Xbox 360 prompts when using a controller.<br>Left and Right analog stick bindings will have a 1 or 2 on the label respectively.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Uses XInput by default. Requires enabling "LegacyInput" in <code>{{P|game}}MarySkelter2.ini</code> or by using [[Steam#Steam Input|Steam Input]].<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested using DualShock 4 and DualSense controllers.}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Only supports Xbox 360 prompts when using a controller.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 170: | Line 173: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = limited |
− | |other controllers notes = | + | |other controllers notes = Supports DirectInput when enabling "LegacyInput" in <code>{{P|game}}MarySkelter2.ini</code>. |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
− | |controller hotplug notes = | + | |controller hotplug notes = Controllers will not be detected by the game without a restart.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.}}</ref> |
|haptic feedback = unknown | |haptic feedback = unknown | ||
− | |haptic feedback notes = | + | |haptic feedback notes = The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref> |
− | |simultaneous input = | + | |simultaneous input = false |
− | |simultaneous input notes = | + | |simultaneous input notes = Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.}}</ref> |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 194: | Line 197: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 232: | Line 237: | ||
==Other information== | ==Other information== | ||
+ | === Restore Corruption Purging Mini-Game === | ||
+ | {{ii}} By default, the Steam/GOG release of the game has the corruption purging mini-game removed. As of Version 1.03, Ghostlight has offered a way to restore this section of the game. | ||
+ | {{Fixbox|description=Apply the official uncensored patch.|ref=<ref>{{Refurl|url=http://blog.ghostlight.uk.com/post/mary-skelter-2--gets-a-restoration-patch|title=Mary Skelter 2 – Gets a restoration patch|date=2021-02-12}}</ref>|fix= | ||
+ | # Download [https://www.dropbox.com/s/enwmtkhnuwbwou0/Mary_Skelter_2_Minigame.zip?dl=1 Mary_Skelter_2_Minigame.zip]. | ||
+ | # Extract <code>Minigame.dat</code> to <code>{{P|game}}</code>. | ||
+ | }} | ||
+ | |||
===API=== | ===API=== | ||
{{API | {{API | ||
Line 311: | Line 323: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 17:49, 26 October 2023
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Publishers | |
Ghostlight | |
Engines | |
OROCHI 4 | |
Release dates | |
Windows | January 13, 2022 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Post-apocalyptic, Horror |
Series | Mary Skelter |
Mary Skelter | |
---|---|
Mary Skelter: Nightmares | 2018 |
Mary Skelter 2 | 2022 |
Mary Skelter 2 is a singleplayer first-person JRPG and visual novel game in the Mary Skelter series.
General information
- Visual Novel Database article
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MarySkelter2.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter 2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [Note 3] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio.[2] | ||
4K Ultra HD | 2D UI elements are upscaled from 1920x1080.[3][Note 4] | ||
Field of view (FOV) | Uses a 60° FOV. Uses Hor+ FOV Scaling.[5] | ||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[6] Exclusive Fullscreen is also available.[7] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Uses 4X MSAA.[8] | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 64 FPS. Game speed depends on a locked 60 FPS.[9] | ||
120+ FPS | [10] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).[11] Mouse rebinding is not available.[Note 5] |
|
Mouse acceleration | ||
Mouse sensitivity | Mouse input is not used outside of menu navigation.[13] | |
Mouse input in menus | Healing requires using the WASD keys and Space to navigate between party members.[14] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller input requires setting a controller as the input device in the options menu. | |
Controller remapping | Same restrictions with key rebinding applies to controller rebinding as well.[15] | |
Controller sensitivity | ||
Controller Y-axis inversion | "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.[16] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Only supports Xbox 360 prompts when using a controller. Left and Right analog stick bindings will have a 1 or 2 on the label respectively.[17] |
|
Impulse Trigger vibration |
PlayStation controllers | Uses XInput by default. Requires enabling "LegacyInput" in <path-to-game>MarySkelter2.ini or by using Steam Input.[18] |
|
---|---|---|
PlayStation button prompts | Only supports Xbox 360 prompts when using a controller.[19] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DirectInput when enabling "LegacyInput" in <path-to-game>MarySkelter2.ini . |
|
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Controllers will not be detected by the game without a restart.[20] | |
Haptic feedback | The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.[21] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.[22] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
Restore Corruption Purging Mini-Game
- By default, the Steam/GOG release of the game has the corruption purging mini-game removed. As of Version 1.03, Ghostlight has offered a way to restore this section of the game.
Apply the official uncensored patch.[23] |
---|
|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | Intel Core 2 Duo 2.13 GHz | Intel Core i3 3.00 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | DirectX 11 compatible | |
Sound (audio device) | XAudio2 compatible |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1496250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1496250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When attempting to force a custom resolution, the UI becomes stretched and mesh culling begins to be noticeable above a 32:10 aspect ratio.[1]
- ↑ Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.[4]
- ↑ As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.[12]
References
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested by forcing custom resolutions and by changing the scale at which pillarboxes are being done.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using different screen resolutions, and by checking RenderDoc captures.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-04-16
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested when uncapping the framerate and when using a cap below 60 FPS.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Removing the 64 FPS cap results in a 96 FPS cap outside of dialogue segments.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using DualShock 4 and DualSense controllers.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.
- ↑ Mary Skelter 2 – Gets a restoration patch - last accessed on 2021-02-12